Because good space management requires too much bulk cognition:
I present my Factorissimo-Angels Nuclear Fuel Refinery
Overall map of this game - I plan on getting railways setup SOON-TM
I'm running Bob's Warfare with Rampant - AI. The aliens are breeding out of control and I rely on mexican walls to claim land and space.
The Factory with Labels:
Slag In, sulfur in, coal in, steel in, fuel assembly out. I produce sulfuric acid in-house and also siphon the surplus off to other plants.
I'm currently tackling a steel shortage... My legacy steel plant has a budget of 1/5 my iron ore. But I've been using way too much of it on building factories.
Refinery Lobby:
Coal Filter Room:
Purified Water Room:
Sulfuric Acid Room:
Mineral Sludge Room:
Waste Water Disposal Sub Room:
Deep Factory Level 1: Uranite and Fluorite Crystallizers.
Deep Refinery Level 2: Links to Fluorine Gas Plant, Yellow Cake, 0.7% to 4.7% U235 Refinery, the Fuel Assembly, The Depleted Uranium Ammo Assembly.
Fluorine Gas Room:
Yellow Cake and 0.7% U235 Level:
0.7% to 2.2% U235 Level:
2.2% U235 to 4.7% U235:
1.7 and 0.7% U235 Overflow - Nothing to see here.
4.7% U235 Fuel Assembly assemblers
0.2% U235 Depleted Uranium Pellets
Overflow Pellet Makers
Ammo Factory Lobby
Ammo Assembly: Currently suffering from Steel shortage
Nuclear Fuel Production is not that complicated. You need slag, Sulfuric Acid and Purified Water for the Uranite and Fluorite. Then More Sulfuric Acid and Fluorine gas for Yellow Cake. From there it's one giant circle jerk of reactions from 0.7% to 4.7% U235 looping around themselves until things break and overflow hilariously. Then you put the 4.7% U235 into fuel assemblies using steel plates, and you're good to ship the fuel off to the reactors.
I'm bottlenecked at steel - which causes 0.2% depleted uranium bottlenecks because I'm not making ammo fast enough.
Some of the uses of nuclear energy:
An enhanced electron beam turret behind a sniper turret gun line engaging titan and giant biters/spitters. The Titan biters WILL shred an AP ammo sniper turret gun line. (which is what most of my current defenses are made of) The only way to reliably stop them is with double gunlines with enhanced electron beam turret strong points... Or with the new fangled Depleted Uranium Ammo thing. When I can get steel production fixed.
Let's say I haven't needed to bother with feeding ammo into the sniper turrets because they always run out of hitpoints before they run out of ammo. Always.
Some time later, I created this baby:
A pure steel smelting plant nested within a Sitratite refining facility. The small room in the corner is an oxygen plant.