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Re: [MOD 0.16] MadClown01's Processing

Posted: Mon Nov 02, 2020 3:45 pm
by jokru
jokru wrote:
Mon Nov 02, 2020 12:40 am
Hey!
The mod seems to include the recipe for generating gardens from sand and water etc. but there is no place to craft those recipes, am I the only one with this issue? Perhaps one of my other mods messes this up.
I couldn't find a setting to enable it either.
I believe the problem is that the machine in which those recipes are crafted is Angels seed extractor, which doesn't have the ability to input fluids.

Re: [MOD 0.16] MadClown01's Processing

Posted: Tue Nov 17, 2020 2:01 pm
by Frost
gxceb0t wrote:
Fri Aug 07, 2020 10:38 pm
So is there any way to get platinum other than sluicing? Makes it hard to get much for violet catalyst.
Also interested in this. By the way, I cannot request platinum, it simply does not exist in the menu...

Re: [MOD 0.16] MadClown01's Processing

Posted: Fri Jan 22, 2021 9:05 am
by pezzawinkle
In response to platinum, sluicing is the only option with just this mod, if you are playing with the angels extended minerals mod, a few options become available.

I was aware of the garden creation issue, and this was fixed in the previous release... I think, if not, I fixed it a while ago and am waiting on the next angels release to push it.

Re: [MOD 0.16] MadClown01's Processing

Posted: Sun Jul 18, 2021 4:57 am
by MakeItGraphic
Noticed a duplicate recipe for firearm magazine production that effects game balance.
Screenshot from 2021-07-18 00-00-31.png
Screenshot from 2021-07-18 00-00-31.png (1.2 MiB) Viewed 3919 times
Screenshot from 2021-07-18 00-00-29.png
Screenshot from 2021-07-18 00-00-29.png (1.19 MiB) Viewed 3919 times
That said they used to produce steel jacketed ammunition so there could be two recipes still if modified as 3CU/2PB or 3FE/2PB vs the current 3CU/2PB or 4FE.

Re: [MOD 0.16] MadClown01's Processing

Posted: Sat Jul 24, 2021 10:45 am
by pezzawinkle
@MakeItGraphic
that is entirely deliberate... also how old is that version that you are using?

Re: [MOD 0.16] MadClown01's Processing

Posted: Mon Jan 10, 2022 8:55 pm
by ptx0
causes a load error when Angels Industry is enabled with Components mode, all the Bob's mods, and Omnicompression.
unknown.png
unknown.png (26.63 KiB) Viewed 3496 times

Re: [MOD 0.16] MadClown01's Processing

Posted: Mon Jan 23, 2023 6:55 pm
by canisdirusleidy
After last angel mods update wood making (Angel's Bioprocessing) is locked beyond transport science due to tech tree changes. Quick and dirty soultions:
  1. Remove dependency on "Sulfur Processing 1" for "Phosphorus Processing 1".
  2. Or remove dependency on "Phosphorus Processing 1" for "Farming 1".

Re: [MOD 0.16] MadClown01's Processing

Posted: Sun Apr 16, 2023 4:24 am
by pezzawinkle
I moved those garden generation recipes to tier 2 as an alternative fix. sorry this took soo long.

Re: [MOD 0.16] MadClown01's Processing

Posted: Sun Apr 16, 2023 4:25 am
by pezzawinkle
ptx0 wrote:
Mon Jan 10, 2022 8:55 pm
causes a load error when Angels Industry is enabled with Components mode, all the Bob's mods, and Omnicompression.

unknown.png
I hope you reported this on the omnimatter discord, i have found that it is often an omni bug, and not a clowns one... if that is not the case, they can yell at me :D

Re: [MOD 0.16] MadClown01's Processing

Posted: Sun Apr 16, 2023 10:51 am
by bernardorel
Hello, after the update game doesn't start, error: File not found: __Clowns-Processing__/graphics/icons/numbers/Hg.png;

Seems the problem is that the actual folder name is Numbers and I guess factorio is case sensitive :D

Re: [MOD 0.16] MadClown01's Processing

Posted: Wed May 31, 2023 11:04 pm
by katana_stg
I find osmium, depleted uranium and magnesium processing tech cannot become available even if all prerequisites are met.
I tried to remove powder metallurgy from prerequisites in mod file and they are all appeared. I already researched powder metallurgy, of course.
Is this a bug?