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[Hrusa] [2.0.15] Landing on a planet without a cargo bay in multiplayer, second player landed on first
Posted: Sun Nov 10, 2024 5:51 pm
by JoseJX
I'm not sure if this is intended, but it was pretty funny!
My friend and I were playing and managed to get to another planet for the first time. I went down first, and he followed. The second capsule landed right on me as I landed and delivered a ton of damage. Perhaps a more random placement, like with the cargo pods before the pad would be better? Or perhaps I just ended up as a loser in the RNG that places the pods?
If this is intended, a landing pattern or something could help to indicate to move out of the way if possible.
Thank you!
Re: [2.0.15] Landing on a planet without a cargo bay in multiplayer, second player landed on first
Posted: Sun Nov 10, 2024 6:16 pm
by Genhis
Thanks for the report, this is not a bug. Cargo pods occupied by players will try to land as close to [0, 0] as possible because of
117408.
Re: [2.0.15] Landing on a planet without a cargo bay in multiplayer, second player landed on first
Posted: Mon Nov 11, 2024 4:11 pm
by JoseJX
Thanks for taking a look and it makes a lot of sense that it's intended. We'll try to remember for the next one!
Re: [2.0.15] Landing on a planet without a cargo bay in multiplayer, second player landed on first
Posted: Wed Dec 11, 2024 2:48 pm
by Chi
So, I was about report a very similar issue and saw this thread.
IMO this should be treated as a bug.
When two players select "drop to planet" during a spaceship trip, they will both descend to the planet at the same time and will land on exactly the same spot, killing one of them instantly. I understand getting killed by having a cargo pod dropping on your head while you are already on the planet - this is no different from getting killed by a train. But when dropped at the exact same time, this behaviour is unfair and feels very janky.
When a pod is launched, it should not select a tile which is already chosen by another pod as its landing spot. This would mean keeping track of not only free/occupied tiles, but also tiles which are selected as landing spots. If [0,0] is another pod's landing spot, just select the closest free tile available.
At the very very least, pods launched at the same time/in the same frame should not land in the same tile.
Re: [2.0.15] Landing on a planet without a cargo bay in multiplayer, second player landed on first
Posted: Thu Dec 12, 2024 11:44 am
by Sdczv54
When two players select "drop to planet" during a spaceship trip, they will both descend to the planet at the same time and will land on exactly the same spot, killing one of them instantly. I understand getting killed by having a cargo pod dropping on your head while you are already on the planet - this is no different from getting killed by a train. But when dropped at the exact same time, this behaviour is unfair and feels very janky.