[1.0] Sea Block Pack 0.4.10

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mrvn
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Re: [1.0] Sea Block Pack 0.4.10

Post by mrvn »

Last I looked at the boilers and steam engines there was no gain in using boiler2 and steam engine2 other than space.

A boiler produces enough steam for 2 steam engines producing 1.8MW.

A boiler2 produces enough steam for 2 steam engines 2 producing 3.6MW. But also uses up twice the amount of fuel.

You are trading landfill for steel. Or am I wrong?

jodokus31
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Re: [1.0] Sea Block Pack 0.4.10

Post by jodokus31 »

Bobs fluid burning boiler mk1 produces steam with 315°, which can only be used with 3 steam engines mk2, otherwise you lose energy.
The other option is fluid burning generator, which is even more expensive, but maybe even smaller. I didn't check, how they work exactly

Yet another option is KS Power oil boiler, which needs concrete. Research is more expensive, but you can use 3 steam engine mk1.

And then you can use fluid burning heat source, which has a neighbor bonus which is capped at 12.5% nowadays. The steam turbines are very, very expensive compared to normal steam engines. I'm not sure if I want to care about that option or go straight nuclear.

KS Power oil boiler is probably the cheapest option, but I wanted to stick to bobs stuff and also want to save a bit of space. You already need 33 Steam engines mk2 for that ~58 MW. If I upgrade farms to desert env-farm later, which doubles the output, i even want to use fluid boiler mk2 and steam engine mk3, because just some brass, cobalt-steel and invar is needed to upgrade.

mrvn
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Re: [1.0] Sea Block Pack 0.4.10

Post by mrvn »

Ahh, that makes total sense. Always use the steam engines that accept the right temperature. Anything else is waste.

nOObe
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Re: [1.0] Sea Block Pack 0.4.10

Post by nOObe »

can someone check that the "check valves" are actually checking. mine seem broke

jodokus31
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Re: [1.0] Sea Block Pack 0.4.10

Post by jodokus31 »

nOObe wrote:
Wed Sep 23, 2020 5:44 pm
can someone check that the "check valves" are actually checking. mine seem broke
my check valves are working correctly. (I connect circuit wire to it and read the range of 0 - 1000)

nOObe
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Re: [1.0] Sea Block Pack 0.4.10

Post by nOObe »

jodokus31 wrote:
Wed Sep 23, 2020 6:50 pm
nOObe wrote:
Wed Sep 23, 2020 5:44 pm
can someone check that the "check valves" are actually checking. mine seem broke
my check valves are working correctly. (I connect circuit wire to it and read the range of 0 - 1000)
which check valve? "non return" or "check valve"

or, perhaps i am in error. it is not a proper check valve, in that it does not stop two way flow?

jodokus31
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Re: [1.0] Sea Block Pack 0.4.10

Post by jodokus31 »

The green one is a check valve which lets you read content with circuit wire like a mini-tank with a capacity of 1000 units
The brown one is a no-return valve, which allows flow only in one direction.
valves
Actually, everything is described in tooltip

nOObe
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Re: [1.0] Sea Block Pack 0.4.10

Post by nOObe »

thank you friend.
the fault is mine in assuming a "check valve" was a Check Valve.
Not, i guess, a tank to 'check' contents. and not very valve-ish

Edit.
Is there an actual flow control valve, that allows or stops flow when circuit control says, but is not an actual pump?
Or, I guess a small cheap pump would do...

jodokus31
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Re: [1.0] Sea Block Pack 0.4.10

Post by jodokus31 »

nOObe wrote:
Thu Sep 24, 2020 8:23 pm
thank you friend.
the fault is mine in assuming a "check valve" was a Check Valve.
Not, i guess, a tank to 'check' contents. and not very valve-ish

Edit.
Is there an actual flow control valve, that allows or stops flow when circuit control says, but is not an actual pump?
Or, I guess a small cheap pump would do...
ah, i see. indeed a bit ambiguous meaning.
Yes, a pump is meant to control flow by circuit condition

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