Definitely hoping for some major balance to the Cupric and Ferrous chains... they just don't make sense to use right now, especially with the new direct-sort for Platinum (which is great, don't remove it). My personal thoughts as follows:lovely_santa wrote: ↑Sun Feb 23, 2020 11:38 amYes the cupric did change a bit, this is to compensate the use when playing with components. I plan on having components fully working in the next release, and this will also use the silver for the angel boards and components. I don't think the silicon will be an issue as you'll use plenty to make wafers (also you get 6 wafers from 1 mono silicon instead of 8 now). It's a bit of a compensation so you'll generate a bit more silicon and a bit less copper early game. Once you got your green science, you'll go to dedicated sorting (stiratite + bobmonium -> tin ore) in order to decrease the amount of silicon, and the amount of copper production.
You still need cupric for platinum anyway. I could use silver in one of the metal catalysts? and then when playing with bob, introduce silver to some recipes yeah... Any specific ideas? I'll think about it.
Thorium - I LOVE that you have a direct-sort for this, but making heavy water for deuterium is WAY easier. Either need to make that process worse, or the use of ferrous/cupric Crystals for Thorium makes little sense.
Each level should be balanced to make it efficient for a specific usage scenario. Ferrous should be the high-bulk items (iron, steel, etc.) Cupric should be focused on Circuits To me, I'd love to see something like:
- Crushed Ferrous - Iron/Manganese for Iron and Steel Smelting at x240
- Ferrous Dust - Add Cobalt & Nickel (and remove the Manganese!!) to extend the iron & Steel outputs at x360
- Ferrous Crystals - Add Chrome & Tungsten for higher-tier Iron/Steel extension. Maybe make a 480 Molten recipe to use the outputs at this level.
- Crushed Cupric - 1:1 Copper/Tin for BeBs
- Cupric Dust - Add Silicon, balanced to make Electronic Circuit Boards
- Cupric Crystals - Add gold to be used for Electronic Processing Boards
Awesome - can't wait to see it. Will reserve comments for now, other than to recommend that there be no more than 2 or /maybe/ 3 levels of any given component.lovely_santa wrote: ↑Sun Feb 23, 2020 11:38 amI plan for sure to use different recipes for each component. Most recipes just have plates as placeholders, to indicate there difficulty and when they unlock, rather than having the full details figured out yet. Keep in mind that it's more of a sneak peak to what it will be, rather than a final product.evandy wrote: ↑Sun Feb 23, 2020 5:38 am\Wow. Angels Components /really/ makes me think Industrial Revolution. I don't have a problem with the concept, per se, but IR feels very "same"-y with the multiple levels of the different components. I haven't played with them (obviously) but I'd be in favor of more different components, and less every-component-made-with-every-possible-metal. I'd like to build lots of /different/ production chains, rather than blueprinting the same thing over and over with only a metal-type change.