Bugs & FAQ
Moderator: Arch666Angel
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Re: Bugs & FAQ
Either RSO or angel's doesn't respect turning off the infinite ore during map setup. If you turn them off they still appear in the middle of the non-infinite patches.
Re: Bugs & FAQ
A deconstruction planner set to 'Trees/rocks only' marks puffer nests for deconstruction, but does not mark crystal rocks for deconstruction. It would be great if crystal rocks were also marked for deconstruction this way.
Re: Bugs & FAQ
i found a spot where your old ferric chloride solution icon is still being used in your petrochem, when you put the icon in a train station as a name it still shows the brown drop icon not the current icon used everywhere else. the icon i used wast [fluid=ferric-chloride-solution] i got the name from the https://factorio.rotol.me/pack/angels-f15-normal/ page. if this is not a bug what is the correct verbage i need to use to get the new icon?
Edit: I finally found the correct verbage to get the updated icon in the train station names. its as follows:[fluid=liquid-ferric-chloride-solution]
- CriticalGENERAL
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Re: Bugs & FAQ
A while back I had posted in here about a problem I encountered with Infinite ores not spawning Pymods ores as infinite in any way, well after quite some time I have narrowed down my problem and need to ask for assistance again to hopefully fix or push me in the right direction to fix the problem.
In the attached screencap are my mod settings showing the settings for "PyCoal Touched By an Angel" yes I know that's not Infinite ores but ill get to that, in my settings I have enabled Infinite ores on all Pymods ores, but some are obviously bugged it seems and I cant find out why. the Borax, Niobium, and Molybdenum all function as intended when enabled, I can find patches out in the world that have pockets of infinite ore in them, however, all other Pymods ores enabled do NOT spawn infinite types, they do not even show up in the world editor like the earlier mentioned functional ores do. all the ores marked "Unknown Key" do not function even tho their respective finite versions appear as intended just fine. however, at the bottom of the list the "addpyoretoangelsorting" setting for some reason does work as intended even with the "Unknown Key" marking on its setting. (i.e. finding raw borax in the copper sorting line)
Does anyone have any insight as to what is causing such a problem? I have looked over every possible file and line of code I could think to look at and find nothing out of place or conflicting to cause this "Unknown Key" problem, but I am not a professional programmer so I may be overlooking something entirely.
In the attached screencap are my mod settings showing the settings for "PyCoal Touched By an Angel" yes I know that's not Infinite ores but ill get to that, in my settings I have enabled Infinite ores on all Pymods ores, but some are obviously bugged it seems and I cant find out why. the Borax, Niobium, and Molybdenum all function as intended when enabled, I can find patches out in the world that have pockets of infinite ore in them, however, all other Pymods ores enabled do NOT spawn infinite types, they do not even show up in the world editor like the earlier mentioned functional ores do. all the ores marked "Unknown Key" do not function even tho their respective finite versions appear as intended just fine. however, at the bottom of the list the "addpyoretoangelsorting" setting for some reason does work as intended even with the "Unknown Key" marking on its setting. (i.e. finding raw borax in the copper sorting line)
Does anyone have any insight as to what is causing such a problem? I have looked over every possible file and line of code I could think to look at and find nothing out of place or conflicting to cause this "Unknown Key" problem, but I am not a professional programmer so I may be overlooking something entirely.
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Re: Bugs & FAQ
unknown key just means i never gave it a proper name in the localization file. the rest of that ill need to look into and sort it out why its not workingCriticalGENERAL wrote: ↑Mon Oct 21, 2019 12:09 pm A while back I had posted in here about a problem I encountered with Infinite ores not spawning Pymods ores as infinite in any way, well after quite some time I have narrowed down my problem and need to ask for assistance again to hopefully fix or push me in the right direction to fix the problem.
In the attached screencap are my mod settings showing the settings for "PyCoal Touched By an Angel" yes I know that's not Infinite ores but ill get to that, in my settings I have enabled Infinite ores on all Pymods ores, but some are obviously bugged it seems and I cant find out why. the Borax, Niobium, and Molybdenum all function as intended when enabled, I can find patches out in the world that have pockets of infinite ore in them, however, all other Pymods ores enabled do NOT spawn infinite types, they do not even show up in the world editor like the earlier mentioned functional ores do. all the ores marked "Unknown Key" do not function even tho their respective finite versions appear as intended just fine. however, at the bottom of the list the "addpyoretoangelsorting" setting for some reason does work as intended even with the "Unknown Key" marking on its setting. (i.e. finding raw borax in the copper sorting line)
Does anyone have any insight as to what is causing such a problem? I have looked over every possible file and line of code I could think to look at and find nothing out of place or conflicting to cause this "Unknown Key" problem, but I am not a professional programmer so I may be overlooking something entirely.
- Arch666Angel
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Re: Bugs & FAQ
There are only a fixed number of ores defined in the infinite ores mod itself. kingarthur adds the infinite PY ores in the compatibility addon. It may be an idea to add a general function to the infinite ore mod that will just randomly generate infinite version for all non defined ores.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
- CriticalGENERAL
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Re: Bugs & FAQ
ah ok that makes a lot of sense, and relives some headache, I was beginning to wonder if maybe I had corrupt files or something and was starting to worry, good to know tho! I guess I did find an actual bug for you to look into too. ^^;kingarthur wrote: ↑Mon Oct 21, 2019 3:50 pmunknown key just means i never gave it a proper name in the localization file. the rest of that ill need to look into and sort it out why its not workingCriticalGENERAL wrote: ↑Mon Oct 21, 2019 12:09 pm A while back I had posted in here about a problem I encountered with Infinite ores not spawning Pymods ores as infinite in any way, well after quite some time I have narrowed down my problem and need to ask for assistance again to hopefully fix or push me in the right direction to fix the problem.
In the attached screencap are my mod settings showing the settings for "PyCoal Touched By an Angel" yes I know that's not Infinite ores but ill get to that, in my settings I have enabled Infinite ores on all Pymods ores, but some are obviously bugged it seems and I cant find out why. the Borax, Niobium, and Molybdenum all function as intended when enabled, I can find patches out in the world that have pockets of infinite ore in them, however, all other Pymods ores enabled do NOT spawn infinite types, they do not even show up in the world editor like the earlier mentioned functional ores do. all the ores marked "Unknown Key" do not function even tho their respective finite versions appear as intended just fine. however, at the bottom of the list the "addpyoretoangelsorting" setting for some reason does work as intended even with the "Unknown Key" marking on its setting. (i.e. finding raw borax in the copper sorting line)
Does anyone have any insight as to what is causing such a problem? I have looked over every possible file and line of code I could think to look at and find nothing out of place or conflicting to cause this "Unknown Key" problem, but I am not a professional programmer so I may be overlooking something entirely.
Gotcha, that would explain why just the 3 "unique" ores from the PY set were working and not the others as they can be obtained from other infinite ore means. still, I guess that did spark a new idea for the future it seems.Arch666Angel wrote: ↑Mon Oct 21, 2019 5:51 pm There are only a fixed number of ores defined in the infinite ores mod itself. kingarthur adds the infinite PY ores in the compatibility addon. It may be an idea to add a general function to the infinite ore mod that will just randomly generate infinite version for all non defined ores.
thanks for the answers, it cleared up a lot for me and has me looking forward to fixes/progress!
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Re: Bugs & FAQ
(i'm playing with a lot of mods)
Failed to load mods: Error while running setup for prototype "small-lamp" (recipe):duplicate item ingredients are not allowed (glass exists 2 or more times).
don't know whats the issue (not gonna blame the 200+ mods on) but this one was one of the issues
Mods disabled:
bobelectronics
angelsrefining
pyhightech
aai-industry
pyraores
space-exploration
Failed to load mods: Error while running setup for prototype "small-lamp" (recipe):duplicate item ingredients are not allowed (glass exists 2 or more times).
don't know whats the issue (not gonna blame the 200+ mods on) but this one was one of the issues
Mods disabled:
bobelectronics
angelsrefining
pyhightech
aai-industry
pyraores
space-exploration
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Re: Bugs & FAQ
LastDragonLord wrote: ↑Thu Oct 24, 2019 3:16 pm (i'm playing with a lot of mods)
Failed to load mods: Error while running setup for prototype "small-lamp" (recipe):duplicate item ingredients are not allowed (glass exists 2 or more times).
don't know whats the issue (not gonna blame the 200+ mods on) but this one was one of the issues
Mods disabled:
bobelectronics
angelsrefining
pyhightech
aai-industry
pyraores
space-exploration
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- BlueTemplar
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Re: Bugs & FAQ
Like it says, you have some recipe that has glass listed 2 times - I'd guess that two different mods added it separately ?
I'm surprised, I thought that this was a change that had been reversed because it caused problems like these ? Or was it only for the results ?
I'm surprised, I thought that this was a change that had been reversed because it caused problems like these ? Or was it only for the results ?
BobDiggity (mod-scenario-pack)
- Arch666Angel
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Re: Bugs & FAQ
Are you running the compatibility mod by kingarthur? Since all items added by angels have a prefix it's not done by my mods, I would rather point you in the direction of PY since this is also an error that seems rather familiar.LastDragonLord wrote: ↑Thu Oct 24, 2019 3:22 pm (i'm playing with a lot of mods)
Failed to load mods: Error while running setup for prototype "small-lamp" (recipe):duplicate item ingredients are not allowed (glass exists 2 or more times).
don't know whats the issue (not gonna blame the 200+ mods on) but this one was one of the issues
Mods disabled:
bobelectronics
angelsrefining
pyhightech
aai-industry
pyraores
space-exploration
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: Bugs & FAQ
For that error no he wasnt. It's not even an Angel's mods error but aai industries/space exploration +pymods issue.Arch666Angel wrote: ↑Sat Oct 26, 2019 10:51 amAre you running the compatibility mod by kingarthur? Since all items added by angels have a prefix it's not done by my mods, I would rather point you in the direction of PY since this is also an error that seems rather familiar.LastDragonLord wrote: ↑Thu Oct 24, 2019 3:22 pm (i'm playing with a lot of mods)
Failed to load mods: Error while running setup for prototype "small-lamp" (recipe):duplicate item ingredients are not allowed (glass exists 2 or more times).
don't know whats the issue (not gonna blame the 200+ mods on) but this one was one of the issues
Mods disabled:
bobelectronics
angelsrefining
pyhightech
aai-industry
pyraores
space-exploration
Which I've already fixed ages ago.
Re: Bugs & FAQ
And the nuclear reactor. I just remembered that that uses concrete too.
Edit: Why aren't normal concrete and refined concrete removed in Angel's smelting? Also, I think I found a bug. The reinforced concrete brick is used to build normal concrete.
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Re: Bugs & FAQ
yes, i am running touch by a AngelArch666Angel wrote: ↑Sat Oct 26, 2019 10:51 amAre you running the compatibility mod by kingarthur? Since all items added by angels have a prefix it's not done by my mods, I would rather point you in the direction of PY since this is also an error that seems rather familiar.LastDragonLord wrote: ↑Thu Oct 24, 2019 3:22 pm (i'm playing with a lot of mods)
Failed to load mods: Error while running setup for prototype "small-lamp" (recipe):duplicate item ingredients are not allowed (glass exists 2 or more times).
don't know whats the issue (not gonna blame the 200+ mods on) but this one was one of the issues
Mods disabled:
bobelectronics
angelsrefining
pyhightech
aai-industry
pyraores
space-exploration
Re: Bugs & FAQ
Greetings, not sure if this is a bug or design decision: natural gas wells yield is 20-100 times bigger than that of multi phase oil wells(same resource settings), this pattern presists with different world generation algorithms. So is it a bug?
Re: Bugs & FAQ
I have asked the same question multiple times on forums and discord without any replies or fixes
Re: Bugs & FAQ
I found mixed recipe that doesn't output the intended product.
Aerobic Fermentation: Ethanol, Compost
Products: 1x Compost, 50 Ethanol
Ingredients: 100x Fermentation Base
However, the actual output of this recipe is Acetic Acid.
On the other hand, the recipe:
Aerobic Fermentation Acetic Acid, Compost
Products 1x Compost, 50 Acetic Acid
Ingredients 100x Fermentation Base
actually outputs Ethanol The recipes seems to be mixed up somehow.
Hope this help
Aerobic Fermentation: Ethanol, Compost
Products: 1x Compost, 50 Ethanol
Ingredients: 100x Fermentation Base
However, the actual output of this recipe is Acetic Acid.
On the other hand, the recipe:
Aerobic Fermentation Acetic Acid, Compost
Products 1x Compost, 50 Acetic Acid
Ingredients 100x Fermentation Base
actually outputs Ethanol The recipes seems to be mixed up somehow.
Hope this help
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Re: Bugs & FAQ
I'm having a issue with AAI and being able to select mineable ore signals in the combinators for zoning and automation. Example "saphirite ore" is the signal you can choose under refining but the unmined ore goes by just "saphirite" and thus will not show up. The minable ores are under unsorted and need to be sorted under a accessible tab.
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Re: Bugs & FAQ
Update .17.78 has broken Angle's Bio Processing
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