[Oxyd] [0.17.4] Rotating entities behind Tech GUI

This subforum contains all the issues which we already resolved.
Post Reply
Zanostra
Long Handed Inserter
Long Handed Inserter
Posts: 82
Joined: Mon Apr 03, 2017 8:03 pm
Contact:

[Oxyd] [0.17.4] Rotating entities behind Tech GUI

Post by Zanostra »

if the cursor has something selected when you go to the tech tree by pressing ' T '
codewise that object is still selected, and when pressing ' R ' it will rotate if it is possible.
if it isn't possible ( because of fluid mixing for instance ) you get the error sound and floating text as soon as you leave the tech tree.
rotate1.png
rotate1.png (1.31 MiB) Viewed 2056 times
rotate2.png
rotate2.png (339.72 KiB) Viewed 2056 times
rotate3.png
rotate3.png (768.2 KiB) Viewed 2056 times

Loewchen
Global Moderator
Global Moderator
Posts: 8308
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.17.4] rotate stuff when in tech tree

Post by Loewchen »

Can reproduce.

Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [Oxyd] [0.17.4] Rotating entities behind Tech GUI

Post by Oxyd »

Thanks, fixed in 0.17.26.

Post Reply

Return to “Resolved Problems and Bugs”