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Re: Development and Discussion

Posted: Thu Jun 29, 2017 11:30 pm
by Zombiee
Oh my. Oh my.

My first thought was 'That's gorgeous! Add to the game now!"

My second thought was "Oh god, how am I going to recolor the orange?! There are yellows, oranges and reds ALL OVER!"

Sheet coil forge? Do you make these things in blender or something else?

Re: Development and Discussion

Posted: Fri Jun 30, 2017 12:43 am
by foodfactorio
nice anims :)

Re: Development and Discussion

Posted: Fri Jun 30, 2017 2:13 am
by foodfactorio
btw i managed to fix that Alien Analysis issue, by editing a file to set "enabled = true," for the entity and the recipes (since it looks like it just wasnt able to unlock them, if the technology in an existing game was already unlocked, so no more issues there.

Re: Development and Discussion

Posted: Fri Jun 30, 2017 2:54 am
by pyanodon
Arch666Angel wrote:Image

Oh i love it :)

Re: Development and Discussion

Posted: Fri Jun 30, 2017 4:35 am
by Mobius1
Judging by the fires and the coil spinning on the bottom-left I'd say its a recolor for Synthering Oven? Or is it just another machine from hell that came to toss all the ratios through the window? :D

Re: Development and Discussion

Posted: Fri Jun 30, 2017 6:27 am
by Durabys
Arch666Angel wrote:Image
Is that an ore material dryer? Sintering oven? Sorry, I do not know the exact term for this machine.

Re: Development and Discussion

Posted: Fri Jun 30, 2017 6:45 am
by nucleargen
What about remote interface to add infinite ores in Angels Infinite Ores?

Re: Development and Discussion

Posted: Fri Jun 30, 2017 6:59 am
by Durabys
nucleargen wrote:What about remote interface to add infinite ores in Angels Infinite Ores?
Yeah. I would like to add Cnc's Sulfur ore mod to the Infinite Ore mod if possible.

Re: Development and Discussion

Posted: Fri Jun 30, 2017 11:36 am
by pyanodon
Tomik wrote:Is that an ore material dryer? Sintering oven? Sorry, I do not know the exact term for this machine.
Is machine to make metal coilsi suppose.

Re: Development and Discussion

Posted: Fri Jun 30, 2017 12:43 pm
by septemberWaves
Whatever this new machine is, it looks incredible.

Re: Development and Discussion

Posted: Fri Jun 30, 2017 1:25 pm
by Zyrconia
How the hell do you get mud? I looked over the recipes and it looks like a circular dependency list. Everything that gives mud uses some kind of mud water which eventually needs mud.

BTW, Smelting is in a good place right now. I'm not sure it needs the complication of having a new kind of clay brick in order to craft Refining buildings.

Re: Development and Discussion

Posted: Fri Jun 30, 2017 2:41 pm
by jodokus31
Zyrconia wrote:How the hell do you get mud? I looked over the recipes and it looks like a circular dependency list. Everything that gives mud uses some kind of mud water which eventually needs mud...
The seafloor pump is the starting point.
I like the washing process somehow, because it adds another source entity. Although I think its a bit odd, that you can potentially create enough landfill out of the sea in order to fill it completely. It would be interesting and challenging, if the sea is growing or shrinking...

Re: Development and Discussion

Posted: Fri Jun 30, 2017 4:43 pm
by septemberWaves
Zyrconia wrote:How the hell do you get mud? I looked over the recipes and it looks like a circular dependency list. Everything that gives mud uses some kind of mud water which eventually needs mud.

BTW, Smelting is in a good place right now. I'm not sure it needs the complication of having a new kind of clay brick in order to craft Refining buildings.
The clay bricks aren't that difficult to obtain. The reason they (and the two types of concrete brick) were added is presumably to gate higher-tier technology behind some extra infrastructure requirements. I think it makes sense from a mechanical viewpoint, since more complicated technology should probably be heavier and thus need stronger foundations in the form of the more advanced bricks. They're not just for Refining either; they're used in higher-tier machines from the rest of Angel's mods as well.

I'm putting together a guide to the processing chains relating to the seafloor pump; it'll be uploaded as a new topic in this subforum later. It will probably help you out (I would certainly hope so anyway).

EDIT: I have put together the guide. It is here: viewtopic.php?f=185&t=50399

Re: Development and Discussion

Posted: Sat Jul 01, 2017 6:10 pm
by Twsted
I am having the same problem in regards to the MUD.
I posted a Question about it there too.

viewtopic.php?f=185&t=50399&p=293426#p293426

.

Re: Development and Discussion

Posted: Sun Jul 02, 2017 7:51 pm
by adamcirillo
Its it normal for the doing the nickel pellet processing the final step in the chemical furnace requires nickel ingots and nickel carbonyl. it seems wired that you need nickel ingots to make nickel ingots

Re: Development and Discussion

Posted: Sun Jul 02, 2017 9:50 pm
by septemberWaves
adamcirillo wrote:Its it normal for the doing the nickel pellet processing the final step in the chemical furnace requires nickel ingots and nickel carbonyl. it seems wired that you need nickel ingots to make nickel ingots
This is normal. I've calculated the ratios for all of the smelting processes (in a set of guides I made for the smelting mod; there's a nickel smelting guide if you scroll down a bit: viewtopic.php?f=185&t=50437). The third-tier nickel smelting process loops back 1/4 of the output of the final blast furnace back into the same blast furnace. It seems a little confusing, but ultimately the ratio works out to be exactly 2 ingots per 1 ore (taking into account the loop). I think the idea is that the nickel ingots serve as a catalyst for producing more ingots from the nickel carbonyl. You do need a few nickel ingots to start the process, but you can produce those with an earlier process (manually do a single recipe if you want to skip straight to third-tier nickel).

Nickel isn't the only process with a loop like this; silicon and gold have similar loops. In any case, the first-tier smelting process for any metal returns ingots from ore with a 1:1 ratio, the second tier multiplies input by 1.5, and the third tier multiplies input by 2.

Re: Development and Discussion

Posted: Tue Jul 04, 2017 6:05 pm
by Airat9000
Hi author dear :)

I have an idea, but not in a fashion to make the function

Used barrels were not simply empty barrels, and disposed of the barrels, you can't have them to reuse, just recycle with a reduced amount of raw material and the side material (the common side).

and also with catalysts - the catalyst used.


Привет автор дорогой :)

у меня возникла идея, а нельзя в моде сделать функцию

Что использованные бочки были, не просто пустые бочки, а утилизированные бочки, нельзя бы их повторно использовать, а только переработать с уменьшенным количеством сырья и побочного материала (общего побочного материала).

и также с катализаторами - использованный катализатор.

Re: Development and Discussion

Posted: Wed Jul 05, 2017 6:43 am
by iamwyza
Any chance to get Mk3/Mk4 washing stations?

Re: Development and Discussion

Posted: Wed Jul 05, 2017 10:19 am
by Twsted
Arch.......
Is there any way of a possibility that you can put in a feature so we can pick up the Petrochem Gas Tank without losing its contents.?
Basically I don't want to lose 125,000u - If I need to move the Petrochem Gas Tank if its in the way of something while im building..

thanks

Re: Development and Discussion

Posted: Wed Jul 05, 2017 2:34 pm
by CTSCommando
Twsted wrote:Is there any way of a possibility that you can put in a feature so we can pick up the Petrochem Gas Tank without losing its contents.?
Basically I don't want to lose 125,000u - If I need to move the Petrochem Gas Tank if its in the way of something while im building..
Just put another tank where you want it to be, connect the two with a pipe and a pump, and wait for it to empty. Simples.

When you pick up a container the contents empties into your inventory. If the container is a chest the items appear in your inventory, but since you can't physically hold 125,000 units of liquid it spills through your fingers and disappears. This is a good thing, because if you could simply pick up and move a full petrochem gas tank you could then drop it on a belt or put it in your logistics system and things would get all kinds of weird. Imagine a steel chest containing 48 stacks of full petrochem gas tanks...