What made you say that? Each other mod is working fine in sandbox mod, so this mod should. Please don't talk about that thing which you don't know. Its the developer's will that make mod compatible (if he want to). But if some reason one mod has not been made compatible to sandbox then its not apply for all mod writers to do so.darkshadow1809 wrote: Its weird. well the fact is that you shouldn't play sandbox mode with mods.
Base game is itself a mod and it works fine with sandbox cause it had been made so. So all mods can be made compatible. As I said before its mod writer's will to do so. But it is best to made a mod which doesn't break in anywhere in game.darkshadow1809 wrote:as factorio sandbox itself doesnt work with the mods unless the mod particularly supports it..
Thank you for the update. I really appreciate your hard work.L0771 wrote:v0.2.1
Is it also not possible to make this mod that it doesn't throw error on starting Factorio. An alternative approach can be that the mod doesn't do anything (mans run the mod code) if it doesn't find Treefarm (mod or objects) which is required for this mod to work. You can have better idea than me.L0771 wrote:This is because, i can't set dependency of "treefarn" or "treefarm-lite" and one of this...
On the next versions maybe i only work with treefarm-lite.