Aboretums are not worth for power in marathon, because the iron requirement for saws uses a lot of energy already.NeuralParity wrote: βWed Jul 17, 2019 4:24 am I'm doing a marathon game and I've found that even with mk2 algae and arboretums available to me, I'm still using algae1 for power. Tapping into the geode mineralised water for algae2 means I lose my long-term landfill production for once-off reduction in footprint, and the steel cost of arboretums mean that even taking into the landfill cost, algae1 is a cheaper source of power.
By the sound of it, I'll need wait for oil+farming tech before I can stop worrying about red-lining my power consumption and constantly browning out (yay for priority splitters and the lack of feedback in algae1).
If you have geodes, you can produce more power with algae2, than the ore generating takes. But using it for landfill and spam algae1 might be another good way, too. I also had a lot of algae1, but it felt a bit boring. At least, its cheap enough.
I am pretty happy with my geodes-> mineral sludge -> crushed ore block, which has a big power plant from algae2. Its still producing more power, than my farming plant. It also delivers CO2 (wood pellets) for plastics/resin. Later I can rip off the power plant and and crystallize mineralized water to ores.
Imho landfill is not a long-term thing, you need more or less and eventually nothing. But I agree, its better to produce landfill from geodes directly, if you need it, than producing power and creating landfill from scratch. I just don't want to tie my ore production to landfill, which is distributed all over the place and can backup eventually.
Yes, its really satisfying to reduce buffering and it still works. This is what i like in seablock and esp. marathon. You need so much resources, that even a big buffer is tiny compared to overall consumption. And buffering is worse in seablock, because it uses precious energy, which could be used for more urgent things.