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[Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true

Posted: Tue Jul 02, 2019 10:58 pm
by plepper1
I was in a multiplayer game Forbidden Planet on a server with an underground/aboveground exploration theme.

A player kept disconnecting and reconnecting and while the server was saving for a reconnect, the game crashed.

The save is from after I reconnected.

Re: [Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true

Posted: Tue Jul 23, 2019 2:05 pm
by Oxyd
Did this happen once or did it happen multiple times? Is there any way it could be reproduced?