Re: Bugs & FAQ
Posted: Sun Jul 23, 2017 11:46 am
Powder mixer mk4 uses mk2 in recipe instead of mk3
Fix added, thanks for the reportsolntcev wrote:Powder mixer mk4 uses mk2 in recipe instead of mk3
It's a really longstanding base game bug. With no good solutions - bob ended dropping synthetic wood and using only wood because of that. I see Angle inadvertently created similar case here.denadan wrote:some problem after update - copper wires cannot be auto handcrafted when crafting something that use copper wires.
maybe it try use receipt for craft from copper wire coil?
Recursive Handcrafting Fix mod (https://mods.factorio.com/mods/Xuerian/ ... ndcrafting) fixed it by setting the recipes to assembler only:orzelek wrote:It's a really longstanding base game bug. With no good solutions - bob ended dropping synthetic wood and using only wood because of that. I see Angle inadvertently created similar case here.denadan wrote:some problem after update - copper wires cannot be auto handcrafted when crafting something that use copper wires.
maybe it try use receipt for craft from copper wire coil?
In short - if there are two was to make given item (copper wire in this case) game will perceive only one of those ways for hand crafting. If that way ends up with items you don't have there is no way to hand craft that item if you don't have stuff for recipe game actually chose. And there doesn't seem to be a way to make game prefer one of recipes over another.
Code: Select all
-- Source Code Form License Notice
-- This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
-- If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
-- Force Wooden Boards made from Synthetic to be made in Electronics machine, Force Cellulose wood to be created in assemblers
local function force_assembler(recipe)
if data.raw.recipe[recipe] then
data.raw.recipe[recipe].category = "electronics-machine"
end
end
-- Bob's Plates
-- Synthetic wood from oil
force_assembler("wooden-board-synthetic")
-- Angel's Bioprocessing
force_assembler("wood-from-cellulose-resin")
force_assembler("wood-from-cellulose")
Eh yes and this is related to my mods in what way?bgbvskrubb wrote:Hello.
When driving the vehicle with AAI Unit remote controller, the setting "Enable logistics while driving" gets enabled.
Also the robots "lost" connection to the vehicle roboport, and stopped moving. Had to collect them manually and insert them again.
Also at the same time the "Vehicle burner generator lost all of it´s fuel.
Is it so that the AAI is implemented to the vehicle by the AAI mod? Then my bad...Arch666Angel wrote:Eh yes and this is related to my mods in what way?bgbvskrubb wrote:Hello.
When driving the vehicle with AAI Unit remote controller, the setting "Enable logistics while driving" gets enabled.
Also the robots "lost" connection to the vehicle roboport, and stopped moving. Had to collect them manually and insert them again.
Also at the same time the "Vehicle burner generator lost all of it´s fuel.
Well the vehicle is in my mod, but the behavior that you can use the vehicles remotely is a feature that is implemented and handled solely by AAI, that's what the mod is for, so you should report that to earendal. But I already poked him and send the link.bgbvskrubb wrote:Is it so that the AAI is implemented to the vehicle by the AAI mod? Then my bad...Arch666Angel wrote:Eh yes and this is related to my mods in what way?bgbvskrubb wrote:Hello.
When driving the vehicle with AAI Unit remote controller, the setting "Enable logistics while driving" gets enabled.
Also the robots "lost" connection to the vehicle roboport, and stopped moving. Had to collect them manually and insert them again.
Also at the same time the "Vehicle burner generator lost all of it´s fuel.
A mod list would help, I dont see any reason why the expensive recipes for water treatment should not be thereSten wrote:Sulfur recipe
I'm running Bobs + Angels + Marathon options on 0.15 and a dash of a few others.
When I opened up Petro, I could create Sulfur in the Hydro Plant after Separating it with Oil and Gas Separator
But when I needed more Sulfur, I could no longer select that recipe.
I did find a new Sulfur recipe under Coal Cracking using Advanced Chem Plants, but I had to level Tech up to it.
Just submitting I think both recipe should be available later in the game as Tech progresses.
Great Mods, cannot say enough, love playing through these!!!!
Thanks Angel.Arch666Angel wrote:Well the vehicle is in my mod, but the behavior that you can use the vehicles remotely is a feature that is implemented and handled solely by AAI, that's what the mod is for, so you should report that to earendal. But I already poked him and send the link.bgbvskrubb wrote:Is it so that the AAI is implemented to the vehicle by the AAI mod? Then my bad...Arch666Angel wrote:Eh yes and this is related to my mods in what way?bgbvskrubb wrote:Hello.
When driving the vehicle with AAI Unit remote controller, the setting "Enable logistics while driving" gets enabled.
Also the robots "lost" connection to the vehicle roboport, and stopped moving. Had to collect them manually and insert them again.
Also at the same time the "Vehicle burner generator lost all of it´s fuel.
Cant remember why I disabled it, removed the call for the next version.tux_mark_5 wrote:Lithia water from Bob mods can't be barreled anymore - is this on purpose?
There was a response here earlier in this thread that might help.cellular wrote:The new copper coil functionality is great, but unlocking it seems to mess up handcrafting - it stops me from crafting anything that requires copper cables unless I have either cables or coils in my inventory. (In particular, it won't make the cables automatically if I have copper plate.) Would making the recipe machine-only help?