Mod Edit and Tests Q

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Scorpio_King
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Mod Edit and Tests Q

Post by Scorpio_King »

Just to the point:
When you edit/test mods, is it necessary to restart the game every time.
No other quicker way?

Edit: It seems if you unpack the mod and make it work out of a folder, just loading the save file works, no need to restart whole game anymore.

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Thomasnotused
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Re: Mod Edit and Tests Q

Post by Thomasnotused »

Restarting the game is recommended to make sure you catch any bugs that may appear on startup, which can save you a lot of time later trying to figure out which edit was the one causing issues.
I have no idea what I'm doing.

Articulating
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Re: Mod Edit and Tests Q

Post by Articulating »

If you're only changing runtime scripts (ie control.lua) then you don't need to restart Factorio, only the map. If you change data scripts though, you need to restart the game completely.

Scorpio_King
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Re: Mod Edit and Tests Q

Post by Scorpio_King »

Articulating wrote:If you're only changing runtime scripts (ie control.lua) then you don't need to restart Factorio, only the map. If you change data scripts though, you need to restart the game completely.
SuicidalKid wrote:Restarting the game is recommended to make sure you catch any bugs that may appear on startup, which can save you a lot of time later trying to figure out which edit was the one causing issues.
Thanks for info guys.

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