[MOD 0.15] AAI Industry

Topics and discussion about specific mods
Twsted
Inserter
Inserter
Posts: 40
Joined: Fri Mar 25, 2016 7:00 pm
Contact:

Re: [MOD 0.15] AAI Industry

Post by Twsted »

Earendel wrote: Fri Mar 08, 2019 5:54 pm Your graphic shows a closed system. There is no power so there is no water, and your generators won't generate power without water. You can put a burner turbine down to kickstart the system.
I guess thats what the "Deep Water Well" did.
Because when I placed down the "Deep Water Well" structure, the system kicked in.
Im wondering how its a closed system when I had 2 machines requiring electicity. but ok :D
Anyways, thank you for responding quickly and also being awesomely nice.
thank you :D
User avatar
Light
Filter Inserter
Filter Inserter
Posts: 678
Joined: Mon Oct 10, 2016 6:19 pm
Contact:

Re: [MOD 0.15] AAI Industry

Post by Light »

Twsted wrote: Fri Mar 08, 2019 11:29 pmIm wondering how its a closed system when I had 2 machines requiring electicity. but ok :D
It's closed in that it has no outside source of electricity to jumpstart anything. The well provided the water needed to get steam, which activated the steam turbines and thus powered the pumps.

Typically you use the burner turbine generator to provide the tiny bit of power needed to start the pumps at which point the steam turbines take over.
Twsted
Inserter
Inserter
Posts: 40
Joined: Fri Mar 25, 2016 7:00 pm
Contact:

Re: [MOD 0.15] AAI Industry

Post by Twsted »

Light wrote: Fri Mar 08, 2019 11:50 pm
Twsted wrote: Fri Mar 08, 2019 11:29 pmIm wondering how its a closed system when I had 2 machines requiring electicity. but ok :D
It's closed in that it has no outside source of electricity to jumpstart anything. The well provided the water needed to get steam, which activated the steam turbines and thus powered the pumps.

Typically you use the burner turbine generator to provide the tiny bit of power needed to start the pumps at which point the steam turbines take over.
Aaaah, I see. Thank you very much for that detailed explanation. I appreciated very much.
I just learned something because of you. Again, thank you :D
mrvn
Smart Inserter
Smart Inserter
Posts: 5855
Joined: Mon Sep 05, 2016 9:10 am
Contact:

Re: [MOD 0.15] AAI Industry

Post by mrvn »

Earendel wrote: Fri Mar 08, 2019 5:54 pm
Twsted wrote: Fri Mar 08, 2019 4:38 pm
Earendel wrote: Fri Mar 08, 2019 2:10 pm
Twsted wrote: Fri Mar 08, 2019 10:45 am Im having a small problem with you pumpjack
I attach it to the boiler from the ocean and it doesnt want to work.
It doesnt want to pump water into boilers or tanks. it just sits there.
Is there something else I need to attach it too first ?
Im using AAI-Industry v0.3.1.zip on v17.8 Factorio

thx.
The offshore pump requires power.
It does have power. I am using ( Thermal Solar Power ) mod. Look at picture provided below.
Im supplying it with both Solar and Steam Engines and still says no power. And im still confused.
.
Your graphic shows a closed system. There is no power so there is no water, and your generators won't generate power without water. You can put a burner turbine down to kickstart the system.
And the second graphic, the one that works, has a power pole near the solar cells. So suddenly you have solar power. You didn't before.
User avatar
mexmer
Filter Inserter
Filter Inserter
Posts: 870
Joined: Wed Aug 03, 2016 2:00 pm
Contact:

Re: [MOD 0.15] AAI Industry

Post by mexmer »

there is issue with AAI industry start animation, when there is decall on starting area. easiest combination is AAI Industry + AngelsAddon Shred https://mods.factorio.com/mod/angelsaddons-shred

it will throw error on new game start
log
katalex
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Mon Nov 10, 2014 7:44 pm
Contact:

Re: [MOD 0.15] AAI Industry

Post by katalex »

Conflict between aai-industry and angels mods (I discovered it after add angels mod).
Снимок экрана от 2019-05-04 11-44-47.png
Снимок экрана от 2019-05-04 11-44-47.png (332.22 KiB) Viewed 7734 times
User avatar
Earendel
Factorio Staff
Factorio Staff
Posts: 716
Joined: Sun Nov 23, 2014 11:57 am
Contact:

Re: [MOD 0.15] AAI Industry

Post by Earendel »

Those issues should be fixed now.
User avatar
mexmer
Filter Inserter
Filter Inserter
Posts: 870
Joined: Wed Aug 03, 2016 2:00 pm
Contact:

Re: [MOD 0.15] AAI Industry

Post by mexmer »

just short notice, seems your mod have not adopted changes to emmisions yet
logwarning
GrimerX
Inserter
Inserter
Posts: 44
Joined: Thu Sep 17, 2015 5:06 am
Contact:

Re: [MOD 0.15] AAI Industry

Post by GrimerX »

I believe AAI Industry 0.3.19 broke pipe and pipe-to-ground.

After updating to .19, I lost both iron pipe recipes.
After reverting to .17, both came back.
GrimerX
Inserter
Inserter
Posts: 44
Joined: Thu Sep 17, 2015 5:06 am
Contact:

Re: [MOD 0.15] AAI Industry

Post by GrimerX »

GrimerX wrote: Fri Jun 07, 2019 5:23 am I believe AAI Industry 0.3.19 broke pipe and pipe-to-ground.

After updating to .19, I lost both iron pipe recipes.
After reverting to .17, both came back.
Same behavior with .20. Though looking through diffs, I cannot see what would cause this. It happens if both APM Coal & Steam and AAI Industry > 0.3.17 are loaded. Disable either one and the recipe is there. Tracing through both mods I can't see what the issue is. Hmm....
Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [MOD 0.15] AAI Industry

Post by Airat9000 »

Hello!

;) find bug in
0.3.19 and 0.3.20

version
0.3.17 normal work in mods

bug in 2mods
2019-06-16_13-23-06.png
2019-06-16_13-23-06.png (38.68 KiB) Viewed 7385 times
GrimerX
Inserter
Inserter
Posts: 44
Joined: Thu Sep 17, 2015 5:06 am
Contact:

Re: [MOD 0.15] AAI Industry

Post by GrimerX »

GrimerX wrote: Sun Jun 09, 2019 12:38 am
GrimerX wrote: Fri Jun 07, 2019 5:23 am I believe AAI Industry 0.3.19 broke pipe and pipe-to-ground.

After updating to .19, I lost both iron pipe recipes.
After reverting to .17, both came back.
Same behavior with .20. Though looking through diffs, I cannot see what would cause this. It happens if both APM Coal & Steam and AAI Industry > 0.3.17 are loaded. Disable either one and the recipe is there. Tracing through both mods I can't see what the issue is. Hmm....
JFYI, Seems to be an issue with Coal & Steam : https://mods.factorio.com/mod/apm_power ... 000d3f4f0e
aelishir
Burner Inserter
Burner Inserter
Posts: 6
Joined: Wed May 29, 2019 6:38 am
Contact:

Re: [MOD 0.15] AAI Industry

Post by aelishir »

Hi!

Can we hope an update soon? cause like says GrimerX, we can't do iron pipe in the.20 with amator phasma's coal and steam + angel and bob mods..

it's a problem and i don't know how to downgrad a mods

sorry for my english, i'm french ^^
GrimerX
Inserter
Inserter
Posts: 44
Joined: Thu Sep 17, 2015 5:06 am
Contact:

Re: [MOD 0.15] AAI Industry

Post by GrimerX »

FYI - some compatibility issues between AAI Industry and Bob's new steam era stuff : viewtopic.php?f=51&t=64435&p=439508#p439508
aelishir
Burner Inserter
Burner Inserter
Posts: 6
Joined: Wed May 29, 2019 6:38 am
Contact:

Re: [MOD 0.15] AAI Industry

Post by aelishir »

GrimerX wrote: Sun Jun 30, 2019 3:20 am FYI - some compatibility issues between AAI Industry and Bob's new steam era stuff : viewtopic.php?f=51&t=64435&p=439508#p439508
so, no solution for moment, it's thats?
GrimerX
Inserter
Inserter
Posts: 44
Joined: Thu Sep 17, 2015 5:06 am
Contact:

Re: [MOD 0.15] AAI Industry

Post by GrimerX »

aelishir wrote: Sun Jun 30, 2019 5:29 pm
GrimerX wrote: Sun Jun 30, 2019 3:20 am FYI - some compatibility issues between AAI Industry and Bob's new steam era stuff : viewtopic.php?f=51&t=64435&p=439508#p439508
so, no solution for moment, it's thats?
Correct. But give them time :)
aelishir
Burner Inserter
Burner Inserter
Posts: 6
Joined: Wed May 29, 2019 6:38 am
Contact:

Re: [MOD 0.15] AAI Industry

Post by aelishir »

yep it was just for confirmation because my english is so bad ^^
WkdPanda
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Jan 07, 2018 1:54 pm
Contact:

Re: [MOD 0.15] AAI Industry

Post by WkdPanda »

Question on power output/efficiencies. The burner turbine is a first step for power. But It seems to output more then a steam boiler+2 steam engines?

Was looking at the play-through Xterm is doing, and he is only using the burner turbines instead of moving to steam.
slippycheeze
Filter Inserter
Filter Inserter
Posts: 587
Joined: Sun Jun 09, 2019 10:40 pm
Contact:

Re: [MOD 0.15] AAI Industry

Post by slippycheeze »

WkdPanda wrote: Tue Jul 09, 2019 7:07 pm Question on power output/efficiencies. The burner turbine is a first step for power. But It seems to output more then a steam boiler+2 steam engines?

Was looking at the play-through Xterm is doing, and he is only using the burner turbines instead of moving to steam.
Pollution output is much higher, which means more resources spent on biters, to balance that out?
User avatar
Light
Filter Inserter
Filter Inserter
Posts: 678
Joined: Mon Oct 10, 2016 6:19 pm
Contact:

Re: [MOD 0.15] AAI Industry

Post by Light »

aelishir wrote: Sat Jun 29, 2019 2:31 pm Hi!

Can we hope an update soon? cause like says GrimerX, we can't do iron pipe in the.20 with amator phasma's coal and steam + angel and bob mods..

it's a problem and i don't know how to downgrad a mods

sorry for my english, i'm french ^^
les onglets de téléchargement pour chaque mod sur le portail montreront les versions précédentes

https://mods.factorio.com/mod/aai-industry/downloads
Post Reply

Return to “Mods”