According to the files, the recipe is of the "centrifuging" category, which is correct. Furthermore, in the image, I had clicked on the centrifuge to bring up the GUI, indicating that it is successfully registering that the centrifuge is the correct machine, however, as i stated in my previous post, the centrifuge has no fluid input. this renders it unable to use the recipe.Sworn wrote: ↑Mon Jan 10, 2022 11:40 amyep, seems to be missing the assemble target in the recipePluranium_Alloy wrote: ↑Sun Jan 09, 2022 7:30 pmThe recipe "Advanced deuterium fuel cell reprocessing" is actually impossible to craft as the centrifuge has no fluid input. Is this a bug or intended?
Bugs & FAQ
Moderator: Arch666Angel
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Re: Bugs & FAQ
Re: Bugs & FAQ
This is how the vanilla tech search feature works. It searches the tech name and the names of the unlocked recipes. I don't see how the mod authors can do anything about this.mr_andy51 wrote: ↑Mon Jan 03, 2022 12:23 pmI've been having issues trying to use the search feature for Angel's Petrochemical Processing to look up Sodium Hydroxide. I had to use FNEI mod to find out that it's under Chlorine Processing 1 via Saline Water Electrolysis, but it won't pull this info up with vanilla search UI.
I actually submitted this as a suggestion to the base game here:
viewtopic.php?p=495378#p495378
Re: Bugs & FAQ
Sorry about that. Thought it was mod specific but saw that your post mentioned vanilla recipes containing the keyword. Either way, thank you for clearing that up for me.valneq wrote: ↑Mon Jan 10, 2022 9:20 pmThis is how the vanilla tech search feature works. It searches the tech name and the names of the unlocked recipes. I don't see how the mod authors can do anything about this.mr_andy51 wrote: ↑Mon Jan 03, 2022 12:23 pmI've been having issues trying to use the search feature for Angel's Petrochemical Processing to look up Sodium Hydroxide. I had to use FNEI mod to find out that it's under Chlorine Processing 1 via Saline Water Electrolysis, but it won't pull this info up with vanilla search UI.
I actually submitted this as a suggestion to the base game here:
viewtopic.php?p=495378#p495378
Re: Bugs & FAQ
I have Py,angel,bob installed and i cant seem to make Hydrogen Peroxide Gas (no option in the "Filter mk1,2,3,4") and in FNEI its seems hidden/disabled any help to enable it as completely stuck
TIA
Steve
TIA
Steve
Re: Bugs & FAQ
Anyone got this weird error from angelsexploration?
seems to have something to do when updating the ERM mods to the lasted version, but not really erm as root cause, cause when removing it from the mod list, it will run into the same error
current erm version if needed:
enemyracemanager_1.11.0
erm_toss_1.13.0
erm_marspeople_0.1.2
erm_redarmy_1.2.0
erm_zerg_1.13.1
also those were updated as well
Shortcuts-ick_1.1.22
vtk-deep-core-mining_2.9.1
save: https://drive.google.com/file/d/1GTz96l ... sp=sharing
Code: Select all
The mod Bob's Metals, Chemicals and Intermediates mod (1.1.3) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event bobplates::on_configuration_changed
The mod Angel's Exploration (BETA) (0.3.13) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event angelsexploration::on_technology_effects_reset (ID 102)
__angelsexploration__/src/tips-and-tricks-triggers.lua:50: attempt to index field '?' (a nil value)
stack traceback:
__angelsexploration__/src/tips-and-tricks-triggers.lua:50: in function 'init_force_data'
__angelsexploration__/src/tips-and-tricks-triggers.lua:120: in function 'on_tech_research_reset'
__angelsexploration__/control.lua:89: in function <__angelsexploration__/control.lua:87>
stack traceback:
[C]: in function 'reset_technology_effects'
__bobplates__/control.lua:3: in function <__bobplates__/control.lua:1>
seems to have something to do when updating the ERM mods to the lasted version, but not really erm as root cause, cause when removing it from the mod list, it will run into the same error
current erm version if needed:
enemyracemanager_1.11.0
erm_toss_1.13.0
erm_marspeople_0.1.2
erm_redarmy_1.2.0
erm_zerg_1.13.1
also those were updated as well
Shortcuts-ick_1.1.22
vtk-deep-core-mining_2.9.1
save: https://drive.google.com/file/d/1GTz96l ... sp=sharing
Re: Bugs & FAQ
After updating my Angels mods and Clowns mods to latest i get this error
Playing with Angels, Bobs and Clowns all latest versions
It works to load the game after deleting the mod settings file
But when i sync my savegame with mods and settings i get the error.
If i load the savegame without syncing it seems that all tech overhaul and components overhaul items and buildings are deleted from the map
Playing with Angels, Bobs and Clowns all latest versions
It works to load the game after deleting the mod settings file
But when i sync my savegame with mods and settings i get the error.
If i load the savegame without syncing it seems that all tech overhaul and components overhaul items and buildings are deleted from the map
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Re: Bugs & FAQ
Can you please also add a save file, I don't know where to begin with tracking that error. The calls in the library are pretty innocuous and have quite a bit of sanity checking before hand.
Re: Bugs & FAQ
Change extension on mod settings to .dat, its not a zip just renamed.
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- mod-settings.zip
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- save.zip
- (9.25 MiB) Downloaded 139 times
- pezzawinkle
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Re: Bugs & FAQ
thanks for that, im tracking it down now, it does appear that my suspicions are correct in that its a clowns science issue...
Ok, can you download the latest version (just uploaded now)... version 1.1.1 of clowns science. I am aware of the alternative packs being added to the default tab, the current state of clowns science is very much a work in progress, so bear with me.
Ok, can you download the latest version (just uploaded now)... version 1.1.1 of clowns science. I am aware of the alternative packs being added to the default tab, the current state of clowns science is very much a work in progress, so bear with me.
Re: Bugs & FAQ
Fantasic, it works now!
Got a dialog with some changed science pack recipies but other than that everything seems to be the same, awesome work, thanks for quick fix!
Got a dialog with some changed science pack recipies but other than that everything seems to be the same, awesome work, thanks for quick fix!
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Re: Bugs & FAQ
My game kicks me to the main menu whenever I try to load my save. Any idea what could be the issue?
Ask me for my save file if necessary.
The mod Bob's Metals, Chemicals and Intermediates mod (1.1.3) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event bobplates::on_configuration_changed
The mod Angel's Exploration (BETA) (0.3.13) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event angelsexploration::on_technology_effects_reset (ID 102)
__angelsexploration__/src/tips-and-tricks-triggers.lua:50: attempt to index field '?' (a nil value)
stack traceback:
__angelsexploration__/src/tips-and-tricks-triggers.lua:50: in function 'init_force_data'
__angelsexploration__/src/tips-and-tricks-triggers.lua:120: in function 'on_tech_research_reset'
__angelsexploration__/control.lua:89: in function <__angelsexploration__/control.lua:87>
stack traceback:
[C]: in function 'reset_technology_effects'
__bobplates__/control.lua:3: in function <__bobplates__/control.lua:1>
Ask me for my save file if necessary.
The mod Bob's Metals, Chemicals and Intermediates mod (1.1.3) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event bobplates::on_configuration_changed
The mod Angel's Exploration (BETA) (0.3.13) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event angelsexploration::on_technology_effects_reset (ID 102)
__angelsexploration__/src/tips-and-tricks-triggers.lua:50: attempt to index field '?' (a nil value)
stack traceback:
__angelsexploration__/src/tips-and-tricks-triggers.lua:50: in function 'init_force_data'
__angelsexploration__/src/tips-and-tricks-triggers.lua:120: in function 'on_tech_research_reset'
__angelsexploration__/control.lua:89: in function <__angelsexploration__/control.lua:87>
stack traceback:
[C]: in function 'reset_technology_effects'
__bobplates__/control.lua:3: in function <__bobplates__/control.lua:1>
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Re: Bugs & FAQ
hey I got a problem with sulfur waste water. I'm using the "clean" coal recipe and trying to loop purified water back to the start but the pure water coming from the hydro plant (water to saline and pure) wont mix with the pure water from the hydro plant (sulfur, mineral water, pure). I've drained both sides thinking that it some how something else was in the line but after that hey pipes wont connect.
Re: Bugs & FAQ
Hi! I seem to have run in to an issue with nuclear researcher. I just researched Kovex Enrichment Prosses, but in the Centrifuges did not get the recipe for enriching U-235. Could this be a bug or am I missing something?
Re: Bugs & FAQ
I think there is an issue in Trichlorosilane processing
Trichlorosilane (HCl3Si) processing require Hydrogen Cloride Gas (HCl) and processed silicon (Hydrogen Cloride Gas is made in equal parts from Hydrogen and Chlorine) and produce 120 units of Trichlorosilane and 30 units of Hydrogen, this means that an extra third of Hydrogen Gas is created as only 2/3 of it should be returned based on the chemical formula.
Is this behavior intended?
Trichlorosilane (HCl3Si) processing require Hydrogen Cloride Gas (HCl) and processed silicon (Hydrogen Cloride Gas is made in equal parts from Hydrogen and Chlorine) and produce 120 units of Trichlorosilane and 30 units of Hydrogen, this means that an extra third of Hydrogen Gas is created as only 2/3 of it should be returned based on the chemical formula.
Code: Select all
30xHCl + 10Si => (10H+30Cl+10Si) + 20H => 10(HCl3Si) + 20H
Re: Bugs & FAQ
FNEI displays "Something went wrong" when looking at the following recipes in my current angel/bob game
1 Crystal Catalyst + 2 Saphirite Chucks + 2 Jivolite Chunks
1 Hybrid Catalyst + 2 Jivolite Crystals + 2 Crotinnium Crystals + 2 Rubyte Crystals
1 Hybrid Catalyst + 2 Purified Stiratite + 2 Purified Rubyte + 2 Purified Bobmonium
1 Hybrid Catalyst + 2 Purified Jivolite + 2 Purified Crotinnium + 2 Purified Rubyte
Mods enabled:
Actual_Craft_Time
angelsaddons-storage
angelsbioprocessing
angelsexploration
angelsindustries
angelspetrochem
angelsrefining
angelssmelting
bobassembly
bobelectronics
bobenemies
bobequipment
bobinserters
boblibrary
boblogistics
bobmining
bobmodules
bobores
bobplates
bobpower
bobrevamp
bobtech
bobvehicleequipment
bobwarfare
even-distribution
factoryplanner
flib
FNEI
ModuleInserter
Nanobots
pump
reskins-angels
reskins-bobs
reskins-compatibility
reskins-library
stdlib
1 Crystal Catalyst + 2 Saphirite Chucks + 2 Jivolite Chunks
1 Hybrid Catalyst + 2 Jivolite Crystals + 2 Crotinnium Crystals + 2 Rubyte Crystals
1 Hybrid Catalyst + 2 Purified Stiratite + 2 Purified Rubyte + 2 Purified Bobmonium
1 Hybrid Catalyst + 2 Purified Jivolite + 2 Purified Crotinnium + 2 Purified Rubyte
Mods enabled:
Actual_Craft_Time
angelsaddons-storage
angelsbioprocessing
angelsexploration
angelsindustries
angelspetrochem
angelsrefining
angelssmelting
bobassembly
bobelectronics
bobenemies
bobequipment
bobinserters
boblibrary
boblogistics
bobmining
bobmodules
bobores
bobplates
bobpower
bobrevamp
bobtech
bobvehicleequipment
bobwarfare
even-distribution
factoryplanner
flib
FNEI
ModuleInserter
Nanobots
pump
reskins-angels
reskins-bobs
reskins-compatibility
reskins-library
stdlib
Re: Bugs & FAQ
I found an odd interaction between Bob's & Angel's playing the monthly reddit community map. A factory manufacturing the item circuit-board accepts the first three tiers of agricultural mods angels-bio-yield-module{,-2,-3}. This seems unlikely to be intended. It's unclear to me which mod is causing the problem.
The circuit board shows as Bob's Electronics Mod > Angel's Industries
The T2 agricultural mod (the one I'm using) shows as Angel's Bioprocessing > Bob's Technology Mod > Bob's Metals, Chemicals and Intermediates > Bob's Electronics > Bob's Greenhouse > Bob's Logistics > Bob's Revamp > Bob's Warfare > Bob's Modules > Angel's Bioprocessing
The circuit board shows as Bob's Electronics Mod > Angel's Industries
The T2 agricultural mod (the one I'm using) shows as Angel's Bioprocessing > Bob's Technology Mod > Bob's Metals, Chemicals and Intermediates > Bob's Electronics > Bob's Greenhouse > Bob's Logistics > Bob's Revamp > Bob's Warfare > Bob's Modules > Angel's Bioprocessing
Re: Bugs & FAQ
I don't know if this is a feature or a bug, but it looks like a bug and I can't find the solution anywhere so I'm asking here.
I would like to use the angels+bobs mods packs, but when using the Angel's Smelting mod no ores spawn near my starting position.
I attached a screenshot. The map exchange string is also provided.
I hope I am in the right place with this question...
>>>eNpjZGBkMGUAgwZ7EOYWTsxLT80p1k3KLEkt0i3OyUxJLYJJg
jAfVD4ts7i4tCgVWUoIKpWXWFJalJijm55YjCzNDZXOL0o1xCFuh
EPcGIe4CbI4S3J+Yg6yAGdyUWlKqm5+JoooV2peam6lblJiMYrjW
UuKUlNR3MvA+Oe7o3lDixwDCP+vZ1D4/x+EgawHwPACYQbGBohKo
BgMsCbnZKalMTAoOAKxE0iakYGxWmSd+8OqKUAmGOg5QBkfoCIHk
mAinjCGnwNOKRUYwwTJHGMw+IzEgFhaArIfoorDAcGASLaAJRl73
25d8P3YBTvGPys/XvJNSrBnNHQVeffBaJ0dUJId5E8mODFrJgjsh
HmFAWbmA3uo1E17xrNnQOCNPSMrSIcIiHCwABIHvJkZGAX4gKwFP
UBCQYYB5jQ7mDEiDoxpYPAN5pPHMMZle3R/AAPCBmS4HIg4ASLAF
sJdxghhOvQ7MDrIw2QlEUqA+o0YkN2QgvDhSZi1h5HsR3MIZkQg+
wNNRMUBSzRwgSxMgRMvmOGuAYbnBXYYz2G+AyMziAFS9QUoBuGBZ
GBGQWgBB3BwMzMgADBtXPv+aSIAUnLA9A==<<<
I would like to use the angels+bobs mods packs, but when using the Angel's Smelting mod no ores spawn near my starting position.
I attached a screenshot. The map exchange string is also provided.
I hope I am in the right place with this question...
>>>eNpjZGBkMGUAgwZ7EOYWTsxLT80p1k3KLEkt0i3OyUxJLYJJg
jAfVD4ts7i4tCgVWUoIKpWXWFJalJijm55YjCzNDZXOL0o1xCFuh
EPcGIe4CbI4S3J+Yg6yAGdyUWlKqm5+JoooV2peam6lblJiMYrjW
UuKUlNR3MvA+Oe7o3lDixwDCP+vZ1D4/x+EgawHwPACYQbGBohKo
BgMsCbnZKalMTAoOAKxE0iakYGxWmSd+8OqKUAmGOg5QBkfoCIHk
mAinjCGnwNOKRUYwwTJHGMw+IzEgFhaArIfoorDAcGASLaAJRl73
25d8P3YBTvGPys/XvJNSrBnNHQVeffBaJ0dUJId5E8mODFrJgjsh
HmFAWbmA3uo1E17xrNnQOCNPSMrSIcIiHCwABIHvJkZGAX4gKwFP
UBCQYYB5jQ7mDEiDoxpYPAN5pPHMMZle3R/AAPCBmS4HIg4ASLAF
sJdxghhOvQ7MDrIw2QlEUqA+o0YkN2QgvDhSZi1h5HsR3MIZkQg+
wNNRMUBSzRwgSxMgRMvmOGuAYbnBXYYz2G+AyMziAFS9QUoBuGBZ
GBGQWgBB3BwMzMgADBtXPv+aSIAUnLA9A==<<<
- Arch666Angel
- Smart Inserter
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- Contact:
Re: Bugs & FAQ
You don't seem to have the full mod packs installed, or at least not full bobs, is this on purpose?jamezzz6 wrote: ↑Sun Jan 30, 2022 10:15 pmI don't know if this is a feature or a bug, but it looks like a bug and I can't find the solution anywhere so I'm asking here.
I would like to use the angels+bobs mods packs, but when using the Angel's Smelting mod no ores spawn near my starting position.
I attached a screenshot. The map exchange string is also provided.
I hope I am in the right place with this question...
weird maps.JPG
>>>eNpjZGBkMGUAgwZ7EOYWTsxLT80p1k3KLEkt0i3OyUxJLYJJg
jAfVD4ts7i4tCgVWUoIKpWXWFJalJijm55YjCzNDZXOL0o1xCFuh
EPcGIe4CbI4S3J+Yg6yAGdyUWlKqm5+JoooV2peam6lblJiMYrjW
UuKUlNR3MvA+Oe7o3lDixwDCP+vZ1D4/x+EgawHwPACYQbGBohKo
BgMsCbnZKalMTAoOAKxE0iakYGxWmSd+8OqKUAmGOg5QBkfoCIHk
mAinjCGnwNOKRUYwwTJHGMw+IzEgFhaArIfoorDAcGASLaAJRl73
25d8P3YBTvGPys/XvJNSrBnNHQVeffBaJ0dUJId5E8mODFrJgjsh
HmFAWbmA3uo1E17xrNnQOCNPSMrSIcIiHCwABIHvJkZGAX4gKwFP
UBCQYYB5jQ7mDEiDoxpYPAN5pPHMMZle3R/AAPCBmS4HIg4ASLAF
sJdxghhOvQ7MDrIw2QlEUqA+o0YkN2QgvDhSZi1h5HsR3MIZkQg+
wNNRMUBSzRwgSxMgRMvmOGuAYbnBXYYz2G+AyMziAFS9QUoBuGBZ
GBGQWgBB3BwMzMgADBtXPv+aSIAUnLA9A==<<<
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
Try resetting your mod settings? There are settings to enable/disable each ore in the starting area. If you had previously been playing with Sea Block, those settings would all be disabled.jamezzz6 wrote: ↑Sun Jan 30, 2022 10:15 pmI don't know if this is a feature or a bug, but it looks like a bug and I can't find the solution anywhere so I'm asking here.
I would like to use the angels+bobs mods packs, but when using the Angel's Smelting mod no ores spawn near my starting position.
I attached a screenshot. The map exchange string is also provided.
I hope I am in the right place with this question...
Dev for Bob's mods, Angel's mods, Helmod, Sea Block, Circuit Processing, Science Cost Tweaker.
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- lovely_santa
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- Contact:
Re: Bugs & FAQ
Thanks for the report! I've created an [issue](https://github.com/Arch666Angel/mods/issues/764) so that it will be fixed for the next release.Sworn wrote: ↑Sun Jan 16, 2022 1:52 amAnyone got this weird error from angelsexploration?
Code: Select all
The mod Bob's Metals, Chemicals and Intermediates mod (1.1.3) caused a non-recoverable error. Please report this error to the mod author. Error while running event bobplates::on_configuration_changed The mod Angel's Exploration (BETA) (0.3.13) caused a non-recoverable error. Please report this error to the mod author. Error while running event angelsexploration::on_technology_effects_reset (ID 102) __angelsexploration__/src/tips-and-tricks-triggers.lua:50: attempt to index field '?' (a nil value) stack traceback: __angelsexploration__/src/tips-and-tricks-triggers.lua:50: in function 'init_force_data' __angelsexploration__/src/tips-and-tricks-triggers.lua:120: in function 'on_tech_research_reset' __angelsexploration__/control.lua:89: in function <__angelsexploration__/control.lua:87> stack traceback: [C]: in function 'reset_technology_effects' __bobplates__/control.lua:3: in function <__bobplates__/control.lua:1>
seems to have something to do when updating the ERM mods to the lasted version, but not really erm as root cause, cause when removing it from the mod list, it will run into the same error
current erm version if needed:
enemyracemanager_1.11.0
erm_toss_1.13.0
erm_marspeople_0.1.2
erm_redarmy_1.2.0
erm_zerg_1.13.1
also those were updated as well
Shortcuts-ick_1.1.22
vtk-deep-core-mining_2.9.1
save: https://drive.google.com/file/d/1GTz96l ... sp=sharing
Sounds weird to me, can you post a save file to reproduce?mageman1842 wrote: ↑Sat Jan 22, 2022 8:15 pmhey I got a problem with sulfur waste water. I'm using the "clean" coal recipe and trying to loop purified water back to the start but the pure water coming from the hydro plant (water to saline and pure) wont mix with the pure water from the hydro plant (sulfur, mineral water, pure). I've drained both sides thinking that it some how something else was in the line but after that hey pipes wont connect.
I don't expect this to be a quite old save, but can you provide me a save file, I'll see if we forgot something...eric wrote: ↑Sun Jan 30, 2022 9:00 amI found an odd interaction between Bob's & Angel's playing the monthly reddit community map. A factory manufacturing the item circuit-board accepts the first three tiers of agricultural mods angels-bio-yield-module{,-2,-3}. This seems unlikely to be intended. It's unclear to me which mod is causing the problem.
The circuit board shows as Bob's Electronics Mod > Angel's Industries
The T2 agricultural mod (the one I'm using) shows as Angel's Bioprocessing > Bob's Technology Mod > Bob's Metals, Chemicals and Intermediates > Bob's Electronics > Bob's Greenhouse > Bob's Logistics > Bob's Revamp > Bob's Warfare > Bob's Modules > Angel's Bioprocessing