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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Posted: Mon Dec 22, 2014 1:47 pm
by Stx3
cpy wrote:They are going to fuck up your life, base and everything you love, aren't they?
you absolutly right!

Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Posted: Thu Dec 25, 2014 2:27 pm
by Stx3
Work in progress...
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Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Posted: Thu Dec 25, 2014 6:12 pm
by n9103
It's official, this is intended to be a full-fledged port of Starcraft, once Stx figures out how to get the Protoss in as a new force anyway. :P

Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Posted: Thu Dec 25, 2014 6:23 pm
by Stx3
in future i add protos event:
protoss space ship land on a planet, you can attack the ship and kill all protos, if you win you can gain random rare artifacts (power armor, battery, shields, fusion reactor) ;)
i make 40% enemy now...
i make smart enemy base, add AI, enemy builders and more more more.......... this is simply great)

Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Posted: Thu Dec 25, 2014 7:29 pm
by cpy
My life for Aiur! En taro Tassadar!

Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Posted: Fri Dec 26, 2014 10:42 pm
by Stx3
Not a lot of spoilers Hardcorio 2
The construction of the enemy base
1 screenshot - base generate
2 screenshot - about ~1 hour from the start the game
3 strinshot - after about ~4 hours from the start of the game
4 screenshot - about after ~10 hours from the start the game

4 stages of development of the central building: Brain, Nest, Lair, Hive.
At each stage there is a priority (but this does not mean that the base will follow it just gives priority Artificial Intelligence more knowledge about what mchto better to build, and it will follow that but not chestko therefore possible variations bases: infinity)
To destroy the base must be destroyed the main building, or even killing all the buildings except the main building, the base will restores buildings but if you kill the main building, all the buildings and units lose their intellect and will the passive stopped attacking player.

Brain - Protection (high priority), Army (Intermediate), expansion (low)
Nest - Protection (Intermediate) Army (Intermediate) expansion (low)
Lair - Protection (very low) Army (Intermediate) expansion (high)
Hive - Protection (very low) Army (high) expansion (average)

During the construction of buildings depends on the number of players + Number of player deaths

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so... what do you think about this? :roll:

Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Posted: Sat Dec 27, 2014 6:54 am
by AlyxDeLunar
I am in love with the idea!
I am enjoying the love of all the zerg textures, makes it awesome! And I love the expansion and building. One part I've wanted in my games is that enemies were more aggressive about expanding. Bring me that sweet, sweet destruction.

I really enjoy your mod Stx3, thanks :)

Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Posted: Sat Dec 27, 2014 12:53 pm
by cpy
I play SC and SC2 so what do you think? :D

Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Posted: Fri Jan 09, 2015 3:08 pm
by SuperSandro2000
Bug in latest factorio version:
Error while running the event handler: __hardcorio__\control.lua:33: attempt to index field 'combat-robotics' (a nil value)

Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Posted: Sat Jan 10, 2015 10:21 am
by Stx3
so... hardcorio project closed, but i already make new hardcorio, but i dont upload this mod, only for me))) you can see lets play and overview on my youtube channel ^_^

Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Posted: Sat Jan 10, 2015 6:38 pm
by SuperSandro2000
WHY?

Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Posted: Sat Jan 10, 2015 7:05 pm
by n9103
I think he's stating that he's decided to completely move onto his Hardcorio 2 project, which doesn't have enough in common with this mod for him to continue updating both.

I would assume that he plans on releasing Hardcorio 2 at some point down the road when it's good enough in his eyes, and that these videos are only teasers, like he did with the early videos of this mod.