ks13 wrote: ↑Sat Jul 03, 2021 12:39 pm
Sorry i misunderstood what you said. I was thinking in the remote access context.
Which is the whole problem. I would prefer being able to turn them off trough a power switch, and instantly, unlike the decider and the arithmetic combinators. These 2 should be able to be turned off instantly...
You could use a 2 headed train on an isolated straight piece of track with 2 station, ON and OFF. and order the train remotely to move. but it's quite bulky i admit
.
If you want a "personnal transport" i think the easiest way is to have a train that you use like most people use their car, the car takes you from A to B, then back to A , then to C then to D, and you and the car/train are always relatively close to each other. Just have some large straight piece of rails here and there to park, maybe one with some auto loading capacity near the main base.
The equivalent of a "taxi service" i see however would require many areas like depot where you could park 2 trains. All those would be filled with only 1 train and you place a big icon on the map to locate them.
Whenever you need a taxi, you order a train from such area next to you with temporary stop. ( or you go to such station).
Then you order the destination to another of such depot using a temporary stop just before the actual station so that the train is forced to go to it afterward in a one way path.( and you could use a temporary stop to drop you somewhere else on the way before leaving the train join the depot by itself).
Then you make it so that any station that has 2 train, send the first one to the station that has 0 train
. ( or you could try more difficult and make the station that has 1 incoming train send its own train to the station that has 0 parked train ).
The way i would try would be with 2 train stop A and B, next to each other in every "taxi depot". Train would leave A to go to B only when "cargo = 27sateliite", ( which would in practice require a manual intervention : that's how you call a train, you force him to bypass an impossible condition by asking him manually to go to the next step on schedule).
Then when it's at B it means it already have a "forced" schedule by human that will bring him just behind another train in a station that would have the same design.
When this train parks behind the first one ( near the destination's depot) , it should emit "27 satelites" to the train already parked there in A, so that this first train goes from A to B, and in order to force such train to go to the station you've left earlier and replace the train like a train-swap it requires ALL station "B" to be always be enabled, and ALL station "A" to be always be disabled, unless there is no train at all parked in the depot.
Which would occur at this precise moment, when 2 trains are present, the first one leaves, at this moment, you should just temporarily activate the A station, so that the 2nd train fulfill its condition, and then close it immediatly before the train that just left tries to loop back. It would then be forced to go to the other "A" open, the one that is from where you came with the taxi.
You would also need to limit the number of incoming train to station to 1, i think.
I think that could work considering the tools the game offers, that also would'nt require you to wire the whole map with red or green wire. but maybe i'm overlooking some stuff in what i described. Like if you come from a far away place and you immediatly wants to order another taxi to somewhere just next to where you are now, i'm not able to forsee if one train could or not steal the spot of another one, and if it wouldn't mess it all up, those are just thoughts