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Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Tue Jul 05, 2016 10:14 am
by Templeo
ukezi wrote:I also can't find the button. it is not in the upper left corner. I'm useing bob's modpack.
EDIT: the button appears in a new game. how ever it is not showing in an old one is a riddle to me.
Cheers, works for me too, when starting a new game.

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Mon Jul 11, 2016 3:46 pm
by kendrome
Here is a version that should add the button to existing saves.

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Mon Aug 01, 2016 9:31 am
by sore68
Thank you kendrome!!! :D

Add it config.lua if you use a additional mods.

yuoki mod

Code: Select all

ResourceDisplayName[ "y-res1" ] = "~N4-Material Chunk"
ResourceDisplayName[ "y-res2" ] = "~F7-Material Chunk"

ResourceDisplayName[ "infinite-y-res1" ] = "~infinite N4-Material Chunk"
ResourceDisplayName[ "infinite-y-res2" ] = "~infinite F7-Material Chunk"

angels refining mod

Code: Select all

ResourceDisplayName[ "angels-ore1" ] = "~Saphirite"
ResourceDisplayName[ "angels-ore2" ] = "~Jivolite"
ResourceDisplayName[ "angels-ore3" ] = "~Stiratite"
ResourceDisplayName[ "angels-ore4" ] = "~Crotinnium"
ResourceDisplayName[ "angels-ore5" ] = "~Rubyte"
ResourceDisplayName[ "angels-ore6" ] = "~Bobmonium"

ResourceDisplayName[ "infinite-angels-ore1" ] = "~infinite Saphirite"
ResourceDisplayName[ "infinite-angels-ore2" ] = "~infinite Jivolite"
ResourceDisplayName[ "infinite-angels-ore3" ] = "~infinite Stiratite"
ResourceDisplayName[ "infinite-angels-ore4" ] = "~infinite Crotinnium"
ResourceDisplayName[ "infinite-angels-ore5" ] = "~infinite Rubyte"
ResourceDisplayName[ "infinite-angels-ore6" ] = "~infinite Bobmonium"

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Tue Aug 30, 2016 8:52 am
by TheTom
Any chance for a .14 release?

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Tue Aug 30, 2016 6:11 pm
by orzelek
Also for support of any ores - AFAIK there is a property that can read localised name of resource.
It would mean you wouldn't need to define ore names for each and every ore to make it work.
Property in question is named localised_name and available from any entity prototype.

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Thu Sep 01, 2016 5:07 pm
by Aibehn
I just changed version req from 0.13 to 0.14 and seems to work fine. Im testing it right now.

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Sat Sep 03, 2016 7:56 am
by Nexela
orzelek wrote:Also for support of any ores - AFAIK there is a property that can read localised name of resource.
It would mean you wouldn't need to define ore names for each and every ore to make it work.
Property in question is named localised_name and available from any entity prototype.

I got excited for a minute! Unfortunately backer_name doesn't accept locale tables :(

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Sat Sep 03, 2016 1:52 pm
by orzelek
So mod is using backer name not station names?

Actually even if those are station names it might not work since they might not be using locale tables also.

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Mon Sep 05, 2016 8:04 am
by TheTom
Aibehn wrote:I just changed version req from 0.13 to 0.14 and seems to work fine. Im testing it right now.
Great. This mod is ridiculously useful. I use bobs mod and I have serious problems identifying all the different ores - this mod is a life saver ;) Looking forward for the .14 version.

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Fri Sep 09, 2016 2:52 pm
by kendrome
Here is a quick update to .14 I have only done some quick testing but it seems to be working.

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Wed Oct 05, 2016 7:27 pm
by TheSAguy
FYI, I think that the labels get recorded as unknown keys.
See below:
Image

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Thu Jan 19, 2017 11:32 pm
by SquarelyCircle
Is it possible to add objects to this? Specifically, I use the Tombstones mod, and it would be nice if it created points on the map for tombstones. How would I go about adding that?

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Tue Jan 24, 2017 8:15 pm
by nqrott
for version 14.21 in multiplayer map labels will only show deposite in the starting area for me.

anyone else have similiar issues?

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Sun Apr 30, 2017 8:52 am
by Sedar
Hello. Thanks for this useful mod.

Can you add the posibility(configurable?) to hide/show recourses labels by using keyboard shortcuts and remove this large button that now is show constantly? Because switching modes is rarely necessary, and the button takes place always.

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Sun Apr 30, 2017 11:58 pm
by Pandemoneus
Sedar wrote:Hello. Thanks for this useful mod.

Can you add the posibility(configurable?) to hide/show recourses labels by using keyboard shortcuts and remove this large button that now is show constantly? Because switching modes is rarely necessary, and the button takes place always.
Added in 0.15.4. Have fun! :)

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Mon May 01, 2017 9:50 am
by Sedar
Pandemoneus wrote:
Sedar wrote:Hello. Thanks for this useful mod.

Can you add the posibility(configurable?) to hide/show recourses labels by using keyboard shortcuts and remove this large button that now is show constantly? Because switching modes is rarely necessary, and the button takes place always.
Added in 0.15.4. Have fun! :)
Thank you for reply. But.. there is no option to hide the button. :? Everything else works fine.
Image

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Wed May 03, 2017 2:16 am
by GTrak
Please, make "Map Labels" button to icon.

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Thu May 04, 2017 2:32 pm
by Sedar
Sedar wrote:
Pandemoneus wrote:
Sedar wrote:Hello. Thanks for this useful mod.

Can you add the posibility(configurable?) to hide/show recourses labels by using keyboard shortcuts and remove this large button that now is show constantly? Because switching modes is rarely necessary, and the button takes place always.
Added in 0.15.4. Have fun! :)
Thank you for reply. But.. there is no option to hide the button. :? Everything else works fine.
Image
My mistake, I was just looking for an option in the wrong place.
Here is an option to hide Resourse label button:
Image
Thank you wery much! :D
GTrak wrote:Please, make "Map Labels" button to icon.
Much more better to hide the button at all, as i show, and use the hotkeys to switch map labels mode. ;)

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Fri May 05, 2017 11:25 am
by Pandemoneus
Sedar wrote:
Sedar wrote:
Pandemoneus wrote:
Sedar wrote:Hello. Thanks for this useful mod.

Can you add the posibility(configurable?) to hide/show recourses labels by using keyboard shortcuts and remove this large button that now is show constantly? Because switching modes is rarely necessary, and the button takes place always.
Added in 0.15.4. Have fun! :)
Thank you for reply. But.. there is no option to hide the button. :? Everything else works fine.
Image
My mistake, I was just looking for an option in the wrong place.
Here is an option to hide Resourse label button:
Image
Thank you wery much! :D
GTrak wrote:Please, make "Map Labels" button to icon.
Much more better to hide the button at all, as i show, and use the hotkeys to switch map labels mode. ;)
I know it's a bit confusing, but I found these options to be best at those places. Everyone can decide on their own whether they want to see the button. However, since the labels are visible to everyone, the icon and the name have to be set per-map.

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Posted: Tue May 23, 2017 2:29 pm
by GenBOOM
is there a way to display the number of ores for each patch instead of displaying the name of the ore?
the icon is self explanatory as to what the resource is. I like to know the number of resources, as I find it to be more useful for planning expansion

is that a feature that is planned to be included in the future or no?