[togos] [for 0.17] [0.16.4] "Enemy Bases" settings effect no changes

This subforum contains all the issues which we already resolved.
Post Reply
User avatar
5thHorseman
Smart Inserter
Smart Inserter
Posts: 1193
Joined: Fri Jun 10, 2016 11:21 pm
Contact:

[togos] [for 0.17] [0.16.4] "Enemy Bases" settings effect no changes

Post by 5thHorseman »

When creating a new world, there are 3 options for "Enemy Bases." Frequency, Size, and Richness.

"Frequency" does affect the frequency of bases. Also, those bases are smaller if more frequent, and larger if less frequent.
"Size" does not affect the size of the bases, seemingly at all.
"Richness" does not affect the size of the bases, seemingly at all. - EDIT: This part is by design. "Richness" affects how dangerous the biters are, not the density of spawners within a base.

Below are 2 images, one from "Very Big" and one from "Very Small" bases. I have not labeled them. They are exactly alike. Changing the richness settings would generate the same map.

Image
Image
Last edited by 5thHorseman on Fri Dec 22, 2017 3:41 am, edited 1 time in total.

sicklag
Long Handed Inserter
Long Handed Inserter
Posts: 94
Joined: Sun Jul 23, 2017 8:57 pm

Re: [16.4] "Enemy Bases" settings effect no changes

Post by sicklag »

.
Last edited by sicklag on Wed Jan 10, 2018 8:01 pm, edited 1 time in total.

Xuerian
Inserter
Inserter
Posts: 34
Joined: Mon Nov 07, 2016 7:10 am
Contact:

Re: [16.4] "Enemy Bases" settings effect no changes

Post by Xuerian »

Noticed this too.

Deathworld feels a lot less death-y for those of us who enjoy a good biting.

cybernoise
Burner Inserter
Burner Inserter
Posts: 7
Joined: Wed Dec 20, 2017 3:21 am
Contact:

Re: [16.4] "Enemy Bases" settings effect no changes

Post by cybernoise »

did u check the box above the biter settings ?

"Enemy Expansion" this must be checked to ensure that enemys spread during the game.

User avatar
5thHorseman
Smart Inserter
Smart Inserter
Posts: 1193
Joined: Fri Jun 10, 2016 11:21 pm
Contact:

Re: [16.4] "Enemy Bases" settings effect no changes

Post by 5thHorseman »

cybernoise wrote:did u check the box above the biter settings ?

"Enemy Expansion" this must be checked to ensure that enemys spread during the game.
This has nothing to do with expansion. It has to do with initial placement.

Fushigidane
Inserter
Inserter
Posts: 20
Joined: Sun Jul 03, 2016 8:07 pm
Contact:

Re: [16.4] "Enemy Bases" settings effect no changes

Post by Fushigidane »

It seems to me that the size setting only affects the starting area, at least for resources and biters.

Edit: Ok there is actually a difference but it's very small. Difference between "very big" and "very small":
Image

rorror
Fast Inserter
Fast Inserter
Posts: 241
Joined: Fri Nov 21, 2014 9:02 pm
Contact:

Re: [16.4] "Enemy Bases" settings effect no changes

Post by rorror »

This is also related: viewtopic.php?f=23&t=55113

Serenity
Smart Inserter
Smart Inserter
Posts: 1000
Joined: Fri Apr 15, 2016 6:16 am
Contact:

Re: [16.4] "Enemy Bases" settings effect no changes

Post by Serenity »

Is richness even supposed to do anything with artifacts having been removed?

Rseding91
Factorio Staff
Factorio Staff
Posts: 13174
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [16.4] "Enemy Bases" settings effect no changes

Post by Rseding91 »

Serenity wrote:Is richness even supposed to do anything with artifacts having been removed?
It changes how quickly bigger biters start to spawn.
If you want to get ahold of me I'm almost always on Discord.

roman566
Fast Inserter
Fast Inserter
Posts: 136
Joined: Sat May 24, 2014 10:53 pm
Contact:

Re: [16.4] "Enemy Bases" settings effect no changes

Post by roman566 »

This is 0.15:
Image
And this is 0.16:
Image

The zoom level is the same. As you can see, in 0.16 there is hardly anything to fight. That kind of base density can be steamrolled with fully equipped PA MKII. Turret crawl, nukes or new artillery turrets are unnecessary overkills. Which is a huge shame, we were given this new and shiny toy to play with and there is hardly anything to use this artillery gun against :(

Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: [16.4] "Enemy Bases" settings effect no changes

Post by Jap2.0 »

roman566 wrote:This is 0.15:
Image
And this is 0.16:
Image

The zoom level is the same. As you can see, in 0.16 there is hardly anything to fight. That kind of base density can be steamrolled with fully equipped PA MKII. Turret crawl, nukes or new artillery turrets are unnecessary overkills. Which is a huge shame, we were given this new and shiny toy to play with and there is hardly anything to use this artillery gun against :(
Biters naturally expand and enlarge their bases, so they will be more dense later.
There are 10 types of people: those who get this joke and those who don't.

User avatar
wheybags
Former Staff
Former Staff
Posts: 328
Joined: Fri Jun 02, 2017 1:50 pm
Contact:

Re: [0.16.4] "Enemy Bases" settings effect no changes

Post by wheybags »

Just tried, screenshot attached is Normal on the right, Very High on the left, so it seems to be working as intended.
Attachments
Screenshot from 2018-01-31 15-46-54.png
Screenshot from 2018-01-31 15-46-54.png (883.22 KiB) Viewed 9790 times

Bilka
Factorio Staff
Factorio Staff
Posts: 3123
Joined: Sat Aug 13, 2016 9:20 am
Contact:

Re: [wheybags][0.16.4] "Enemy Bases" settings effect no changes

Post by Bilka »

When I use the same seed, and very small, I get the same image as you have on the right, presumably made with big/very big. Same image when I use big/very big. So I cant reproduce that this is fixed in 0.16.20. Same goes for doing this in 0.16.21.

Not fixed.
Attachments
0.16.21, vey small size
0.16.21, vey small size
factorio-run_2018-01-31_16-45-20.png (701.23 KiB) Viewed 9783 times
0.16.20, very small size
0.16.20, very small size
factorio_2018-01-31_16-33-14.png (693.09 KiB) Viewed 9783 times
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

User avatar
wheybags
Former Staff
Former Staff
Posts: 328
Joined: Fri Jun 02, 2017 1:50 pm
Contact:

Re: [wheybags][0.16.4] "Enemy Bases" settings effect no changes

Post by wheybags »

Oh, whoops, I misread and was checking the frequency setting and not size. Not fixed indeed

TOGoS
Former Staff
Former Staff
Posts: 93
Joined: Fri Jun 24, 2016 2:29 pm
Contact:

Re: [0.16.4] "Enemy Bases" settings effect no changes

Post by TOGoS »

'Frequency' is confusingly worded, but if higher frequency is making smaller, more frequent bases, then it's working as intended.

Size not having an effect and death world not being deathy are bugs.

Supercheese
Filter Inserter
Filter Inserter
Posts: 841
Joined: Mon Sep 14, 2015 7:40 am
Contact:

Re: [0.16.4] "Enemy Bases" settings effect no changes

Post by Supercheese »

TOGoS wrote:Size not having an effect and death world not being deathy are bugs.
So not having enough bugs is a bug? The bugs are bugged?! :D

User avatar
Durabys
Fast Inserter
Fast Inserter
Posts: 233
Joined: Mon Apr 18, 2016 3:30 pm
Contact:

Re: [0.16.4] "Enemy Bases" settings effect no changes

Post by Durabys »

TOGoS wrote:'Frequency' is confusingly worded, but if higher frequency is making smaller, more frequent bases, then it's working as intended.

Size not having an effect and death world not being deathy are bugs.
You know how 0.15 and 0.16 added Basic, Resource, Terrain and Advanced Settings? Perhaps you should also add Enemy Settings as another tab to make it all less confusing as it is now (biter settings being part of terrain settings).

hanli427
Inserter
Inserter
Posts: 22
Joined: Wed Apr 26, 2017 4:55 pm
Contact:

Re: [16.4] "Enemy Bases" settings effect no changes

Post by hanli427 »

Rseding91 wrote:
Serenity wrote:Is richness even supposed to do anything with artifacts having been removed?
It changes how quickly bigger biters start to spawn.
Isn't that what the evolutions settings under the advanced tab does? Or do you mean the amount of pollution absorbed by the spawners before a biter appears, and time between spawns while attacking the bases? I always assumed the richness setting did nothing and ignored it.

Engimage
Smart Inserter
Smart Inserter
Posts: 1067
Joined: Wed Jun 29, 2016 10:02 am
Contact:

Re: [togos][0.16.4] "Enemy Bases" settings effect no changes

Post by Engimage »

Actually what a person expects out of frequency/size?
Frequency should have no effect on size and vice versa. Obviously frequency is how often bases are spawned and size is the number of spawners per base. Richness should effect number of worms/biters per base or whatever.

There should not be any unclear cross-effects between the three!

Post Reply

Return to “Resolved Problems and Bugs”