[MOD 1.1] N.Tech-Chemistry
Re: [MOD 0.13.+] N.Tech-Chemistry
Natha, this bobplates technology must be main, because all entities that your mod contains is child for bobplates, may be u need to disable your electolysis technology
Here's a screenshots of technolgies
Sorry for offtop, but which picture hosting better to use?
Here's a screenshots of technolgies
Sorry for offtop, but which picture hosting better to use?
Nickname on ModPortal - Naron79
Re: [MOD 0.13.+] N.Tech-Chemistry
In version 1.6.2, which will come soon, everything should be ok. There were no issues with bobs revamp mod.
-
- Burner Inserter
- Posts: 5
- Joined: Fri Jun 10, 2016 10:29 am
- Contact:
Re: [MOD 0.13.+] N.Tech-Chemistry
For some reason i also have problem with electrolysis i i shown in research tec but it isn't seen when i chose recipe in electrolyser so my oil cracking is dead atm. also using bob mods
-
- Long Handed Inserter
- Posts: 97
- Joined: Thu May 14, 2015 12:54 am
- Contact:
Re: [MOD 0.13.+] N.Tech-Chemistry
So, I've used this for a bit in the most recent version, and a couple things come to mind...
- Any new rocket Silos I place don't work, as it asks me to search for a recipe like with assemblers, probably due to editing the recipe.
- There needs to be an alternate way to get sulfur, as an entire tank of oil gets you only about 120-130 sulfuric acid, and using sulfured crude oil processing doesn't give any as a byproduct.
- Any new rocket Silos I place don't work, as it asks me to search for a recipe like with assemblers, probably due to editing the recipe.
- There needs to be an alternate way to get sulfur, as an entire tank of oil gets you only about 120-130 sulfuric acid, and using sulfured crude oil processing doesn't give any as a byproduct.
-
- Fast Inserter
- Posts: 193
- Joined: Fri May 06, 2016 10:35 pm
- Contact:
Re: [MOD 0.13.+] N.Tech-Chemistry
Hey, I have a small bug. I'm playing with Bob's mods and Marathon.
In the sulfuric acid chain, the Sulfur Trioxide recipie takes 20 Sulfur Dioxide & 10 Oxygen, but it only produces 2 Sulfur Trioxide...
In the sulfuric acid chain, the Sulfur Trioxide recipie takes 20 Sulfur Dioxide & 10 Oxygen, but it only produces 2 Sulfur Trioxide...
-
- Fast Inserter
- Posts: 193
- Joined: Fri May 06, 2016 10:35 pm
- Contact:
Re: [MOD 0.13.+] N.Tech-Chemistry
Will this mod be updated for 0.14?
-
- Manual Inserter
- Posts: 1
- Joined: Thu Sep 08, 2016 11:49 am
- Contact:
Re: [MOD 0.13.+] N.Tech-Chemistry
HI i have a little problem, can't build rocket in rocket silo I'm getting message to chose a recipe, when i turn off n.tech and build new silo the problem is gone. anyone know how to fix it i really like this mod and want to keep it
Update: well it seems that new fuel causes this bug, disabling it fixed rocket silo yet maybe there is a chance to get it working xd
Update: well it seems that new fuel causes this bug, disabling it fixed rocket silo yet maybe there is a chance to get it working xd
- Attachments
-
- bug.jpg (151.68 KiB) Viewed 8941 times
-
- Burner Inserter
- Posts: 9
- Joined: Fri Mar 18, 2016 10:16 pm
- Contact:
Re: [MOD 0.13.+] N.Tech-Chemistry
What about mixing sulfuric acid and ammonium nitrate to get Erythritol Tetranitrate (plastic explosive)
Re: [MOD 0.13.+] N.Tech-Chemistry
Are you still working on it? Would love to see a 0.15 version of your mod.Natha wrote:In version 1.6.2, which will come soon, everything should be ok. There were no issues with bobs revamp mod.
Re: [MOD 0.13.+] N.Tech-Chemistry
hi, you can port it for yourself by just changing factorio_version field in info.json file.
-
- Long Handed Inserter
- Posts: 97
- Joined: Thu May 14, 2015 12:54 am
- Contact:
Re: [MOD 0.13.+] N.Tech-Chemistry
I tried that and it said:
"Failed to load mods: __N.Tech-Chemistry__/data.lua:8: ...ram files(x86/Factorio/data/core/lualib/dataloader.lua:12: Invlid prototype array {}
"Failed to load mods: __N.Tech-Chemistry__/data.lua:8: ...ram files(x86/Factorio/data/core/lualib/dataloader.lua:12: Invlid prototype array {}
Re: [MOD 0.13.+] N.Tech-Chemistry
I confirm too, there is an errorAlexTheNotsogreat wrote:I tried that and it said:
"Failed to load mods: __N.Tech-Chemistry__/data.lua:8: ...ram files(x86/Factorio/data/core/lualib/dataloader.lua:12: Invlid prototype array {}
Nickname on ModPortal - Naron79
Re: [MOD 0.15] N.Tech-Chemistry
Hi there, I updated the mod...please let me know about unbalances and so on
I also added mod settings
I also added mod settings
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: [MOD 0.15] N.Tech-Chemistry
Glad to see you updated this!
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
-
- Manual Inserter
- Posts: 4
- Joined: Sun May 07, 2017 10:47 pm
- Contact:
Re: [MOD 0.15] N.Tech-Chemistry
I get that there's more than one branch in the sulfur tree for efficiency reasons - but...
It seems like there's a loop in the ingredients...?
#1 To make Sulfur you need Sulfur dioxide but to make Sulfur dioxide you need Sulfur and oxygen
#2 To make Hydrogen sulfide you need Sulfur Dioxide but to make Sulfur Dioxide you need Hydrogen sulfide and oxygen
#3 It seems like there's supposed to be a way to get sulfur out from a refinery?? But I cannot seem to get that to work...
#4 To make Sulfuric acid you need Disulfuric acid and water but to make Disulfuric acid you need Sulfuric acid and Sulfur trioxide..
I really want to use this mod and it seems like you put in a lot of work on it - thank you so much for your time and efforts thus far I'm just very confused and need a little more explanation if I am misunderstanding things Thanks a bunch!
It seems like there's a loop in the ingredients...?
#1 To make Sulfur you need Sulfur dioxide but to make Sulfur dioxide you need Sulfur and oxygen
#2 To make Hydrogen sulfide you need Sulfur Dioxide but to make Sulfur Dioxide you need Hydrogen sulfide and oxygen
#3 It seems like there's supposed to be a way to get sulfur out from a refinery?? But I cannot seem to get that to work...
#4 To make Sulfuric acid you need Disulfuric acid and water but to make Disulfuric acid you need Sulfuric acid and Sulfur trioxide..
I really want to use this mod and it seems like you put in a lot of work on it - thank you so much for your time and efforts thus far I'm just very confused and need a little more explanation if I am misunderstanding things Thanks a bunch!
Re: [MOD 0.15] N.Tech-Chemistry
Its possible, but its a long way (I wanna add more possibilities of gaining sulphur...). You need to desulphurize crude oil, a part of it is turned to sulphur dioxide. A part of the SO2 is used for sulfuric acid chain (H2SO4 from SO3 and H2O is just to start a circulation). The other part of the SO2 and the other part of the H2S is turned to sulphur. Its a slow chain, so you need a lot of crude oil (until there a more ways to gain sulfur).byteme8bit wrote:I get that there's more than one branch in the sulfur tree for efficiency reasons - but...
It seems like there's a loop in the ingredients...?
#1 To make Sulfur you need Sulfur dioxide but to make Sulfur dioxide you need Sulfur and oxygen
#2 To make Hydrogen sulfide you need Sulfur Dioxide but to make Sulfur Dioxide you need Hydrogen sulfide and oxygen
#3 It seems like there's supposed to be a way to get sulfur out from a refinery?? But I cannot seem to get that to work...
#4 To make Sulfuric acid you need Disulfuric acid and water but to make Disulfuric acid you need Sulfuric acid and Sulfur trioxide..
I really want to use this mod and it seems like you put in a lot of work on it - thank you so much for your time and efforts thus far I'm just very confused and need a little more explanation if I am misunderstanding things Thanks a bunch!
Sulphur+oxygen->SO2 is not neccessary, but useful if you have too much sulfur.
-
- Manual Inserter
- Posts: 4
- Joined: Sun May 07, 2017 10:47 pm
- Contact:
Re: [MOD 0.15] N.Tech-Chemistry
Thank you so much for the reply Natha! I think it would be helpful to have a little bit more clear instructions on the actual step by step process. Where to start, what processes are the "high efficiency" ones, etc. I would be happy to write it up once I understand the ins and outs of this mod a little better.Natha wrote:Its possible, but its a long way (I wanna add more possibilities of gaining sulphur...). You need to desulphurize crude oil, a part of it is turned to sulphur dioxide. A part of the SO2 is used for sulfuric acid chain (H2SO4 from SO3 and H2O is just to start a circulation). The other part of the SO2 and the other part of the H2S is turned to sulphur. Its a slow chain, so you need a lot of crude oil (until there a more ways to gain sulfur).byteme8bit wrote:I get that there's more than one branch in the sulfur tree for efficiency reasons - but...
It seems like there's a loop in the ingredients...?
#1 To make Sulfur you need Sulfur dioxide but to make Sulfur dioxide you need Sulfur and oxygen
#2 To make Hydrogen sulfide you need Sulfur Dioxide but to make Sulfur Dioxide you need Hydrogen sulfide and oxygen
#3 It seems like there's supposed to be a way to get sulfur out from a refinery?? But I cannot seem to get that to work...
#4 To make Sulfuric acid you need Disulfuric acid and water but to make Disulfuric acid you need Sulfuric acid and Sulfur trioxide..
I really want to use this mod and it seems like you put in a lot of work on it - thank you so much for your time and efforts thus far I'm just very confused and need a little more explanation if I am misunderstanding things Thanks a bunch!
Sulphur+oxygen->SO2 is not neccessary, but useful if you have too much sulfur.
Re: [MOD 0.15] N.Tech-Chemistry
I just installed the mod for the first time. While loading a map I played on I get a notice that something went wrong. The game doesn't crash, it just puts me back on the load game menu. Starting a new map works but loading doesn't. Screenshot in the attachment (ignore the background, its a different save).
- Attachments
-
- NTech Bug.PNG (130.93 KiB) Viewed 8194 times
Re: [MOD 0.15] N.Tech-Chemistry
Hi folks,
I'm back updating this mod. I made it 1.1-ready but I think I don't have desire to make further extensions to the mod. Just some balancing...
If someone of you wants to collaborate, I can grant them permissions in the mod portal.
I'm back updating this mod. I made it 1.1-ready but I think I don't have desire to make further extensions to the mod. Just some balancing...
If someone of you wants to collaborate, I can grant them permissions in the mod portal.