Bugs & FAQ
Moderator: Arch666Angel
Re: Bugs & FAQ
Just a heads-up. The recipe for hydrogen-chloride-separation doesn't become available when updating to 0.4.2
I think it's because there is no name assigned to it in locale/en/petrochem.cfg . Adding a name for the recipe here enabled the recipe just fine. Personal recommendation is that you choose something vulgar or rude as the recipe name for added enjoyment.
I think it's because there is no name assigned to it in locale/en/petrochem.cfg . Adding a name for the recipe here enabled the recipe just fine. Personal recommendation is that you choose something vulgar or rude as the recipe name for added enjoyment.
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Re: Bugs & FAQ
getting the following error when booting factorio:
Failed to load mod "anglespetrochem 0.4.2"
angelspetrochem/data-updates.lua:1:
angelspetrochem/prototypes/petrochem-generate.lua:9:
attemt to call field 'make_converter' (a nil value)
What shall I do?
Failed to load mod "anglespetrochem 0.4.2"
angelspetrochem/data-updates.lua:1:
angelspetrochem/prototypes/petrochem-generate.lua:9:
attemt to call field 'make_converter' (a nil value)
What shall I do?
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Re: Bugs & FAQ
Missing the latest Refining?jocrafter2012 wrote:getting the following error when booting factorio:
Failed to load mod "anglespetrochem 0.4.2"
angelspetrochem/data-updates.lua:1:
angelspetrochem/prototypes/petrochem-generate.lua:9:
attemt to call field 'make_converter' (a nil value)
What shall I do?
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: Bugs & FAQ
Should not
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Re: Bugs & FAQ
Obviously not, since it would find the function then. Are you using the arumba pack or something similar? Could you paste your mod list?jocrafter2012 wrote:Should not
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"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: Bugs & FAQ
The files in my mod folder
edit*: ups forgot APCP but just think it to be there
edit*2: but still accures when added
edit*: ups forgot APCP but just think it to be there
edit*2: but still accures when added
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Re: Bugs & FAQ
The recipe for separation of hydrogen chloride gas doesn't appear to have a name, but it still exists.
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Re: Bugs & FAQ
The problem is probably the arumba-fast-pack. Try removing that and then starting up, the pack has mods in there that you have downloaded individually, which produces conflicts.jocrafter2012 wrote:The files in my mod folder
edit*: ups forgot APCP but just think it to be there
edit*2: but still accures when added
Angels Mods
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III. Bugs & FAQ
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II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: Bugs & FAQ
Thanks for the hint, will include a fix for the next updateeloquentJane wrote:The recipe for separation of hydrogen chloride gas doesn't appear to have a name, but it still exists.
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II. Development and Discussion
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"should be fixed"
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Re: Bugs & FAQ
Ok will try it soon
edit* Works fine thank you verry much
edit* Works fine thank you verry much
Re: Bugs & FAQ
maybe correct 8 copper for Stiratire Chunks Sorting (Stirate chunks) ?
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Re: Bugs & FAQ
The recipes are changed by the bobangelthon mod, you have to contact the author of that mod, that's not my modmagals wrote:maybe correct 8 copper for Stiratire Chunks Sorting (Stirate chunks) ?
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
U can play with marathon automated, very nice continuation of ideas from regular marathon modmagals wrote:maybe correct 8 copper for Stiratire Chunks Sorting (Stirate chunks) ?
Nickname on ModPortal - Naron79
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Re: Bugs & FAQ
Does the clarifier work on any fluid, or does it have limitations? It would be helpful to know which fluids I can void and which ones (if any) I can't.
Re: Bugs & FAQ
you can always use flare to burn chemicals.eloquentJane wrote:Does the clarifier work on any fluid, or does it have limitations? It would be helpful to know which fluids I can void and which ones (if any) I can't.
i use clarifiers only for water based fluids, but everything that goes from petrochem i burn in flares. flares use less space anyways.
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Re: Bugs & FAQ
everything water -> clarifier
everything chemical -> flare stack
Everything that has a barrel recipe also has a void recipe.
everything chemical -> flare stack
Everything that has a barrel recipe also has a void recipe.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
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II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: Bugs & FAQ
That's convenient to know.Arch666Angel wrote:everything water -> clarifier
everything chemical -> flare stack
Everything that has a barrel recipe also has a void recipe.
Actually I do have another question on the same topic. What's the deletion speed for flare stacks and clarifiers? If I'm trying to void a lot of fluid at once, what flow rate will mandate a second clarifier/flare?
Re: Bugs & FAQ
Hello,
Just a heads up, I'm noticing a technology at the end of the bioprocessing chain without a proper name or any kind of recipe after the update.
Just a heads up, I'm noticing a technology at the end of the bioprocessing chain without a proper name or any kind of recipe after the update.
Unknown key:"technology-name.big-alien-artifacts" (unavailable)
Re: Bugs & FAQ
Did you end up writting it? I'm still waiting for being able to ramp up my plastic and battery production.Arch666Angel wrote:The productivity trigger only works for the refining recipes at the moment, I have to write up a function to add productivity for the petrochem recipes and dont think it really hurts there, because you have to deal with so much stuff aside from the main product you want.
Re: Bugs & FAQ
If you're using the add-loader mod, the loaders in the regular logistics section have only 1 filter while the loader in the Angels Logistics section has 5 despite having the same resource cost. Is this intentional?
Also, the angels loaders are missing their locale strings.
Also, the angels loaders are missing their locale strings.