Bugs & FAQ

Infinite Ores, Refining, Ore Processing ...

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NewSwiss
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Re: Bugs & FAQ

Post by NewSwiss »

Bug report: NO2 and N2O4 are not interchangeable with Petrochem. They're essentially the same gas, and the equilibrium depends only on temperature and pressure:

http://chemed.chem.purdue.edu/demos/mai ... /21.1.html

There should be a recipe to quickly and en-masse convert 1 to the other, or they should just be merged into 1 fluid.

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Re: Bugs & FAQ

Post by Coppermine »

mexmer wrote: i know that mod, but what you usually need search for is stuff, that is created as byproduct of some process, and that's exactly where even this mod doesn't help
I'm not sure what you mean. It shows all ways of producing items, byproduct or otherwise. In particular, it solves the particular problem at hand: it will find all ways of creating fluorite, including the one you missed by searching the tech.

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Re: Bugs & FAQ

Post by septemberWaves »

NewSwiss wrote:Bug report: NO2 and N2O4 are not interchangeable with Petrochem. They're essentially the same gas, and the equilibrium depends only on temperature and pressure:

http://chemed.chem.purdue.edu/demos/mai ... /21.1.html

There should be a recipe to quickly and en-masse convert 1 to the other, or they should just be merged into 1 fluid.
They are not identical (due to differences in weak intermolecular bonds) and shouldn't really be treated as such. I agree though that there should perhaps be a recipe to modify the equilibrium and convert them easily. That being said, there may be a gameplay balance reason why the two are not so easily interchangable, such as wanting to make one of them significantly harder to obtain than the other for game purposes.

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Re: Bugs & FAQ

Post by UberWaffe »

refining-override.lua
line 105:

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angelsmods.functions.OV.disable_technology({ "water-washing", "nodule-processing" })
Note that "water-washing" is a typo. It should be "water-washing-1".

This is part of the

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if not angelsmods.smelting then
So this means that the water washing is still available even when not using Angel's smelting, but the end products are nearly all unused.


refining-override-bob.lua
line 367 -> line 390

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angelsmods.functions.OV.remove_input("water-electrolysis", "water")
	angelsmods.functions.OV.set_input("water-electrolysis", "water-purified", "fluid", 10)
Unsure if this is intended. But removing water and then adding purified-water causes the recipe fluid inputs to basically swap, since in most cases the water is the first input.
(Messes with saved blueprints that are from non-angels bobs plays).
Doing a replace, similar to how bobslibrary does recipe item replace, would avoid this if this is not intended.

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Re: Bugs & FAQ

Post by Ironsgears »

hey Angel is it possible to add a separate 'stone pipe' set to your refining mod, I keep reading that because it is somehow missing when loaded with bobs mod that I can't load the two together.

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Gas Refinery MK2 bugged

Post by Warshed »

The build area and inputs and outputs of the Gas Refinery MK2 is bugged. If you try to place it, you will see what I mean.

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Re: Bugs & FAQ

Post by Absolute_Horizon »

Is it a bug that the triggers from the mod portal for disabling infinite ores and the like are not downloadable? All the base mods are. It says it has no released version.

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Re: Bugs & FAQ

Post by Zombiee »

I believe all those triggers have been incorporated into the mod settings. Options>Mods>Map tab or Startup Tab

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Re: Bugs & FAQ

Post by ukezi »

yep they are now options. the thing is the modportal does not filter by version :roll:

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Re: Bugs & FAQ

Post by mexmer »

ukezi wrote:yep they are now options. the thing is the modportal does not filter by version :roll:
but it does show, for which version of game mods are, so if you want .15 mods, you will not be downloading .14 ones.

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Re: Bugs & FAQ

Post by xaegr »

Bug: When Gas Refinery is mined, it transforms into Advanced Gas Refinery (even though I not yet researched Advanced Gas Processing).
Cost for both of them is the same.
Also Advanced one has crafting speed 1, while basic is 1.5.

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Re: Bugs & FAQ

Post by Steambirds »

Is there a way to make angel's smelting work without all of the bob's mods?

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mexmer
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Re: Bugs & FAQ

Post by mexmer »

Steambirds wrote:Is there a way to make angel's smelting work without all of the bob's mods?
you don't need all.
if i'm not mistaken you need only bobores, bobplates and bobelectronics.

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Re: Bugs & FAQ

Post by butterduck »

I think I'm having an issue with Bobmonium ore, but I'm not sure:

Image

Is it meant to be like this?

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Rikrik
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Re: Bugs & FAQ

Post by Rikrik »

As soon as i enable the bobplates mod (Metals, Chemicals and Intermediates) while using your Petrochem and Refining mod i get this error:

Image

As long as i keep bobplates turned off i can enable any other mod without a problem. But in order to use your metallurgy mod i have to turn it on, and all i get it that error.

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Re: Bugs & FAQ

Post by yakri »

Is there any way to remove the requirement for Sulfuric acid on infinite ores? It's currently preventing me from using Angel's mods with the rest of my setup viably. :\

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Re: Bugs & FAQ

Post by Arch666Angel »

butterduck wrote:I think I'm having an issue with Bobmonium ore, but I'm not sure:

Image

Is it meant to be like this?
Modlist?

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Re: Bugs & FAQ

Post by Arch666Angel »

yakri wrote:Is there any way to remove the requirement for Sulfuric acid on infinite ores? It's currently preventing me from using Angel's mods with the rest of my setup viably. :\
There is an option you Can uncheck in The mod options

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Re: Bugs & FAQ

Post by yakri »

Arch666Angel wrote:
yakri wrote:Is there any way to remove the requirement for Sulfuric acid on infinite ores? It's currently preventing me from using Angel's mods with the rest of my setup viably. :\
There is an option you Can uncheck in The mod options

Wow, damn I caused myself a lot of pain by not reading through the options carefully enough the first time. Thanks!

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Re: Bugs & FAQ

Post by butterduck »

Arch666Angel wrote:
butterduck wrote:I think I'm having an issue with Bobmonium ore, but I'm not sure:

Image

Is it meant to be like this?
Modlist?
Here :)

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Bottleneck 
DayNightExtender
FARL
Laser_Beam_Turrets
LogisticTrainNetwork
Orphan Finder
Rampant
Squeak Through
VehicleSnap
angelsaddons-oresilos
angelsaddons-petrotrain
angelsaddons-pressuretanks
angelsaddons-warehouses
angelsbioprocessing
angelscomponents
angelsexploration
angelsinfiniteores
angelslogistics
angelspetrochem
angelsrefining
angelssmelting
base
bobassembly
bobelectronics
bobenemies
bobgreenhouse
bobinserters
boblibrary
boblogistics
bobmining
bobmods_gfxtweak
bobmodules
bobores
bobplates
bobpower
bobrevamp
bobtech
bobvehicleequipment
bobwarfare
bullet-trails
clock   
friendly_fire
rso-mod
They were all up-to-date as of yesterday.

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