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Long description
Long description
Extra buildings/recipies for angels mods
Includes Copper Tungsten and Tungsten Carbide smelting using Angels Smelting
Redone Tungsten Smelting 3
Adds Tetrasodium Pyrophosphate to Tungsten Smelting 3 if MadClown01's processing is present
Added Titanium Reinforced Brick
Added Advanced Chemical Plant MK3
Added Adv Gas Refineray MK4
Added Agle Farm Mk3 & MK4
Added Hydro Plant MK2 & MK3
Added Salation Plant MK3
Added Ore Washing Plant MK3 & MK4
Added Ore Crusher MK4, Floation Cell MK4, Leaching Plant MK4 & Ore Refineray MK3
Added Crystallizer and Filitration Unit MK3
Ported the Warehouse Addon Mod and added MK2-MK4 normal warhouses and tech changes
Credits to Angels for his mods and for letting me have the graphics recoloured
Zombiee for recolouring the graphics for me
KorGgenT for his warehouse addon mod from 0.15
Thanks to MadClown01 with some brainstorming and for using some icons
License for code is MIT
License for grahpics is CC BY-NC-ND 4.0
Pictures
Pictures
Version history
Version history
0.1.0 (2018-03-13): First Release.
0.1.1 (2018-04-10): Fixed incorrect Hydro Plant MK4 recipe.
0.1.2 (2018-08-02): Fixed icon sacling on warehouse to use Angel's Warehouse mod setting
Seems like many of your new recipes no longer work, (you cant' make them in any machine, the "made in" text: does not show any icons), by looks of it, Angel's mod don't seem to integrate it, like, with the tungsten carbide recipe(Tungsten Hexachloride Gas), it shows which mods modified the recipe Extended Angels > Angel's Smelting > Angel's Petro Chemical Processing, but the further parts of it, Tungsten Carbide Powder Mixture made with that Hexachloride gas, Methane gas and Hydrogen, only has Extended Angels in the of mods which modified the recipe
Re: [0.16.x] Extended Angels
Posted: Sun Sep 16, 2018 11:48 am
by safan
I solved it by remodding chemical furnaces to have 3 fluid inputs.
Re: [0.16.x] Extended Angels
Posted: Wed Sep 26, 2018 6:48 pm
by Xoryk
Is this fix will be included in mod?
Im not familiar with modding and have same problem with my current production line.
Re: [0.16.x] Extended Angels
Posted: Sat Nov 17, 2018 10:04 am
by pezzawinkle
the mod has been fixed by dropping the fluid count