- Teleporter Beacons now consume 10MJ on teleportation
- Personal Teleporter power used on teleportation is doubled to 2MJ
[MOD 0.14.x] Personal Teleporter
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Re: [MOD 0.12.x] Personal Teleporter
I have Upload version 0.0.2 of Personal Teleporter. Added just a few changes.
Author of Personal Teleporter
Re: [MOD 0.12.x] Personal Teleporter
Yes, that was the problem, I downloaded the latest version (0.0.2) and now everything works like a charm, thank you!WhatheWorld wrote:I found the problem on factoriomods.com i did not upload the newest file but it is now up to date. re download and it should work.Michelle wrote:Hmm, the problem GameCharmer mentioned still persist apparently, when i exit the game and reenter, all the saved beacons disappear, so the ones placed become useless
*Edit
Game version is 0.12.30, and I downloaded the latest mod version
Re: [MOD 0.12.x] Personal Teleporter
author hi!
and it is impossible to make a mod that would teleport to move goods and things, instead of the train ...??
and it is impossible to make a mod that would teleport to move goods and things, instead of the train ...??
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Re: [MOD 0.12.x] Personal Teleporter
Have you heard of a Ender chest from Minecraft? would that be something useful.Airat9000 wrote:author hi!
and it is impossible to make a mod that would teleport to move goods and things, instead of the train ...??
Author of Personal Teleporter
Re: [MOD 0.12.x] Personal Teleporter
i am not gaming minecraftWhatheWorld wrote:Have you heard of a Ender chest from Minecraft? would that be something useful.Airat9000 wrote:author hi!
and it is impossible to make a mod that would teleport to move goods and things, instead of the train ...??
please full information
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Re: [MOD 0.12.x] Personal Teleporter
its two chest that have their inventories linked. whatever you put in one chest is also in the other chest.Airat9000 wrote:i am not gaming minecraftWhatheWorld wrote:Have you heard of a Ender chest from Minecraft? would that be something useful.Airat9000 wrote:author hi!
and it is impossible to make a mod that would teleport to move goods and things, instead of the train ...??
please full information
Author of Personal Teleporter
Re: [MOD 0.12.x] Personal Teleporter
WhatheWorld wrote:
its two chest that have their inventories linked. whatever you put in one chest is also in the other chest.
have you looked at "pneumatic tubes"?
viewtopic.php?f=94&t=13004&hilit=pneumatic
Although, it takes time t get a large quantity.
Re: [MOD 0.12.x] Personal Teleporter
Hello, I have an advance multiplayer map with mods but when I install the mod I can't see the teleporter button.
imgur.com/HqwieBg (I can't post url )
I tried in a new map with the same mods and it works.
imgur.com/HqwieBg (I can't post url )
I tried in a new map with the same mods and it works.
Re: [MOD 0.12.x] Personal Teleporter
In multiplayer only works for the host player.
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Re: [MOD 0.12.x] Personal Teleporter
Will this mod work with the Surfaces or Subsurface mods?
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Re: [MOD 0.12.x] Personal Teleporter
I am working on making it work with multi-player but since it is so close to the .13 update I am going to wait and update the mod to work with .13 and multi-player at the same time hopefully in the next week or so.Ktulu wrote:In multiplayer only works for the host player.
Author of Personal Teleporter
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Re: [MOD 0.12.x] Personal Teleporter
I have not tested but it should.martingolding96 wrote:Will this mod work with the Surfaces or Subsurface mods?
Author of Personal Teleporter
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Re: [MOD 0.12.x] Personal Teleporter
I just undated the mod it should now work with multiplayer. I have not tested since I have no one to test with so let me know if there is an problem.Ktulu wrote:In multiplayer only works for the host player.
Author of Personal Teleporter
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Re: [MOD 0.13.x] Personal Teleporter
The Max Distance you should be able to teleport should be based on power. Allow the equipment to store a lot of power, and increase the cost of teleporting as the distance increases. Each extra equipment doubles the distance, and so each one is more efficient than the last. At something like 10 of them, allow infinite distance.
Or something.
Or something.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [MOD 0.13.x] Personal Teleporter
Just installed the latest version, put the personal teleporter in my armor, made a couple beacons and placed them. The teleport button is not showing up on the top left of my game. I have Ion Cannons installed, and Module Insertion, both buttons for them are showing up.
Re: [MOD 0.13.x] Personal Teleporter
Ok, never mind, found some changes needed to be made in control.lua, working fine now. If you want I can pm you with the changes I made.
Love the mod! Thanks!
Love the mod! Thanks!
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Re: [MOD 0.13.x] Personal Teleporter
I just fixed it I am adding a new version 0.1.1 with the new fixes.charmead wrote:Ok, never mind, found some changes needed to be made in control.lua, working fine now. If you want I can pm you with the changes I made.
Love the mod! Thanks!
Author of Personal Teleporter
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Re: [MOD 0.13.x] Personal Teleporter
hi mods works
but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner
why is that?
but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner
why is that?
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Re: [MOD 0.13.x] Personal Teleporter
Whoops I left in some print statements that I was using for testing.CaptainRush wrote:hi mods works
but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner
why is that?
Author of Personal Teleporter
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Re: [MOD 0.13.x] Personal Teleporter
Had to turn off 36 mods 1 by 1 to figure out it was this oneCaptainRush wrote:hi mods works
but whenever i place a belt or anything i get a "notice sound" and a message "here 7" in the bottom left corner
why is that?
O well off for now until next update