Angels refining in "Vanilla"?
Posted: Mon Jan 23, 2017 6:03 pm
Hey,
first off, thanks for doing and sharing your mods. Just a few hours of playing, and it's already apparent that there has been a lot of effort that went into it, even though I'm only using "infinite ores" and "refining".
That said, I seems to me that the balancing for "Vanilla"-style copper/iron-only processing, as opposed to say, processing with bobs ores, is a bit... off. Could be that I'm missing something, or that it is just actually meant to do that, but even with only flotation cells, the whole ore processing of just saphirite alone is like 50-60% of my base, and I still don't have enough iron ore to fill up a single, regular transport belt, which of course isn't enough to actually supply the 20-30% of my base that is factory (the rest is just a 30MW coal power plant).
Just skimming through the forum here makes it seem that using this mod for "Vanilla"-style copper/iron ores is not the way it's meant to be played, and that actually using bobs ore would actually make the whole process easier and more compact?
As it stands, the bobs ore process goes: Mine Ore->Crush Ore->Float Ore->Leach Ore->Refine Ore->Sort Ore->Filter outputs->you now have a smeltable product.
Where as the "Vanilla"-style process goes: Mine Ore->Crush Ore->Float Ore->Leach Ore->Refine Ore->Sort Ore->Filter outputs->potentially Float every single type out of 3 to 6 Outputs again->potentially Leach every single type out of 3 to 6 Outputs again->potentially Refine every single type out of 3 to 6 Outputs again->Sort every single type out of 3 to 6 Outputs again using 3 to 6 times as many Sorting Facilities because of that->you finally have a smeltable product.
It just seems excessive to me, especially since bobs mods (which supposedly have the more intricate processes) get half as complex an ore refinement process with this mod.
I really like the concept of this mod, I just can't wrap my head around the idea of having this "second round" of refinement only because I'm a "Vanilla scrub", whereas "proper bobs pros" get their ores directly. Actually, it's not the idea of that second round, specifically, but the massive size increase due to needing more than twice as many sorters.
Can't we just... I dunno... make it so that, instead of having to build a sorter for every single type of copper/iron crush/chunk/whatever, we feed those things directly into our furnaces, turning a "feed 10 chunks-receive 8 ores" sorting process into an "feed 1 chunk-probability 0.8 for 1 plate" smelting process? That way, we don't need the sorters that we didn't need with bobs ores, either, and we can leave bobs-style complexity to the pros with the mods of bob, while still providing a clear incentive for the more involved "second round" processes.
Am I missing some interaction with the other mods of Angel, or some balancing aspect, or am I just a vanilla-style scrub that needs to be punished for the inadequacy of not having installed bobs mods (I'm not actually mad, just a little "tounge-in-cheek", I think it's called)?
One inconsistency as a complete side note (Emphasis in case you didn't want the wall-o-text): Flotation cells require especially purified water, and produce waste water, as a part of what seems as the integration of the water treatment stuff, but the recipies for crushed iron/copper still require only regular water, producing no waste.
Thanks for reading, and for the (certainly enlightning) response!
first off, thanks for doing and sharing your mods. Just a few hours of playing, and it's already apparent that there has been a lot of effort that went into it, even though I'm only using "infinite ores" and "refining".
That said, I seems to me that the balancing for "Vanilla"-style copper/iron-only processing, as opposed to say, processing with bobs ores, is a bit... off. Could be that I'm missing something, or that it is just actually meant to do that, but even with only flotation cells, the whole ore processing of just saphirite alone is like 50-60% of my base, and I still don't have enough iron ore to fill up a single, regular transport belt, which of course isn't enough to actually supply the 20-30% of my base that is factory (the rest is just a 30MW coal power plant).
Just skimming through the forum here makes it seem that using this mod for "Vanilla"-style copper/iron ores is not the way it's meant to be played, and that actually using bobs ore would actually make the whole process easier and more compact?
As it stands, the bobs ore process goes: Mine Ore->Crush Ore->Float Ore->Leach Ore->Refine Ore->Sort Ore->Filter outputs->you now have a smeltable product.
Where as the "Vanilla"-style process goes: Mine Ore->Crush Ore->Float Ore->Leach Ore->Refine Ore->Sort Ore->Filter outputs->potentially Float every single type out of 3 to 6 Outputs again->potentially Leach every single type out of 3 to 6 Outputs again->potentially Refine every single type out of 3 to 6 Outputs again->Sort every single type out of 3 to 6 Outputs again using 3 to 6 times as many Sorting Facilities because of that->you finally have a smeltable product.
It just seems excessive to me, especially since bobs mods (which supposedly have the more intricate processes) get half as complex an ore refinement process with this mod.
I really like the concept of this mod, I just can't wrap my head around the idea of having this "second round" of refinement only because I'm a "Vanilla scrub", whereas "proper bobs pros" get their ores directly. Actually, it's not the idea of that second round, specifically, but the massive size increase due to needing more than twice as many sorters.
Can't we just... I dunno... make it so that, instead of having to build a sorter for every single type of copper/iron crush/chunk/whatever, we feed those things directly into our furnaces, turning a "feed 10 chunks-receive 8 ores" sorting process into an "feed 1 chunk-probability 0.8 for 1 plate" smelting process? That way, we don't need the sorters that we didn't need with bobs ores, either, and we can leave bobs-style complexity to the pros with the mods of bob, while still providing a clear incentive for the more involved "second round" processes.
Am I missing some interaction with the other mods of Angel, or some balancing aspect, or am I just a vanilla-style scrub that needs to be punished for the inadequacy of not having installed bobs mods (I'm not actually mad, just a little "tounge-in-cheek", I think it's called)?
One inconsistency as a complete side note (Emphasis in case you didn't want the wall-o-text): Flotation cells require especially purified water, and produce waste water, as a part of what seems as the integration of the water treatment stuff, but the recipies for crushed iron/copper still require only regular water, producing no waste.
Thanks for reading, and for the (certainly enlightning) response!