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Infinite Mining (question)
Posted: Sat Oct 14, 2017 10:00 pm
by OldFritz
Salutations,
first off, if i missed the topic where these questions are already answered, i am sorry if missed it.
Currently i play a map with angels infinite ores. (very early, red&green only) The infinite patches do need a set of acids. But how do i completely carve out the regular ore patches? Since the automatic mining-switch after hitting an uranium (or the infinite) patch, i can only mine the ore patches that are out of reach of the infinite one's.
The only "work arround" i can figure out is, to use burner drills as close as possible to the infinite-patch without tapping it. But is that really the only way?
Oh and speaking of angel (Your mod is beloved and loathed (in a lovely way of course!) at the same time. Keep your awesome work up buddy, kudos to you!): Is there any efficiency-bonus on i.e. iron-sheet-coils compared to the regulare molten iron recipe? If i am not completely wrong, on the last tier, there is a smaller bonus on using sheet coils.
So far, thank you for your time.
Re: Infinite Mining (question)
Posted: Sun Oct 15, 2017 10:37 am
by Arch666Angel
Well it's down to how the base game miner works -> if there is a tile of infinite in their reach and they randomly select that for mining, they will stop because you dont have acid. So the solution is what you suggested either shift miners around to grab from the edges, use smaller miners, or try to produce some acid early on, if you are on green tech you can already start to produce some sulfuric acid.
You could also go to the options and turn off the acid requirement for the time being, that will only work before you load the save.
Re: Infinite Mining (question)
Posted: Sun Oct 15, 2017 2:51 pm
by OldFritz
Oh, the master in person!
Thanks for clearing this up, ArchAngel. It not that huge of a deal. I hit a Jivolite deposit rather next to the starting zone, already 1 mio in quantitiy, so there's plenty to tap from in early game. I was just a bit worried, because i red "hydrofluoric acid" which is, let's say, a bit picky to get.
But the stiratite and saphirite go with sulfuric, so that's a "breeze".
The tier 3 smelting, rather casting, into sheet coils saves 20 molten iron if i'm not too dumb to sum it up, right? Man, that's some efficiency from the start.
Ich dussel... merk das gerade erst.
Hut ab und nochmal vielen, vielen Dank für deine harte Arbeit mit deinen Mods!
-Ist echt erstaunlich wieviele mod-autoren aus Deutschland kommen *g*
Re: Infinite Mining (question)
Posted: Sun Dec 03, 2017 1:20 pm
by septemberWaves
OldFritz wrote:I hit a Jivolite deposit rather next to the starting zone, already 1 mio in quantitiy, so there's plenty to tap from in early game. I was just a bit worried, because i red "hydrofluoric acid" which is, let's say, a bit picky to get.
Jivolite is the only one with an acid that's particularly tough to get. You can produce fluorite ore directly with saphirite and rubyte chunks and mineral catalysts (which is probably the only infinitely-sustainable method while not being wasteful), or you get HF as a product of acid gas. But the other ores need acids that are much easier to get hold of; hydrochloric and nitric acids can be produced pretty much infinitely so long as you have the power and machines, and sulfuric waste water is such a common byproduct that it takes care of sulfuric acid needs pretty well.
Re: Infinite Mining (question)
Posted: Sat Dec 16, 2017 12:46 pm
by canisin
About the acid requirement, exactly how much acid is required? The tooltip says 10 acid per 10 ore, but that does not seem to be the case. I made a test and I was able to mine about 330 ore with as much as 1.5k acid!
Re: Infinite Mining (question)
Posted: Sat Dec 16, 2017 5:13 pm
by septemberWaves
canisin wrote:About the acid requirement, exactly how much acid is required? The tooltip says 10 acid per 10 ore, but that does not seem to be the case. I made a test and I was able to mine about 330 ore with as much as 1.5k acid!
There's two things that might be happening here. One, it might be a bug, caused either by Angel's mods themselves or by a mod interaction with a third-party mod (if you're using another mod's mining drills for example). Or two, it might be intended functionality and the acid consumption rate will decrease if you use improved mining drills or modules or something else. But I think it's more likely to be a bug.
Try replicating the situation with
only Angel's mods. If the issue persists, it's probably something to do with Angel's mods and should be reported to Angel in the bug reports thread. If, with only Angel's mods installed, the acid is consumed at the correct rate, that indicates that it's caused by a mod interaction.
Re: Infinite Mining (question)
Posted: Sat Dec 16, 2017 9:23 pm
by Arch666Angel
The miner uses 1 acid per cycle which will produce 1 ore with regular ores and infinites above 100% yield, if yield drops below 100% you have a probability to get an ore per cycle.
So the miner will consume 1 acid for a cycle but the dice roll might not get you one ore in return.
Re: Infinite Mining (question)
Posted: Thu Dec 21, 2017 4:02 pm
by canisin
Hello Arch666Angel,
Thanks for the explanation. Can you further explain how the yield works please? Is the yield per tile or per patch? Assuming it degrades as it is mined, what is the degradation rate? I think oil jacks lose 1% per 300 cycles, is this the same or different?
Furthermore, where should i look to get this information in the mod files and modding documentation?
Re: Infinite Mining (question)
Posted: Fri Dec 22, 2017 4:41 pm
by septemberWaves
Yield is per tile of infinite ores. Much the same way that oil, gas, and thermal water patches all have their yields listed as a percentage, infinite ore tiles do as well and you can see the yield as you hover over the tile. You can see the total yield of an ore patch by hovering over the infinite ores in the map. I'm not sure about the rate at which the yield decreases though.
Re: Infinite Mining (question)
Posted: Wed Jan 03, 2018 11:17 am
by knightofrust
canisin wrote:Hello Arch666Angel,
Thanks for the explanation. Can you further explain how the yield works please? Is the yield per tile or per patch? Assuming it degrades as it is mined, what is the degradation rate? I think oil jacks lose 1% per 300 cycles, is this the same or different?
Furthermore, where should i look to get this information in the mod files and modding documentation?
When I mine by hand, the yield decreases by 1% per 1 chunk of ore, dunno if this is intended behavior.