[1.0] Sea Block Pack 0.4.10

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valneq
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Re: [1.0] Sea Block Pack 0.4.10 BUG

Post by valneq »

dan1216dan wrote:
Fri Nov 13, 2020 7:12 pm
There is a bug at the minute that does not let this pack work as when the game loads it detects a loop in the tech tree and the game wont load
This was reported a handful of posts above yours already.
viewtopic.php?p=518313#p518313

lightdark
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Re: [1.0] Sea Block Pack 0.4.10

Post by lightdark »

I'm running into a different error in the sea block mod itself. I tried disabling all mods then enabling just sea block, and it appears that the mod itself is trying to index a nil field when it loads. :(

The dependency loop issue doesn't seem to be there at least.

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Re: [1.0] Sea Block Pack 0.4.10

Post by lovely_santa »

The new angels release is out which should fix some bugs on angels side
You can find all my mods on the mod portal. Also helping on Arch666Angel's mods.
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KiwiHawk
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Re: [1.0] Sea Block Pack 0.4.10

Post by KiwiHawk »

One of the changes in Angel's Petrochemical Processing has broken Sea Block again. (Missing icon liquid-multi-phase-oil.png)
I've made a small helper mod to patch this and another minor Sea Block bug. https://mods.factorio.com/mod/kiwihawksseablockpatch

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lovely_santa
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Re: [1.0] Sea Block Pack 0.4.10

Post by lovely_santa »

KiwiHawk wrote:
Mon Nov 16, 2020 4:38 am
One of the changes in Angel's Petrochemical Processing has broken Sea Block again. (Missing icon liquid-multi-phase-oil.png)
I've made a small helper mod to patch this and another minor Sea Block bug. https://mods.factorio.com/mod/kiwihawksseablockpatch
In angel we removed a lot of obsolete 'old' icons. This is one of them, it must be seablock that is trying to reuse it. Trainwreck should use the newer functions to generate the icons instead. (@Trainwreck: you can always msg in discord if you need help figuring it out)
You can find all my mods on the mod portal. Also helping on Arch666Angel's mods.
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Re: [1.0] Sea Block Pack 0.4.10

Post by theMightyMan »

So the fix would be (This is just copy pasting from the mod posted above):
```
icons = angelsmods.functions.create_liquid_recipe_icon(
{
"crude-oil",
"gas-raw-1"
},
{{100, 100, 100}, {171, 161, 055}, {127, 163, 109}}
)
```
and remove the icon field

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Re: [1.0] Sea Block Pack 0.4.10

Post by Warderbrad »

I went to download the pack but it said that the Angelsassons-Warehouses did not have a compatible version. It lets me install but with no underlying mods. Is there a way to tell it to install what can be installed?

If not what other work around do I have to get it to work?

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valneq
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Re: [1.0] Sea Block Pack 0.4.10

Post by valneq »

Warderbrad wrote:
Sat Nov 21, 2020 8:36 pm
I went to download the pack but it said that the Angelsassons-Warehouses did not have a compatible version. It lets me install but with no underlying mods. Is there a way to tell it to install what can be installed?

If not what other work around do I have to get it to work?
The dedicated warehouses mod was merged with the other storage addons from Angel's into one:
https://mods.factorio.com/mod/angelsaddons-storage
The individual mods were marked as deprecated. Trainwreck's Seablock Pack does not reflect that change yet.

[edit]
there is a fork of the seablock meatapackage that does reflect this change:
https://mods.factorio.com/mod/SeaBlockMetaPackUpdated
you might have to also take a look at KiwiHawk's patch for Seablock:
https://mods.factorio.com/mod/kiwihawksseablockpatch
[/edit]

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