Re: Development and Discussion
Posted: Thu Jun 23, 2016 11:45 am
That´s how we make plates!
I wish I have someone to do my gfx for me.Tindrith wrote:The worst part about developers is that they keep showing you mouth watering images to make the waiting even more unbearable.
Yeah I'm a cruel person I knowTindrith wrote:The worst part about developers is that they keep showing you mouth watering images to make the waiting even more unbearable.
Would make sense yes, the question would be if I leave them in the regular "unfocused" refining process.drayath wrote:Hi,
Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production.
Essentially nothing in the yuki mod can be built without them. As such my personal opinion that the yuki ores should be available with green science and start ores; Either treat them like iron/copper (some from start ore, catalyzed from start + extra ore) or remove them from normal start ore production but allow catalyzed production from them (e.g. "X crushed stirite + brown catalyst = Y Slag + Z yuki blue ore" and same you yuki green from the other start ore).Arch666Angel wrote:Would make sense yes, the question would be if I leave them in the regular "unfocused" refining process.drayath wrote:Hi,
Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production.
The Yuoki ores are basically hidden behind green science at the moment, which with my mod is around 1-2 hours into the game, depending on how fast you rush through the burner phase. Question is if the advanced recipes should be behind green science or blue then.drayath wrote:Essentially nothing in the yuki mod can be built without them. As such my personal opinion that the yuki ores should be available with green science and start ores; Either treat them like iron/copper (some from start ore, catalyzed from start + extra ore) or remove them from normal start ore production but allow catalyzed production from them (e.g. "X crushed stirite + brown catalyst = Y Slag + Z yuki blue ore" and same you yuki green from the other start ore).Arch666Angel wrote:Would make sense yes, the question would be if I leave them in the regular "unfocused" refining process.drayath wrote:Hi,
Could i make a request that you add catalyzed reactions to make the 2 yuki ores (Ideally using brown catalyst). These are the only ares that have their mining patches removed, but you can't focus on their production.
Btw, all the new graphics are looking superb.
what do you mean? I just got infinite ores, refining, and uranium power from the mod database. along with the resource overhaul. I tried sorting the (water-refined) chunks of jivolite, which are marked (uraninite) in the menu, but I only got the standard iron+copper+slag mix from there.Arch666Angel wrote:Are you using the vanilla version or the bobmods version?
The uranium ores are coming from sorting the chunks of the correspondent ores.
Found the problem, was kind of an error by design. Somehow I deleted some dependencies when I last tidied up the files. Will upload a new version later on, hope that will fix it.Carch wrote:what do you mean? I just got infinite ores, refining, and uranium power from the mod database. along with the resource overhaul. I tried sorting the (water-refined) chunks of jivolite, which are marked (uraninite) in the menu, but I only got the standard iron+copper+slag mix from there.Arch666Angel wrote:Are you using the vanilla version or the bobmods version?
The uranium ores are coming from sorting the chunks of the correspondent ores.
Cool! thanks for the quick response. just glad I wasn't being an idiot and messing up on my end.Arch666Angel wrote:Found the problem, was kind of an error by design. Somehow I deleted some dependencies when I last tidied up the files. Will upload a new version later on, hope that will fix it.Carch wrote:what do you mean? I just got infinite ores, refining, and uranium power from the mod database. along with the resource overhaul. I tried sorting the (water-refined) chunks of jivolite, which are marked (uraninite) in the menu, but I only got the standard iron+copper+slag mix from there.Arch666Angel wrote:Are you using the vanilla version or the bobmods version?
The uranium ores are coming from sorting the chunks of the correspondent ores.
Yup, I have the same problem.Carch wrote:me again. my crystallizers no longer seem to work. The ui no longer opens. I just get a empty screen saying 'choose recipe for assembly'. it has a search bar but is otherwise empty. I tried picking them up and placing them again, to see if I needed to do that to get the new effects, but that hasn't helped. tried making a new one, that one gets the same problem. would I need to start a new save for it to work? (since I researched it before you updated the dependencies on UP)
they worked before you fixed the uranium power integration..? that's the only thing that's changed.Arch666Angel wrote:Which other mods are you using? Because that sounds more like a mod conflict.
Thinking about it, I suppose I made a mistake with the migration script, but that wont reset the anything about the crystallizers. Are the crystallizer recipes still visible in the crafting menu?Carch wrote:they worked before you fixed the uranium power integration..? that's the only thing that's changed.Arch666Angel wrote:Which other mods are you using? Because that sounds more like a mod conflict.
but the mods I'm using are:
electric furnaces 2.0.0
EVO GUI 0.4.102
higher oil minimum 1.0.2
YARM 0.7.101
Rail tanker 1.3.31
RSO 2.0.8
angel's infinite ores 0.3.1
angels refining 0.2.3
of these.. only UP and angels mods would do anything in the area I'm seeing the problem, I think? higher oil minimum is a mod I made myself, all it changes is the minimum yield of oil wells. any ideas?