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[HotFix]Angle's Mod + Bob's Mod and Science Lab Requirements, deadlock

Posted: Tue Mar 13, 2018 8:59 am
by Droa
I just installed Angle's Mod, and I really like it, it said it was compatible with Bob's Mods, So I installed some of them, but when I want to build a laboratory it tells me it needs Tin, and I can't make tin until I can crush Bobmonium, and I can't crush Bobmonium, until I build a lab.

so I don't know if this is a bug, or if I am missing something? thanks

Hotfix available here: https://mods.factorio.com/mod/fixingbobsangel

Re: Angle's Mod + Bob's Mod and Tin, deadlock

Posted: Tue Mar 13, 2018 11:41 am
by mrvn
It's a bug due to very recent changes in Bobs. The suggested fix is to have the science lab require basic belts instead of yellow belts.

Re: Angle's Mod + Bob's Mod and Tin, deadlock

Posted: Tue Mar 13, 2018 12:46 pm
by Droa
mrvn wrote:It's a bug due to very recent changes in Bobs. The suggested fix is to have the science lab require basic belts instead of yellow belts.
so i should play without bob's mods until it is fixed?

Re: Angle's Mod + Bob's Mod and Tin, deadlock

Posted: Tue Mar 13, 2018 1:38 pm
by mrvn
You can toggles bobs logistics off, build a science lab and then toggle them back on I think.

Re: Angle's Mod + Bob's Mod and Tin, deadlock

Posted: Tue Mar 13, 2018 2:27 pm
by Droa
mrvn wrote:You can toggles bobs logistics off, build a science lab and then toggle them back on I think.
so I kind of went ahead and overdid it, and made a mod that fixed the problem, so you don't need to do immersion-breaking stuff to make it work.

https://mods.factorio.com/mod/fixingbobsangel

Re: [HotFix]Angle's Mod + Bob's Mod and Science Lab Requirements, deadlock

Posted: Tue Mar 13, 2018 9:19 pm
by orzelek
Bobingabout fixed it in logistics already - science lab uses basic belts now.