[Oxyd] [0.17.53] Crash: BlueprintLibrary::updateTransferQueue: blueprintRecord was not true
Posted: Tue Jul 02, 2019 10:58 pm
I was in a multiplayer game Forbidden Planet on a server with an underground/aboveground exploration theme.
A player kept disconnecting and reconnecting and while the server was saving for a reconnect, the game crashed.
The save is from after I reconnected.
A player kept disconnecting and reconnecting and while the server was saving for a reconnect, the game crashed.
The save is from after I reconnected.