last update on the mod portal is 4 months old, this crashbug report is already 2+ months old,
and it just happened to me too ...
for me, it crashed on singleplayer, on an almost empty new testmap (but with many other mods active).Spuds wrote:crash bug: RoboMiningSite_0.5.0.zip
open up circuit connection window. select a signal. Instant crash.
didn't take the time to do more tests for this crash until i know the author is still around and wants to fix it.
but here is the crash report:
Error while running event on_tick (ID 0)
Unknown item name: signal-0 (i had selected signal 0 and instant crash on that)
stack traceback:
__robotMiningSite__/control/robotMiningSite.lua:283: in fuction 'circuitConditionIsOk'
__robotMiningSite__/control/robotMiningSite.lua:92: in fuction 'checkCondition'
__robotMiningSite__/control/robotMiningSite.lua:68: in fuction 'tick'
__robotMiningSite__/libs/control/entities.lua:130: in fuction 'entities_tick'
__robotMiningSite__/control.lua:71: in fuction '<__robotMiningSite__/control.lua:70'
since all construction robots which are in range of the mining site seem to be converted to some enemy force (to not get intermixed with the player's bots?), i don't know any other method to remove bots and stop the site besides using that decider input.
this also might be considered to be a bug by its own:
placing bots in the world and letting them fly near the site shouldn't automatically convert them, but only those bots which are put in the mining station's bot-chest !
then we also would be able to use the stations signals to control the number of bots, eg to add more bots to the chest when a threshold is not reached, or temporarily stop the station and extract some bots if the station's ore storage gets empty.