Light wrote:... Do not be afraid to use single digit percentages for the rarer items...
Rebalanced for 0.1.2
Light wrote:I'll also have to correct you in saying that crystal dust isn't very useful. Next to slag it's the most valuable item in the game, as both slag and mineral dust can be used to create any ore through mineral slurry. This means that high amounts of mineral dust can be just as powerful as giving the ore directly, even if there's a bit of RNG to both processes. I'm not saying I object to having it in the recipe, just that it's more valuable than you probably thought it was.
Fair call
although one cannot create chrome, platinum or manganese through slurry atm.
Light wrote:Personally I'd rather see mud, clay, limestone, or salt as byproducts over slag or stone. We get enough of those already so something different would be a bit more interesting.
Yeah that's reasonable. I won't put any of those as byproducts for sand sluicing as they've been "washed out" earlier in the chain, but it could work for alluvium.
Thanks for the suggestion.
orzelek wrote:I've released the new RSO version with support for extended ores.
One thing I noticed is that there are no infinite varieties for our ores - is that by design?
Thanks heaps orzelek!
I'd like to add infinite varieties in the near future, but I haven't completely made up my mind on how to best implement them yet.
SqFKYo wrote:Heyas, any chance you'd make this omnimatter compatible?
Sure thing! I'll get onto it when I can.
Mella wrote:Wow man new resources for angel's system and there 7 types of resources looks nice but i can't see methods for straight getting of any bob's resources with using any of 3 types of catalysts, you are working under this, right?
Try sand / alluvium sluicing
Mella wrote:And aklesey1 is right - i think we ned some angel ore to get quartz early - it can be sanguinate - only problem what i'll do with tons of manganese when i can't process it, because i need to research method for its smelting
If you've found, transported and refined sanguinate before researching manganese smelting, then you and I have very different ways of playing the game!
As far as silicon is concerned - one can crush and sort bobmonium super early, and it's not like the tin produced simultaneously goes unused. I'll look further into crushed stone / stone sorting, but I'm not entirely convinced that silicon ore is hard to come by. Besides, even if I implemented a mineral that smelted into pure silicon straight away, I'd probably make it quite rare just like my other minerals, to keep the central focus on Angel's minerals!
Mella wrote:EmperorZelos, author of omnimods should be prepared, because he has to make an update - ohhh yeah its will be really funny to see that huge system with 6 + 7 angel ores
Hahaha I wouldn't blame him for taking a sec to evaluate demand before sinking time into something like that. It'll probably depend completely on whether his audience is interested enough!
Mella wrote: Alluvium looks like snow lol, oil sand looks like dirty swamp - looks beautiful
Thanks
Yes, alluvium on actual snow (Alien Biomes) is quite hard to see - might need some more work done on it. I'm happy with the texture of the Oil Sands, but unfortunately the outlines of the deposits are VERY blocky, and I'm having trouble changing this. It's a work in progress, and might take a while - but I'm happy with the funtionality, so I've released them now because... why not