Early game auto-crafting "station"?
Posted: Wed Apr 15, 2015 10:12 am
I like to set up, early on the "Iron/Copper" route, a craft-to-grab "station" of Assembler Machines that makes stuff I frequently need. I mean for myself.
But I'm not sure exactly what it should contain.
1. Yellow Transport Belts. I like to have multiple Chests of these, 2x50 or 3x50 per Chest, then I can just grab as many as needed.
2. Fast Inserters. One or two Chests of 1x50 each, then I can grab a full Chest or a half Chest, as needed.
2b. Long Inserters, just one Chest of 1x50 of these.
3. Iron Chests (these are super fast to make manually, so not really needed, but it's the principle of the thing).
4 and 4b. Pipe and Underground Pipe. I like to have 3 Chests each of 1x50 Pipe and 1 Chest of 1xUnderPipe, but as I've come to learn that Pipes are massively needed to craft Refinery and Chemical Plant, I might scale that up to 3 Chests of 3x50 Pipe each.
5. 1x50 Assembly Machine 2. That's very expensive to craft so many, but means I can go there whenever I need 25 and craft half of what's in the Chest. The Ideal would be to limit it to craft no more than 10 or 15 at a time, using some kind of Wire/Smart Inserver scheme, but I haven't tried that in-game yet, and I'm also not sure if that's feasible to do early game, the whole limiting thing. Also, just crafting 50 right away isn't the end of the world. It just means they'll be there to grab when needed.
But beyond these six (or eight, depending on how you count 'em), are there any other items I should have auto-crafted in such a "station"?
I'm thinking AP Ammo and Medium Power Pole, but the problem is those require Steel, and Steel early game isn't plentiful. So it's somewhat outside of the scope of this concept. Same with Steel Furnaces as they require not just Steel but also Brick. Brick is very makeable early game, but including it as a matter of routine in the "main producion line"... not so much. So I mainly want to confine this to items that are needed frequenty (go to grab-and-re-stock) and made only from Iron and Copper. And even then Assembly Machine 2 and Iron Chest stick out, Iron Chest being superfast to make and Assembly Machine not being needed in very large quantities.
Ideally, there should be some way to slow the crafting of the above down, since it's just a "personal buffer" you go to grab stuff from when needed. So maybe use Assembler Machine 1 when at all possible, to deliberately slow the process down, so as to not drain (especially) Iron too rapidly?
My main question, though, is what to include. Have I overlooked anything? I mean, it'd be nice to have Splitters and Underground Belts too, but in my experience, those aren't needed in massive quantities, and can be hand-crafted on an ad hoc basis, especially if you have a plentiful supply of yellow Belts, which the above setup ensures.
But I'm not sure exactly what it should contain.
1. Yellow Transport Belts. I like to have multiple Chests of these, 2x50 or 3x50 per Chest, then I can just grab as many as needed.
2. Fast Inserters. One or two Chests of 1x50 each, then I can grab a full Chest or a half Chest, as needed.
2b. Long Inserters, just one Chest of 1x50 of these.
3. Iron Chests (these are super fast to make manually, so not really needed, but it's the principle of the thing).
4 and 4b. Pipe and Underground Pipe. I like to have 3 Chests each of 1x50 Pipe and 1 Chest of 1xUnderPipe, but as I've come to learn that Pipes are massively needed to craft Refinery and Chemical Plant, I might scale that up to 3 Chests of 3x50 Pipe each.
5. 1x50 Assembly Machine 2. That's very expensive to craft so many, but means I can go there whenever I need 25 and craft half of what's in the Chest. The Ideal would be to limit it to craft no more than 10 or 15 at a time, using some kind of Wire/Smart Inserver scheme, but I haven't tried that in-game yet, and I'm also not sure if that's feasible to do early game, the whole limiting thing. Also, just crafting 50 right away isn't the end of the world. It just means they'll be there to grab when needed.
But beyond these six (or eight, depending on how you count 'em), are there any other items I should have auto-crafted in such a "station"?
I'm thinking AP Ammo and Medium Power Pole, but the problem is those require Steel, and Steel early game isn't plentiful. So it's somewhat outside of the scope of this concept. Same with Steel Furnaces as they require not just Steel but also Brick. Brick is very makeable early game, but including it as a matter of routine in the "main producion line"... not so much. So I mainly want to confine this to items that are needed frequenty (go to grab-and-re-stock) and made only from Iron and Copper. And even then Assembly Machine 2 and Iron Chest stick out, Iron Chest being superfast to make and Assembly Machine not being needed in very large quantities.
Ideally, there should be some way to slow the crafting of the above down, since it's just a "personal buffer" you go to grab stuff from when needed. So maybe use Assembler Machine 1 when at all possible, to deliberately slow the process down, so as to not drain (especially) Iron too rapidly?
My main question, though, is what to include. Have I overlooked anything? I mean, it'd be nice to have Splitters and Underground Belts too, but in my experience, those aren't needed in massive quantities, and can be hand-crafted on an ad hoc basis, especially if you have a plentiful supply of yellow Belts, which the above setup ensures.