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Re: [MOD 0.16] MadClown01's Processing

Posted: Sat Mar 17, 2018 9:13 pm
by aklesey1
Hi, MadClown01
I like ur sluicing methods to get some resorces
Can u add quartz ore as result for sand and alluvium sluicing, quartz is one of the most widespread elements on earth ;)

Re: [MOD 0.16] MadClown01's Processing

Posted: Mon Mar 19, 2018 6:54 pm
by MadClown01
aklesey1 wrote:Hi, MadClown01
I like ur sluicing methods to get some resorces
Can u add quartz ore as result for sand and alluvium sluicing, quartz is one of the most widespread elements on earth ;)
Hi aklesey1

I'd like to - but if I add any more resources they won't show up on the gui, which people really don't like :?

Re: [MOD 0.16] MadClown01's Processing

Posted: Mon Mar 19, 2018 8:18 pm
by aklesey1
MadClown01 wrote:
aklesey1 wrote:Hi, MadClown01
I like ur sluicing methods to get some resorces
Can u add quartz ore as result for sand and alluvium sluicing, quartz is one of the most widespread elements on earth ;)
Hi aklesey1

I'd like to - but if I add any more resources they won't show up on the gui, which people really don't like :?
Why not to create another recipe with another set of resources on output?
https://mods.factorio.com/mod/what-is-i ... y-used-for this mod can help them - to watch what they can get ;)

Re: [MOD 0.16] MadClown01's Processing

Posted: Mon Mar 19, 2018 11:39 pm
by MadClown01
aklesey1 wrote:...
I'll consider it

Re: [MOD 0.16] MadClown01's Processing

Posted: Sat Mar 24, 2018 2:42 pm
by pezzawinkle
this may sound nasty but... ill just leave this here...
Seawater contains
possible source of many, many metals, could easily tier this up for water cleaning. 1 ppm = 1 mg/L for reference... so for every 1,000,000 units of water in the game, expect to process ~1.9 Aluminium ore etc either way, just a thought, i was considering using this for a potential seablock style mod, but im too lazy to build it.

Re: [MOD 0.16] MadClown01's Processing

Posted: Sun Mar 25, 2018 2:29 am
by MadClown01
pezzawinkle wrote:...
I like the way you think... Could make an interesting seablock plugin. The trick would be in developing a seawater processing chain that isn't too simple.

Re: [MOD 0.16] MadClown01's Processing

Posted: Sun Mar 25, 2018 9:49 am
by ukezi
you could go with different levels of filter and then cleaning the filters, separating the stuff coming, some stages of purification, lots of side products.

Re: [MOD 0.16] MadClown01's Processing

Posted: Mon Mar 26, 2018 9:56 pm
by Frost
MadClown01 wrote:
pezzawinkle wrote:...
I like the way you think... Could make an interesting seablock plugin. The trick would be in developing a seawater processing chain that isn't too simple.
I would be nice for early uranium - and this has actually been demonstrated to work. Essentially you drop a high-tech plastic into the ocean and yellowcake accumulates.

Re: [MOD 0.16] MadClown01's Processing

Posted: Mon Mar 26, 2018 10:35 pm
by steinio
ukezi wrote:you could go with different levels of filter and then cleaning the filters, separating the stuff coming, some stages of purification, lots of side products.
If, i would prefere the existing Angel's filters.

Sounds a bit op to just put water in a filtration plant and get a lot of useful ores.

Re: [MOD 0.16] MadClown01's Processing

Posted: Tue Mar 27, 2018 9:06 pm
by HorusOP
Hi, I'm getting an error whenever i launch with your mod: Image

Re: [MOD 0.16] MadClown01's Processing

Posted: Wed Mar 28, 2018 12:00 am
by MadClown01
HorusOP wrote:Hi, I'm getting an error whenever i launch with your mod: Image
If you disable the "Gem Cleanup" mod setting, then that error should disappear. I'll take a closer look later tonight.

EDIT: Bug fixed :)

Re: [MOD 0.16] MadClown01's Processing

Posted: Thu Mar 29, 2018 4:50 am
by aklesey1
Patiently waiting for u to introduce slag processing for manganese, chrome, thorium, platinum, osmium and phosphorous ores

Re: [MOD 0.16] MadClown01's Processing

Posted: Fri Mar 30, 2018 5:50 am
by Helex288
I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
Error fluid
Error fluid
Error.png (11.58 KiB) Viewed 8207 times

Re: [MOD 0.16] MadClown01's Processing

Posted: Sat Mar 31, 2018 8:17 pm
by MadClown01
Helex288 wrote:I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
Error.png
How extremely odd - I can't figure out how to reproduce the error. Could you please send me your mod settings file?

Re: [MOD 0.16] MadClown01's Processing

Posted: Sun Apr 01, 2018 3:41 pm
by KatanaKiwi
duplicate post

Re: [MOD 0.16] MadClown01's Processing

Posted: Sun Apr 01, 2018 3:41 pm
by KatanaKiwi
MadClown01 wrote:
Helex288 wrote:I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
Error.png
How extremely odd - I can't figure out how to reproduce the error. Could you please send me your mod settings file?
I got that exact same error as Helex288 when I disabled the fluid requirement for mining ores in the mod settings:
Startup
Angels Infinite Ores
Adds fluid requirement to infinite ores (angels only)

Re: [MOD 0.16] MadClown01's Processing

Posted: Sun Apr 01, 2018 5:00 pm
by Jackalope_Gaming
Helex288 wrote:I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
Error.png
Helex, this one should already be fixed because I ran into the same error and gave feedback on what needed to be done when I dug into it. Have you checked for updates and updated it?

See viewtopic.php?f=185&t=58136&start=60#p351707 where it pops up.

Re: [MOD 0.16] MadClown01's Processing

Posted: Sun Apr 01, 2018 7:16 pm
by Helex288
Jackalope_Gaming wrote:
Helex288 wrote:I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
Error.png
Helex, this one should already be fixed because I ran into the same error and gave feedback on what needed to be done when I dug into it. Have you checked for updates and updated it?

See viewtopic.php?f=185&t=58136&start=60#p351707 where it pops up.

That did the trick. Strangely i am on the latest version.. i changed it like you mentioned on the other thread and it's working now. Thanks!

Re: [MOD 0.16] MadClown01's Processing

Posted: Tue Apr 03, 2018 7:05 am
by npuldon
Your mod settings toggle for fortification and equipment groups don't see to work in the off position. FYI

Re: [MOD 0.16] MadClown01's Processing

Posted: Thu Apr 05, 2018 9:30 pm
by IanRaven
npuldon wrote:Your mod settings toggle for fortification and equipment groups don't see to work in the off position. FYI
Also turning off the gem clean up doesn't work.