Bugs & FAQ

Infinite Ores, Refining, Ore Processing ...

Moderator: Arch666Angel

QuirkyCat
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Unable to load angels mods with no other mods

Post by QuirkyCat »

87 Loading mod settings angelsrefining 0.9.12 (settings.lua)
0.688 Loading mod settings angelsaddons-oresilos 0.4.0 (settings.lua)
0.688 Loading mod settings angelsaddons-warehouses 0.3.0 (settings.lua)
0.688 Loading mod settings angelspetrochem 0.7.9 (settings.lua)
0.688 Loading mod settings angelsinfiniteores 0.7.3 (settings.lua)
0.689 Loading mod settings angelsindustries 0.1.0 (settings.lua)
0.692 Loading mod core 0.0.0 (data.lua)
0.710 Loading mod base 0.16.51 (data.lua)
0.857 Loading mod angelsrefining 0.9.12 (data.lua)
0.930 Loading mod angelsaddons-oresilos 0.4.0 (data.lua)
0.983 Loading mod angelsaddons-warehouses 0.3.0 (data.lua)
1.036 Loading mod angelspetrochem 0.7.9 (data.lua)
1.114 Loading mod angelsinfiniteores 0.7.3 (data.lua)
1.179 Loading mod angelssmelting 0.4.4 (data.lua)
1.269 Loading mod angelsbioprocessing 0.5.6 (data.lua)
1.353 Loading mod angelsindustries 0.1.0 (data.lua)
1.436 Loading mod base 0.16.51 (data-updates.lua)
1.539 Loading mod angelsrefining 0.9.12 (data-updates.lua)
1.641 Loading mod angelsaddons-oresilos 0.4.0 (data-updates.lua)
1.726 Loading mod angelsaddons-warehouses 0.3.0 (data-updates.lua)
1.810 Loading mod angelspetrochem 0.7.9 (data-updates.lua)
1.907 Loading mod angelssmelting 0.4.4 (data-updates.lua)
1.910 Error ModManager.cpp:1024: Failed to load mod "angelssmelting": __angelssmelting__/data-updates.lua:1: __angelssmelting__/prototypes/smelting-override.lua:63: module prototypes.refining-override-vanilla not found; no such file __angelssmelting__/prototypes/prototypes/refining-override-vanilla.lua no such file __angelssmelting__/prototypes/refining-override-vanilla.lua no such file F:/APPS/Steam/steamapps/common/Factorio/data/core/lualib/prototypes/refining-override-vanilla.lua
1.912 Loading mod core 0.0.0 (data.lua)
1.960 Checksum for core: 2304860305
1.982 Error ModManager.cpp:1024: Error in assignID, recipe-category with name 'crafting' does not exist.

Source: enemy-base (noise-layer).
2.033 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
2.033 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
2.033 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
2.052 Initial atlas bitmap size is 16384
2.052 Created atlas bitmap 192x5 [none]
2.052 Created atlas bitmap 132x24 [no-crop, trilinear-filtering, icon, light]
2.219 Sprites loaded
2.219 Convert atlas 132x24 to: trilinear-filtering
2.225 Custom inputs active: 0
2.236 Factorio initialised
2.236 Mods to disable:Failed to load mods: __angelssmelting__/data-updates.lua:1: __angelssmelting__/prototypes/smelting-override.lua:63: module prototypes.refining-override-vanilla not found; no such file __angelssmelting__/prototypes/prototypes/refining-override-vanilla.lua no such file __angelssmelting__/prototypes/refining-override-vanilla.lua no such file F:/APPS/Steam/steamapps/common/Factorio/data/core/lualib/prototypes/refining-override-vanilla.lua

Mods to be disabled:
• angelssmelting
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Arch666Angel
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Re: Bugs & FAQ

Post by Arch666Angel »

QuirkyCat wrote:10.290 Error ModManager.cpp:1024: Error while loading entity prototype "smelting-wagon-1" (cargo-wagon): Layers of rotated sprite need to have equal direction_count.

At ROOT.cargo-wagon.smelting-wagon-1.pictures.layers[1]
Modifications: Angel's Addons - Smelting Train
10.397 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
10.397 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
10.397 Loaded shader file F:/APPS/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
10.414 Initial atlas bitmap size is 16384
10.415 Created atlas bitmap 192x5 [none]
10.415 Created atlas bitmap 132x24 [no-crop, trilinear-filtering, icon, light]
10.599 Sprites loaded
10.599 Convert atlas 132x24 to: trilinear-filtering
10.612 Custom inputs active: 0
10.616 Factorio initialised
10.618 Mods to disable:Failed to load mods: Error while loading entity prototype "smelting-wagon-1" (cargo-wagon): Layers of rotated sprite need to have equal direction_count.

At ROOT.cargo-wagon.smelting-wagon-1.pictures.layers[1]
Modifications: Angel's Addons - Smelting Train

Mods to be disabled:
• angelsaddons-smeltingtrain
Modlist? Cannot recreate that error
RivalynCrimson
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Re: Bugs & FAQ

Post by RivalynCrimson »

Looks like the sprite layer problem in the Smelting Train mod is caused by the shadows layer for the cargo wagon not having low quality rotations enabled. After adding the line in, the mod loaded without error. Also worked after removing the low quality rotations from the first layer. Seems like this bug only happens when low quality rotations are enabled in the graphics config.
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Arch666Angel
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Re: Bugs & FAQ

Post by Arch666Angel »

RivalynCrimson wrote:Looks like the sprite layer problem in the Smelting Train mod is caused by the shadows layer for the cargo wagon not having low quality rotations enabled. After adding the line in, the mod loaded without error. Also worked after removing the low quality rotations from the first layer. Seems like this bug only happens when low quality rotations are enabled in the graphics config.
Thanks for looking that up, will remove the tag.
Magnatix
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Re: Bugs & FAQ

Post by Magnatix »

При установке сего мода выдало такую картинку.
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Clooney
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Re: Bugs & FAQ

Post by Clooney »

Hello. I´m playing the Seablock Challenge, and its running fine. But now i have a problem. The Basic Farm and the Bio processor has no recipes
BlakeMW
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Re: Bugs & FAQ

Post by BlakeMW »

Clooney wrote: Hello. I´m playing the Seablock Challenge, and its running fine. But now i have a problem. The Basic Farm and the Bio processor has no recipes
You need to research Desert Farming (or Temperature/Swamp farming) to actually get recipes.
Damgam
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Re: Bugs & FAQ

Post by Damgam »

57.197 Error ModManager.cpp:1024: Failed to load mod "angelspetrochem": __angelsrefining__/prototypes/override-functions.lua:529: table index is nil
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Broskev
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Re: Bugs & FAQ

Post by Broskev »

Hello Angel!

Thank you for your wonderful mods. You're one of the few I decided to support via donation :)

I have two questions about your petrochem train.

1) For some reason it does not show up on the map as a train. It's completely invisible there. I can see your normal crawler trains just fine.
2) Are you planning to introduce higher tears of the petrochem wagons that can store more liquid?

Thank you for your answer.
Clooney
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Re: Bugs & FAQ

Post by Clooney »

BlakeMW wrote:
Clooney wrote: Hello. I´m playing the Seablock Challenge, and its running fine. But now i have a problem. The Basic Farm and the Bio processor has no recipes
You need to research Desert Farming (or Temperature/Swamp farming) to actually get recipes.
OK, i will try this. But where get I exploration-token bio-tech??? This ModPack is so heavy ...

Edit: Have found a recipe to make Soil with own hand. FNEI recipes search ist not complete ... thanks
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Re: Bugs & FAQ

Post by Broskev »

Clooney wrote:
Edit: Have found a recipe to make Soil with own hand. FNEI recipes search ist not complete ... thanks
A few days back the FNEI button completely disappeared on me. I don't know how to bring it back. Ctrl+E does not work and I cannot even find any settings in the Controls->Mods for this mod.
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Jackalope_Gaming
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Re: Bugs & FAQ

Post by Jackalope_Gaming »

If you really want something that can look up all recipes, use "What is it really used for?" instead of FNEI.

https://mods.factorio.com/mods/Coppermi ... y-used-for
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taikodragon
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Re: Bugs & FAQ

Post by taikodragon »

I'm getting an error when using the PetroChem mod.

Failed to load mods: Error in assignID, item with name 'solid-lime' does not exist.

Source: filter-lime (recipe).

Mods to be disabled:
- angelspetrochem.
mrbaggins
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Re: Bugs & FAQ

Post by mrbaggins »

Simple one. Advanced desert tree cultivation (from tech Desert Tree Abroretum 3) doesn't actually give any benefit to the output. It takes more ingredients and gives exactly same output as level 1.

I'm assuming it's supposed to be like the swamp one and output 4 of the bio-stuff, not 2.
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Re: Bugs & FAQ

Post by Gazer75 »

So... why are air filters polluting more than flare stacks? :)
Xankiegror
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Re: Bugs & FAQ

Post by Xankiegror »

Greetings, Im starting with Angelsmods
Only Refining and Petrochem, for now, but Petrochem throw an error

Code: Select all

Failed to load mods: Error in assignID, item with name 'solid-lime' does not exist.
Source: filter-lime (recipe).
The dependency from Refining mod, is present so, and dont know what else could be the problem.
Also have a lot of Bob mods, but the error is still present with all the other mods deactivated.
dvalitov
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Re: Bugs & FAQ

Post by dvalitov »

How can i make this icon bigger? It is smaller than others, but building is huge.
image
Sorry if my english is poor.
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Re: Bugs & FAQ

Post by mrvn »

dvalitov wrote:How can i make this icon bigger? It is smaller than others, but building is huge.
image
Looks the same size as the others.

But look at warehouses. They have an option for icon scaling.
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Plates Stacking

Post by nikitos00772 »

The iron plates from the game doesn't stack with angels
https://ibb.co/duo74T
https://ibb.co/hcokr8
The same as the other plates
https://ibb.co/fooRW8
...Playing with Bob's and Yuoki's
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TornBreeze
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Re: Bugs & FAQ

Post by TornBreeze »

Xankiegror wrote:Greetings, Im starting with Angelsmods
Only Refining and Petrochem, for now, but Petrochem throw an error

Code: Select all

Failed to load mods: Error in assignID, item with name 'solid-lime' does not exist.
Source: filter-lime (recipe).
The dependency from Refining mod, is present so, and dont know what else could be the problem.
Also have a lot of Bob mods, but the error is still present with all the other mods deactivated.
taikodragon wrote:I'm getting an error when using the PetroChem mod.

Failed to load mods: Error in assignID, item with name 'solid-lime' does not exist.

Source: filter-lime (recipe).

Mods to be disabled:
- angelspetrochem.
I have the same probleme..
"Ein häufiger Fehler, den Leute
machen, wenn sie etwas völlig
Idiotensicheres erfinden wollen,
ist den Einfallsreichtum von
Vollidioten zu unterschätzen."
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