[Kovarex] [2.0.14] Blueprint parameter is not replaced in req. chest if two recipe's ingredients are identical
Posted: Sun Nov 03, 2024 8:46 pm
I have a blueprint which is a set of 2 assemblers that share a blue chest in the middle (since shipping off-world is expensive), and is used as part of a bot-mall off-world.
This is the BP String:
Input is asking for Top and Bottom Assembler crafted item.
It (among others) sets the requestor chest for both item's ingredients.
When choosing two different items which have identical ingredients (Medium/Big electric pole), the second set of ingredients are not added (well, it basically should be merged with the first one's value since they are the same item), but are kept with the placeholders:
(update) This was the original set of placeholders for reference:
I am not sure it is considered a "real" bug, but my expectation from this level of parametrization of an automation game is that it should be handled by merging both requests into one single by adding up the numbers of both the ingredient values.
This is the BP String:
Input is asking for Top and Bottom Assembler crafted item.
It (among others) sets the requestor chest for both item's ingredients.
When choosing two different items which have identical ingredients (Medium/Big electric pole), the second set of ingredients are not added (well, it basically should be merged with the first one's value since they are the same item), but are kept with the placeholders:
(update) This was the original set of placeholders for reference:
I am not sure it is considered a "real" bug, but my expectation from this level of parametrization of an automation game is that it should be handled by merging both requests into one single by adding up the numbers of both the ingredient values.