Ammonia in Rocket Fuel
Posted: Sun Jan 20, 2019 10:37 am
How you guys doing this?
Im designing a 10k SPM base at the moment (mostly with Creative on a different save to test builds) and so far its going great
Until.... i come to the bottom of the rocket fuel chain... again...
Every time i hit this point, its pure frustration.
Even with Bob´s Modules (240% productivity, in rocket fuel only, none of the other gases can be prod modded) its 1,6M Ammonia! a minute.
Every other gas in that chain is kinda 1:1 to the next, with some exceptions.
But:
100 Hydrazine (+100 Hydrogen Chlorine) needs 250 Ammonia and 50 Monochloramine
50 Monochloramine needs 300 Ammonia and 5 Sodium Hypochloride (like, WTF?)
200 Methylamine (+50 Pure Water) needs 250 Ammonia and 50 Methanol
and im sure im missing something, or one of them is used again in Dimethylhydrazine.
The red catalysts to make Ammonia alone are ~16k/min (5x mk5 belt lanes) and if you were to barrel the Ammonia (i have tried to pump it to the various plants in another save, which failed horribly) its about 30k Barrels/min!
For all the other intermediate gases its about 20 Chemplant Mk4 per gas, not moduled (heavly speedmoduled the rocket fuel capsule)
Without any modules that would be 160 Plants for Ammonia.
Even with some modules which brings me down to ~40 plants for Ammonia, that rocket fuel factorio is bigger than:
the heat shields, LDS, RCUs and sattelites (which includes Mk1->Mk3 solar panels that I have not moduled because of belt constraints, so its 180 assemblers) COMBINED. Oh, yeah, im even including the 10 Rocket Silos there.
If i were to barrel the whole thing, i´d need even more space for barrel washing (mod), but thats totally my choice ofc.
Im ok with the heavily(?) complicated reciepes, even tho i dont like to deal with chemicals at all, but i gotta ask Angel here, was it really necessary to make that high amount of one gas only? Imho, even if you give in to the petrochem hell (i usually just make plastic out of synthesis Methanol&Propane, only using Coal), this is not fun. And i even started to like it, before i hit that wall of Ammonia again.
Every time i hit this point before, i gave up the save in frustration. Not because its not doable, but because its so stupid i dont wanna build it.
This time im tempted to just screw around with the mod files until it doesn´t eat this stupid amount of one gas.
Any ideas?
But please don´t mention it´s (possible?) realismn, or i have to point you at 50/50% Oxygen/Nitrogen out of thin air.
Or the fact that you mix gases and without adding any metal plates (or something like that), you get out fuel and oxydizer capsules
Im designing a 10k SPM base at the moment (mostly with Creative on a different save to test builds) and so far its going great
Until.... i come to the bottom of the rocket fuel chain... again...
Every time i hit this point, its pure frustration.
Even with Bob´s Modules (240% productivity, in rocket fuel only, none of the other gases can be prod modded) its 1,6M Ammonia! a minute.
Every other gas in that chain is kinda 1:1 to the next, with some exceptions.
But:
100 Hydrazine (+100 Hydrogen Chlorine) needs 250 Ammonia and 50 Monochloramine
50 Monochloramine needs 300 Ammonia and 5 Sodium Hypochloride (like, WTF?)
200 Methylamine (+50 Pure Water) needs 250 Ammonia and 50 Methanol
and im sure im missing something, or one of them is used again in Dimethylhydrazine.
The red catalysts to make Ammonia alone are ~16k/min (5x mk5 belt lanes) and if you were to barrel the Ammonia (i have tried to pump it to the various plants in another save, which failed horribly) its about 30k Barrels/min!
For all the other intermediate gases its about 20 Chemplant Mk4 per gas, not moduled (heavly speedmoduled the rocket fuel capsule)
Without any modules that would be 160 Plants for Ammonia.
Even with some modules which brings me down to ~40 plants for Ammonia, that rocket fuel factorio is bigger than:
the heat shields, LDS, RCUs and sattelites (which includes Mk1->Mk3 solar panels that I have not moduled because of belt constraints, so its 180 assemblers) COMBINED. Oh, yeah, im even including the 10 Rocket Silos there.
If i were to barrel the whole thing, i´d need even more space for barrel washing (mod), but thats totally my choice ofc.
Im ok with the heavily(?) complicated reciepes, even tho i dont like to deal with chemicals at all, but i gotta ask Angel here, was it really necessary to make that high amount of one gas only? Imho, even if you give in to the petrochem hell (i usually just make plastic out of synthesis Methanol&Propane, only using Coal), this is not fun. And i even started to like it, before i hit that wall of Ammonia again.
Every time i hit this point before, i gave up the save in frustration. Not because its not doable, but because its so stupid i dont wanna build it.
This time im tempted to just screw around with the mod files until it doesn´t eat this stupid amount of one gas.
Any ideas?
But please don´t mention it´s (possible?) realismn, or i have to point you at 50/50% Oxygen/Nitrogen out of thin air.
Or the fact that you mix gases and without adding any metal plates (or something like that), you get out fuel and oxydizer capsules