Bugs & FAQ
Moderator: Arch666Angel
Re: Bugs & FAQ
Same problem here
- Arch666Angel
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Re: Bugs & FAQ
Should be fixed now
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: Bugs & FAQ
It appears to be fixed with the latest update. Thank you very much.
Re: Bugs & FAQ
Hi,
since the last update of Refining, Smelting and Petrochem my stack sizes are reset to an other number. I use the mod Big Bags (https://mods.factorio.com/mod/BigBags) to increase stack sizes by factor 10. Your last update makes all vanilla ressources (as far as I found out) - coal, iron ore, copper ore, stone just stack 200 instead of 2000. All other items keep stacking as usual. When going back to an older version of smelting and refining its fixed again.
since the last update of Refining, Smelting and Petrochem my stack sizes are reset to an other number. I use the mod Big Bags (https://mods.factorio.com/mod/BigBags) to increase stack sizes by factor 10. Your last update makes all vanilla ressources (as far as I found out) - coal, iron ore, copper ore, stone just stack 200 instead of 2000. All other items keep stacking as usual. When going back to an older version of smelting and refining its fixed again.
Re: Bugs & FAQ
It's probably the point in the load order where the modifications are made. you could add ,"?angelssmelting" to the dependencies of big bags. That should fix it.acito wrote:Hi,
since the last update of Refining, Smelting and Petrochem my stack sizes are reset to an other number. I use the mod Big Bags (https://mods.factorio.com/mod/BigBags) to increase stack sizes by factor 10. Your last update makes all vanilla ressources (as far as I found out) - coal, iron ore, copper ore, stone just stack 200 instead of 2000. All other items keep stacking as usual. When going back to an older version of smelting and refining its fixed again.
- Arch666Angel
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Re: Bugs & FAQ
I pushed back the override to data-updates phase for the next update of smelting. Might just make it a config option.acito wrote:Hi,
since the last update of Refining, Smelting and Petrochem my stack sizes are reset to an other number. I use the mod Big Bags (https://mods.factorio.com/mod/BigBags) to increase stack sizes by factor 10. Your last update makes all vanilla ressources (as far as I found out) - coal, iron ore, copper ore, stone just stack 200 instead of 2000. All other items keep stacking as usual. When going back to an older version of smelting and refining its fixed again.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
I am getting a slightly different failed to load error on 0.7.11 of petrochem:
Failed to load mods: Error in assignID, item with name 'solid-resin-1' does not exist.
Source:char-solid-resin-creosote (recipe).
Mods to be disabled:
- CharcoalBurner
angelspetrochem
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Re: Bugs & FAQ
Since last update trying to play the Seablock modpack, cant load. Error due to AssignId for solder, then Ive also got an error with the .png (for something solder related) sometimes too.
https://pasteboard.co/HBn2BgC.png
https://pasteboard.co/HBn2BgC.png
- Arch666Angel
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Re: Bugs & FAQ
herald83 wrote:I am getting a slightly different failed to load error on 0.7.11 of petrochem:
Failed to load mods: Error in assignID, item with name 'solid-resin-1' does not exist.
Source:char-solid-resin-creosote (recipe).
Mods to be disabled:
- CharcoalBurner
angelspetrochem
You shouldnt update individual mods in the seablock pack, give it some days for trainwreck to react to my changes and adjust the pack accordingly.equitime77 wrote:Since last update trying to play the Seablock modpack, cant load. Error due to AssignId for solder, then Ive also got an error with the .png (for something solder related) sometimes too.
https://pasteboard.co/HBn2BgC.png
Same for the py-patch.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
The Petro Trains don't show up in the map, neither the red arrow or the red lines
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Re: Bugs & FAQ
Hey I've been played seablock obsessively with the recommended list and I performed an "update all" on the mods that required updating, and now its unable to find __Angelspetrochem__/Graphics/icons/Solid-resin-1.png which is making three other mods disabled. I'm not sure if this is due to specifically updating petrochem or all of them being updated and something went wrong somewhere, I just thought Id ask on here
Thanks for making great content.
Thanks for making great content.
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Re: Bugs & FAQ
Hi!
I'm using the Smelting, Petrochem and refining mod with the vanilla game, and there is no clay brick recipy! There are buildings that asks for it as a ingredient to build them, but there is no way to make clay bricks, or any brick that isn't the stone one. They also don't show up with cheat mode enabled.
They do show up however when I activate bob's intermediates. Is this a bug? If it isn't, is there a way to enable the recipy for bricks with vanilla game?
I'm using the Smelting, Petrochem and refining mod with the vanilla game, and there is no clay brick recipy! There are buildings that asks for it as a ingredient to build them, but there is no way to make clay bricks, or any brick that isn't the stone one. They also don't show up with cheat mode enabled.
They do show up however when I activate bob's intermediates. Is this a bug? If it isn't, is there a way to enable the recipy for bricks with vanilla game?
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Re: Bugs & FAQ
Hi!
I'm using the Smelting, Petrochem and refining mod with the vanilla game, and there is no clay brick recipy! There are buildings that asks for it as a ingredient to build them, but there is no way to make clay bricks, or any brick that isn't the stone one. They also don't show up with cheat mode enabled.
They do show up however when I activate bob's intermediates. Is this a bug? If it isn't, is there a way to enable the recipy for bricks with vanilla game?
I'm using the Smelting, Petrochem and refining mod with the vanilla game, and there is no clay brick recipy! There are buildings that asks for it as a ingredient to build them, but there is no way to make clay bricks, or any brick that isn't the stone one. They also don't show up with cheat mode enabled.
They do show up however when I activate bob's intermediates. Is this a bug? If it isn't, is there a way to enable the recipy for bricks with vanilla game?
Re: Bugs & FAQ
When playing seablock, don’t update mods, use mod versions from first post.Bottled_Storm wrote:Hey I've been played seablock obsessively with the recommended list and I performed an "update all" on the mods that required updating, and now its unable to find __Angelspetrochem__/Graphics/icons/Solid-resin-1.png which is making three other mods disabled. I'm not sure if this is due to specifically updating petrochem or all of them being updated and something went wrong somewhere, I just thought Id ask on here
Thanks for making great content.
wait for trainwreck to update seablock pack
Re: Bugs & FAQ
For completeness' sake, concrete bricks and reinforced concrete bricks are also without recipes. I'm playing with a similar mod setup (no Bob's) and What is it really used for? doesn't show any recipes for any of the bricks. Could it have something to do with the "tiers" of bricks?individuo_enlatado wrote:Hi!
I'm using the Smelting, Petrochem and refining mod with the vanilla game, and there is no clay brick recipy! There are buildings that asks for it as a ingredient to build them, but there is no way to make clay bricks, or any brick that isn't the stone one. They also don't show up with cheat mode enabled.
They do show up however when I activate bob's intermediates. Is this a bug? If it isn't, is there a way to enable the recipy for bricks with vanilla game?
Last edited by Blanabba on Sun Sep 02, 2018 9:42 am, edited 1 time in total.
Re: Bugs & FAQ
They are used with the higher tier angel buildings.
Re: Bugs & FAQ
Minor research tweak: Limestone is only produced by Washing 2. Limestone is consumed by Cement Processing 1. Cement Processing 1 depends on Washing 1. Perhaps it should have its prereq updated to Washing 2, since you can't use its recipes without it. Alternatively, perhaps the limestone recipe could be moved to Washing 1?
Re: Bugs & FAQ
the dependencies should be revisited. I can get a lot of things where something is still locked. Also the bob sciences that don't do anything anymore should just be removed.
Re: Bugs & FAQ
Hi, the newest version doesn't contain the recipe for the generic "alien pre-artifact". there's "seeded dish" using the same icon, but the (coloured) pre-artifacts still use the generic pre-artifact in their recipes. - It seems to work for existing assemblers, but new ones cannot be placed, and blueprints don't copy the recipe. - Thanks.