Blueprint fast-replace don't add wires if source entity differs.

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stretch611
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Blueprint fast-replace don't add wires if source entity differs.

Post by stretch611 »

Its great now that assemblers and similar items retain their settings when building entities over ghosts in early game before bots are available.

The fact that it retains the settings even when using a different assembler is great too.

However, I noticed that when using a chest connected to a circuit network the wires and connection are made when placed if you use the same entity. However, if you replace a passive provider chest with an iron or steel chest, the circuit network is lost.

Not sure if that is a bug or not, but I would hope that the wire/circuit network is added with any type of chest, not just the specific chest in the blueprint.

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