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Re: [0.11.6] tno Modpack V2.8

Posted: Fri Dec 19, 2014 10:43 am
by Florian1024
Florian1024 wrote:I've an other question :
Why the rare earth ore spawn only 3-4 spots around the spawn, but not a bit everywhere ? At the end, they are more elerium ore than rare-earth-ore ! (I try to generate some map with the map editor)

But in all case, thanks for this great modpack !
In reaction of my last post, I modify the rare earth ore spawn from replicator mod to not only generate that ore at spawn. I think it better like this, but not modified size or richness of each spots.
I just modify : ...\mods\replicators_0.2.1\prototypes\rareearth\resource.lua

I attach my version at this post in a zip file.

I hope that will help you a bit for doing this so good modpack. :)

Re: [0.11.6] tno Modpack V2.8

Posted: Sat Dec 20, 2014 12:08 pm
by cevez
alright.. i messed up. tried the 2.8 fix and it worked.

i have the following problem:
i cannot use this modpack-merge since my game says something like [S] "../appdata/......./hardcorio_0.3.5|data.lua:3:...\enemies.lua:185:attempt to index field 'splitter-spawner' (a nil value)"[/S]
(my fail, loaded with the stable and not experimental version but:)
"Error in assign ID,'Clean-Water' was not recognizd id of technology"

just when i start factorio and the mods are about to load.
any one knows how to fix that?

Re: [0.11.6] tno Modpack V2.8

Posted: Sat Dec 20, 2014 3:30 pm
by tno1
Redownload 2.8.1
https://www.dropbox.com/s/m44ha88qs7vo7 ... 1.rar?dl=0

I just triple checked both on my own pc and on my brothers and that did the trick. You can also just redld 2.8 patch if you want
https://www.dropbox.com/s/9knylwv45lqvm ... 8.rar?dl=0

Re: [0.11.6] tno Modpack V2.8

Posted: Mon Dec 22, 2014 9:53 pm
by psvbrandon
i like this modpack but 1 problem i seem to have is that there are some reasearches gone missing
and this problem
The error

Re: [0.11.6] tno Modpack V2.8

Posted: Tue Dec 23, 2014 6:03 pm
by gdfgdgdg
error

Trying to make chunk at unreasonable position [-67108864, -67108864]

is there a solution?

Re: [0.11.6] tno Modpack V2.8

Posted: Tue Dec 23, 2014 6:22 pm
by Rseding91
psvbrandon wrote:i like this modpack but 1 problem i seem to have is that there are some reasearches gone missing
and this problem
The error
Any chance you threw a termite, saved and updated your version of Factorio to the latest?

Re: [0.11.6] tno Modpack V2.8

Posted: Tue Dec 23, 2014 6:23 pm
by Rseding91
gdfgdgdg wrote:error

Trying to make chunk at unreasonable position [-67108864, -67108864]

is there a solution?

When are you getting that error? Does it happen on every new world or is it just happening when you do something specifically In the game?

Re: [0.11.6] tno Modpack V2.8

Posted: Tue Dec 23, 2014 7:05 pm
by gdfgdgdg
Rseding91 wrote:
gdfgdgdg wrote:error

Trying to make chunk at unreasonable position [-67108864, -67108864]

is there a solution?

When are you getting that error? Does it happen on every new world or is it just happening when you do something specifically In the game?
it happen on every new world. after 10-12 hours of play

Re: [0.11.6] tno Modpack V2.8

Posted: Tue Dec 23, 2014 7:22 pm
by Rseding91
gdfgdgdg wrote:
Rseding91 wrote:
gdfgdgdg wrote:error

Trying to make chunk at unreasonable position [-67108864, -67108864]

is there a solution?

When are you getting that error? Does it happen on every new world or is it just happening when you do something specifically In the game?
it happen on every new world. after 10-12 hours of play
Do you have a auto-save or normal save right before it happens?

Re: [0.11.6] tno Modpack V2.8

Posted: Tue Dec 23, 2014 9:20 pm
by tno1
The unreasonable chunk eerror is related to 11.5 not the 11.6, atleast I never has had that problem .

#I will test and make sure everything works for 11.8, so if something comes up expect an update within a few hours :p#

Re: [0.11.6] tno Modpack V2.8

Posted: Tue Dec 23, 2014 10:29 pm
by ocbaker
The following research tress seem to have no path: http://i.imgur.com/pdWWszE.png

Re: [0.11.6] tno Modpack V2.8

Posted: Tue Dec 23, 2014 10:48 pm
by tno1
What do you mean?

Re: [0.11.6] tno Modpack V2.8

Posted: Tue Dec 23, 2014 10:55 pm
by ocbaker
Their previous requirements don't seem to exist in the technology tree.
I am also getting the unreasonable chunk errors, it seems to be from the nest. When it spawns enemies sometimes it throws that error.

The solution to that I've found is to spam "/c game.killallenemies()" into the console, find the nest that is causing it and kill it.

Also, why is the nest immune to lasers? It seems that even if I alter it to take extra damage from lasers in the config they still do nothing.

Re: [0.11.6] tno Modpack V2.8

Posted: Wed Dec 24, 2014 12:39 pm
by psvbrandon
Rseding91 wrote:
psvbrandon wrote:i like this modpack but 1 problem i seem to have is that there are some reasearches gone missing
and this problem
The error
Any chance you threw a termite, saved and updated your version of Factorio to the latest?
well maybe it did but i saved like 10 min later but i did update to the 2.8.1 version from 2.8 so i dont think that should be a big problem

Re: [0.11.6] tno Modpack V2.8

Posted: Wed Dec 24, 2014 1:16 pm
by Rseding91
ocbaker wrote:Their previous requirements don't seem to exist in the technology tree.
I am also getting the unreasonable chunk errors, it seems to be from the nest. When it spawns enemies sometimes it throws that error.

The solution to that I've found is to spam "/c game.killallenemies()" into the console, find the nest that is causing it and kill it.

Also, why is the nest immune to lasers? It seems that even if I alter it to take extra damage from lasers in the config they still do nothing.
Do you have a save file where it repeatedly happens? If so, could you zip that and upload it somewhere along with the mods you're using?

Re: [0.11.6] tno Modpack V2.8

Posted: Thu Dec 25, 2014 10:14 am
by ocbaker
Rseding91 wrote: Do you have a save file where it repeatedly happens? If so, could you zip that and upload it somewhere along with the mods you're using?
Here ya go, (don't mind the horrible base)

http://www.mediafire.com/download/5niat ... tosave.zip

You should just be able to wait less than a minute and it'll crash, it is either the nests or the Big green guy that spits out eggs.

Re: [0.11.6] tno Modpack V2.8

Posted: Thu Dec 25, 2014 2:26 pm
by gdfgdgdg
all my saves are no longer loaded

http://rghost.ru/59969585

Re: [0.11.6] tno Modpack V2.8

Posted: Thu Dec 25, 2014 8:30 pm
by Airat9000
please TNO in add mod in Telelogistics
https://forums.factorio.com/forum/vie ... 4&start=80

and
Automatic Rail Laying Machine
https://forums.factorio.com/forum/vie ... =14&t=4287

Re: [0.11.6] tno Modpack V2.8

Posted: Thu Dec 25, 2014 11:22 pm
by Fug1t1v3
gdfgdgdg wrote:error

Trying to make chunk at unreasonable position [-67108864, -67108864]

is there a solution?
This is Hardcorio related bug

Re: [0.11.6] tno Modpack V2.8

Posted: Thu Dec 25, 2014 11:41 pm
by Airat9000
gdfgdgdg wrote:all my saves are no longer loaded

http://rghost.ru/59969585
i am testing in mods autofill_1.2.1 100% garanty not work TNO
other mods not testing.