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Thank you.
Posted: Sun Mar 28, 2021 12:47 am
by samy01
2 Weeks ago i posted some train questions.
The first map ever that i played i didn't know how to make a single track cross another single track.
Now on my second map i can do things like this :
It's by no means anything special but still a humble start.
Re: Thank you.
Posted: Sun Mar 28, 2021 12:53 am
by NotRexButCaesar
I see exactly one place where trains might get stuck, at least temporarily:
Re: Thank you.
Posted: Sun Mar 28, 2021 1:25 am
by mergele
No, that is fine. There is no deadlock potential there unless the entire track over it#s entire length is filled up.
Re: Thank you.
Posted: Sun Mar 28, 2021 1:36 am
by NotRexButCaesar
mergele wrote: ↑Sun Mar 28, 2021 1:25 am
No, that is fine. There is no deadlock potential there unless the entire track over it#s entire length is filled up.
Why are you so sure that won’t happen?
Re: Thank you.
Posted: Sun Mar 28, 2021 1:38 pm
by mergele
Because if your railnetwork is so clogged up that every single waiting area is full you have a whole other problem way earlier anyways. it can happen, but at that point I'd actually call it a useful reminder to upgrade you rails because they are stifeling the factory.
Re: Thank you.
Posted: Mon Mar 29, 2021 5:52 am
by JimBarracus
I would replace this messy intersection with a roundabout.
Re: Thank you.
Posted: Mon Mar 29, 2021 6:38 am
by ickputzdirwech
While it isn’t optimal, I don’t see anything wrong with it. The signal pointed out earlier is totally fine imo. The worst that can happen at that signal is a train blocking the split before it. Trains blocking splits is in cases like this no problem at all. As long as you haven’t got significantly more train traffic you can stick with what you got now.