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Re: Bugs & FAQ
Posted: Mon May 22, 2017 9:06 am
by Zyrconia
https://mods.factorio.com/mods/atchoum/ ... you-hidden
Maybe you can use this mod to search for tech that is hidden and shouldn't be?
Re: Bugs & FAQ
Posted: Mon May 22, 2017 1:27 pm
by qwerter96
Hi Angel, it looks like you either changed the name of an icon in one place but not another, or else forgot to include/make an icon entirely.
https://puu.sh/vY02T/153736d711.png
Re: Bugs & FAQ
Posted: Mon May 22, 2017 1:33 pm
by TheDoctor89
I seem to be running in to an issue as well after updating to the latest versions.
http://i.imgur.com/7iOVzhm.png
Re: Bugs & FAQ
Posted: Mon May 22, 2017 1:39 pm
by Arch666Angel
qwerter96 wrote:Hi Angel, it looks like you either changed the name of an icon in one place but not another, or else forgot to include/make an icon entirely.
https://puu.sh/vY02T/153736d711.png
That's some other mod referencing refining somehow, the nodule-concentrated-slurry is no longer in the mod.
Try 0.7.11 seems that it will error for some people, dont know why it doesnt error out for me.
Re: Bugs & FAQ
Posted: Mon May 22, 2017 1:46 pm
by TheDoctor89
Arch666Angel wrote:
Try 0.7.11 seems that it will error for some people, dont know why it doesnt error out for me.
Thank you, it works!
Re: Bugs & FAQ
Posted: Mon May 22, 2017 3:21 pm
by Ultimoos
I have this error. Everything updated to newest wersion.
http://imgur.com/4M72Iit
Re: Bugs & FAQ
Posted: Mon May 22, 2017 4:25 pm
by Mobius1
You need angel's infinite ores for the petrochem to work.
Re: Bugs & FAQ
Posted: Mon May 22, 2017 4:31 pm
by Arch666Angel
Mobius1 wrote:
You need angel's infinite ores for the petrochem to work.
That's true, but this sounds more like if I missed a check somewhere. I'll have a look, but can only fix it later today. I guess that you have infinite ores disabled, might be enough to enable rubyte and bobmonium
Re: Bugs & FAQ
Posted: Mon May 22, 2017 4:35 pm
by Ultimoos
I double checked. Infinite ores enabled, version 0.6.10. All mods updated to newest versions.
Re: Bugs & FAQ
Posted: Mon May 22, 2017 4:56 pm
by Arch666Angel
Ultimoos wrote:I double checked. Infinite ores enabled, version 0.6.10. All mods updated to newest versions.
Modlist?
Re: Bugs & FAQ
Posted: Mon May 22, 2017 5:30 pm
by Ultimoos
angelsbioprocessing_0.4.0
angelsinfiniteores_0.6.10
angelspetrochem_0.5.8
angelsrefining_0.7.11
angelssmelting_0.3.2
And all newest Bob's mods.
I checked again, without Bob's mods and everything works. So I guess, there is a conflict between your mods and Bob's at the moment.
Re: Bugs & FAQ
Posted: Mon May 22, 2017 5:48 pm
by Arch666Angel
Odd because it works for most other people. Cant see anything wrong from The list, but I will Change something when I'm back Home that should fix the error but would ne good to know what caused it.
Re: Bugs & FAQ
Posted: Mon May 22, 2017 6:13 pm
by azakir nalda
Arch666Angel wrote:Ultimoos wrote:I double checked. Infinite ores enabled, version 0.6.10. All mods updated to newest versions.
Modlist?
had the same issue but after enabling bobmonium and rubyte inf patches in the mod settings it works just fine
http://imgur.com/a/NhrN4
Re: Bugs & FAQ
Posted: Mon May 22, 2017 7:20 pm
by TeuJay
Arch666Angel wrote:Odd because it works for most other people. Cant see anything wrong from The list, but I will Change something when I'm back Home that should fix the error but would ne good to know what caused it.
I had the same error. was ablet to fix it by changing
Code: Select all
data.raw.resource["infinite-angels-ore5"].minable.required_fluid = "liquid-nitric-acid"
data.raw.resource["infinite-angels-ore6"].minable.required_fluid = "liquid-sulfuric-acid"
with
Code: Select all
if angelsmods.ores.enableinfiniteangelsore5 then
data.raw.resource["infinite-angels-ore5"].minable.required_fluid = "liquid-nitric-acid"
end
if angelsmods.ores.enableinfiniteangelsore6 then
data.raw.resource["infinite-angels-ore6"].minable.required_fluid = "liquid-sulfuric-acid"
end
in prototypes/petrochem-global-override.lua:55
Re: Bugs & FAQ
Posted: Mon May 22, 2017 8:40 pm
by nagapito
Its just me or the nodule sludge recipe vanished?
I loaded the game with the updated mods, I already have Nodule Processing researched while Washing 1 and 2 is not researched, I also have chrome, manganese and nodule crushing recipes available but not nodule sludge...
Edit: I see it.... new recipe and no migration file to enable it in case it was already researched....
Re: Bugs & FAQ
Posted: Mon May 22, 2017 8:50 pm
by Mobius1
nagapito wrote:Its just me or the nodule sludge recipe vanished?
I loaded the game with the updated mods, I already have Nodule Processing researched while Washing 1 and 2 is not researched, I also have chrome, manganese and nodule crushing recipes available but not nodule sludge...
Edit: I see it.... new recipe and no migration file to enable it in case it was already researched....
That biter didn't show up for me, but the washing researches were reset for me so I had to do them again, but the recipe is there.
Re: Bugs & FAQ
Posted: Mon May 22, 2017 10:07 pm
by QuackerJ4ck
Don't know where to report this: here or @Bob
http://imgur.com/5yEly8t
I deactivated Alien Artifacts at the start options.
Re: Bugs & FAQ
Posted: Tue May 23, 2017 12:52 am
by Trainwreck
The nodule-dissolution recipe seems to be unavailable in refining 0.7.11, none of the new water treatment technologies unlock it. Was this intentional?
Re: Bugs & FAQ
Posted: Tue May 23, 2017 4:44 am
by CitizenJoe
Angel, the nodule liquifying recipe doesn't show up anywhere in the latest version of refining. I took a look, and I assume tis supposed to be a liquifier recipe, but it can't be selected in the liquifier or the washing plant. Couldn't find what exactly the problem is either.
Re: Bugs & FAQ
Posted: Tue May 23, 2017 5:58 am
by Light
CitizenJoe wrote:Angel, the nodule liquifying recipe doesn't show up anywhere in the latest version of refining. I took a look, and I assume tis supposed to be a liquifier recipe, but it can't be selected in the liquifier or the washing plant. Couldn't find what exactly the problem is either.
?
Chances are this is a migration issue. Angel's mods are notorious for having no migration after an update (for the most part), which is why we all poke at Angel for constantly forgetting.