Useful Space Industry
Description:
Tired of just seeing just one single number increase every time a new satelite is launched, yet you know you put 100 solar panels and accumulators on it
Well if you also think like so then this may be the mod for you!
Details:
Factorio Version: 0.14+
Released: 10th of August 2015
License: Feel free to use the mod as a template for your mod, but please put me as a credit then !
Full license in downloaded files.
Tags: Generate Power, end game, satelite
Download:
https://mods.factorio.com/mods/jorgen19981/usefulSpace
Github always used a "-" so i couldn't use it, but il continue to test it until it works the way i want it to work
https://github.com/JorgenRe1/UsefulSpaceIndustry
Interesting thing to read:
Hmm adf.ly says 11 views. Mediafire 89... Conclusion lots of people are using adblock :O!
So no point in using this link if you got Ad Block on, as that does not count as supporting me :/
Though i can totally understand that some ads may be a little irritating some times, but remember ad block may interfere with some functions on some sites even though that function it blocked was not an ad.
Now at the very least it does save a tiny bit on the forums bandwith, so its not a full waste of your time !
Introducing the advanced microwave beamed power receiver!
(picture when new model is made since right now it just looks like an ordinary accumulator)
It receives the power beamed down from your satelites!
And lets you brag about how your factory is powered by solar, yet only a minimal amount of extra space is required!
Each satelite generates aprox 6.3 MW which is 105%(may change) of what your solar panels would of normally made at peak hour.
Current energy production reason in comment under, but il have a talk with my phisics teacher about viable options for beaming down power from space !
Known issues
It is known that if you have too many receivers then you will not get the full amount of energy. This is due to the fact i'm forced to use a generator and it only functions when the temperature is high enough.
What is to come next?
Im still deciding on the color of the top part of the antennae !
-New model for the energy receiver(working on it. the rough model is done and the base of the receiver got some texture)
-New kinds of paylod. For example missiles and a radar Satelite
Thanks to Uberwaffe for some great powerproduction code!