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[Feature Request] Circuit Networking for Angel's Refining

Posted: Tue Sep 12, 2017 3:40 pm
by Solarwuff
First of all i love the complete angel's pack to death
Thank you so much for making the epic mod

Right now to my own little problem
I am working on a Combinator setup for easy refining of the ore based on the content of the input chest
Sadly i found out that you are unable to wire the Crusher, Floatation Call and Ore Refinery

Is it possible to implement this feature in a update one day


Have a great day
Solarwuff

Re: [Feature Request] Circuit Networking for Angel's Refining

Posted: Thu Sep 21, 2017 12:51 am
by Termak
You cant wire any kind of assemblers or furnaces in basegame, so i guess theres no functionality.
Just wire the normal stuff like inserters/chests/belts etc.

Re: [Feature Request] Circuit Networking for Angel's Refining

Posted: Thu Sep 21, 2017 9:34 am
by mrvn
There is a mod for that though so it must be possible to do.

Re: [Feature Request] Circuit Networking for Angel's Refining

Posted: Thu Sep 21, 2017 5:58 pm
by bill_a
the Crafting Combinator mod uses an external module to make it possible, it doesn't actually allow wires directly to the equipment.

However, with this caveat it DOES work. I use it to craft bob modules and jewels from a single line

Re: [Feature Request] Circuit Networking for Angel's Refining

Posted: Mon Sep 25, 2017 9:04 am
by mrvn
That only leaves the problem of left over items when you switch recepies.

Re: [Feature Request] Circuit Networking for Angel's Refining

Posted: Tue Sep 26, 2017 9:16 am
by bill_a
That is true. However the combinator mod also acts as a chest. So you can robot lift it out, or empty it unto a belt and carry it back to the chest/warehouse you run your automated facility on. As long as you don't make your recipe switching too twitchy

Although i'm not an expert on building digital circuits i've managed to understand basic latches and it is really cool what you can achieve, even with the handicaps of the external mods