[MOD 0.16] MadClown01's Processing

Infinite Ores, Refining, Ore Processing ...

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aklesey1
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Re: [MOD 0.16] MadClown01's Processing

Post by aklesey1 »

Hi, MadClown01
I like ur sluicing methods to get some resorces
Can u add quartz ore as result for sand and alluvium sluicing, quartz is one of the most widespread elements on earth ;)
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MadClown01
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Re: [MOD 0.16] MadClown01's Processing

Post by MadClown01 »

aklesey1 wrote:Hi, MadClown01
I like ur sluicing methods to get some resorces
Can u add quartz ore as result for sand and alluvium sluicing, quartz is one of the most widespread elements on earth ;)
Hi aklesey1

I'd like to - but if I add any more resources they won't show up on the gui, which people really don't like :?

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Re: [MOD 0.16] MadClown01's Processing

Post by aklesey1 »

MadClown01 wrote:
aklesey1 wrote:Hi, MadClown01
I like ur sluicing methods to get some resorces
Can u add quartz ore as result for sand and alluvium sluicing, quartz is one of the most widespread elements on earth ;)
Hi aklesey1

I'd like to - but if I add any more resources they won't show up on the gui, which people really don't like :?
Why not to create another recipe with another set of resources on output?
https://mods.factorio.com/mod/what-is-i ... y-used-for this mod can help them - to watch what they can get ;)
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Re: [MOD 0.16] MadClown01's Processing

Post by MadClown01 »

aklesey1 wrote:...
I'll consider it

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Re: [MOD 0.16] MadClown01's Processing

Post by pezzawinkle »

this may sound nasty but... ill just leave this here...
Seawater contains
possible source of many, many metals, could easily tier this up for water cleaning. 1 ppm = 1 mg/L for reference... so for every 1,000,000 units of water in the game, expect to process ~1.9 Aluminium ore etc either way, just a thought, i was considering using this for a potential seablock style mod, but im too lazy to build it.

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Re: [MOD 0.16] MadClown01's Processing

Post by MadClown01 »

pezzawinkle wrote:...
I like the way you think... Could make an interesting seablock plugin. The trick would be in developing a seawater processing chain that isn't too simple.

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Re: [MOD 0.16] MadClown01's Processing

Post by ukezi »

you could go with different levels of filter and then cleaning the filters, separating the stuff coming, some stages of purification, lots of side products.

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Re: [MOD 0.16] MadClown01's Processing

Post by Frost »

MadClown01 wrote:
pezzawinkle wrote:...
I like the way you think... Could make an interesting seablock plugin. The trick would be in developing a seawater processing chain that isn't too simple.
I would be nice for early uranium - and this has actually been demonstrated to work. Essentially you drop a high-tech plastic into the ocean and yellowcake accumulates.

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Re: [MOD 0.16] MadClown01's Processing

Post by steinio »

ukezi wrote:you could go with different levels of filter and then cleaning the filters, separating the stuff coming, some stages of purification, lots of side products.
If, i would prefere the existing Angel's filters.

Sounds a bit op to just put water in a filtration plant and get a lot of useful ores.
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Re: [MOD 0.16] MadClown01's Processing

Post by HorusOP »

Hi, I'm getting an error whenever i launch with your mod: Image

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Re: [MOD 0.16] MadClown01's Processing

Post by MadClown01 »

HorusOP wrote:Hi, I'm getting an error whenever i launch with your mod: Image
If you disable the "Gem Cleanup" mod setting, then that error should disappear. I'll take a closer look later tonight.

EDIT: Bug fixed :)

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Re: [MOD 0.16] MadClown01's Processing

Post by aklesey1 »

Patiently waiting for u to introduce slag processing for manganese, chrome, thorium, platinum, osmium and phosphorous ores
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Re: [MOD 0.16] MadClown01's Processing

Post by Helex288 »

I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
Error fluid
Error fluid
Error.png (11.58 KiB) Viewed 5295 times

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Re: [MOD 0.16] MadClown01's Processing

Post by MadClown01 »

Helex288 wrote:I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
Error.png
How extremely odd - I can't figure out how to reproduce the error. Could you please send me your mod settings file?

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Re: [MOD 0.16] MadClown01's Processing

Post by KatanaKiwi »

duplicate post
Last edited by KatanaKiwi on Sun Apr 01, 2018 3:42 pm, edited 1 time in total.

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Re: [MOD 0.16] MadClown01's Processing

Post by KatanaKiwi »

MadClown01 wrote:
Helex288 wrote:I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
Error.png
How extremely odd - I can't figure out how to reproduce the error. Could you please send me your mod settings file?
I got that exact same error as Helex288 when I disabled the fluid requirement for mining ores in the mod settings:
Startup
Angels Infinite Ores
Adds fluid requirement to infinite ores (angels only)

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Re: [MOD 0.16] MadClown01's Processing

Post by Jackalope_Gaming »

Helex288 wrote:I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
Error.png
Helex, this one should already be fixed because I ran into the same error and gave feedback on what needed to be done when I dug into it. Have you checked for updates and updated it?

See viewtopic.php?f=185&t=58136&start=60#p351707 where it pops up.

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Re: [MOD 0.16] MadClown01's Processing

Post by Helex288 »

Jackalope_Gaming wrote:
Helex288 wrote:I added the madclown's mods (processing, nuclear, science and extended for Angels) (playing Angels/bob game) and i got the below error:
Error.png
Helex, this one should already be fixed because I ran into the same error and gave feedback on what needed to be done when I dug into it. Have you checked for updates and updated it?

See viewtopic.php?f=185&t=58136&start=60#p351707 where it pops up.

That did the trick. Strangely i am on the latest version.. i changed it like you mentioned on the other thread and it's working now. Thanks!

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Re: [MOD 0.16] MadClown01's Processing

Post by npuldon »

Your mod settings toggle for fortification and equipment groups don't see to work in the off position. FYI

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Re: [MOD 0.16] MadClown01's Processing

Post by IanRaven »

npuldon wrote:Your mod settings toggle for fortification and equipment groups don't see to work in the off position. FYI
Also turning off the gem clean up doesn't work.

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