1.1.2 How to disable border stripes?
1.1.2 How to disable border stripes?
Actually, there are stripes at the sceen border, that prevents player from reading the chat, is it possible to disable them?
- Attachments
-
- stripes.png (450.7 KiB) Viewed 4241 times
Re: 1.1.2 How to disable border stripes?
No and they are intended - but also stupid imho.
Looks like a screen from the Pip boy
Looks like a screen from the Pip boy
Re: 1.1.2 How to disable border stripes?
These stripes are only present when in map view.
In regular view, you can see chat better.
To see chat the best, you can just open the console and chat history will gain additional semi-transparent background.
In regular view, you can see chat better.
To see chat the best, you can just open the console and chat history will gain additional semi-transparent background.
Re: 1.1.2 How to disable border stripes?
I really hope they remove these stripes, there are really better sollution than stripes. If there really has to be some kind of fade out, use a mask, but not stripes please.
- eradicator
- Smart Inserter
- Posts: 5206
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: 1.1.2 How to disable border stripes?
Care to show some examples? The noise effect before was much worse.
Also as before the effect can be changed with a simple one-line mod:
Code: Select all
data.raw['utility-constants'].zoom_to_world_effect_strength = 0.1
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: 1.1.2 How to disable border stripes?
Anything, that does not rely on strong contrast effects like black/white, or in this case stripes.eradicator wrote: ↑Mon Nov 30, 2020 5:30 pmCare to show some examples? The noise effect before was much worse.
Also as before the effect can be changed with a simple one-line mod:Code: Select all
data.raw['utility-constants'].zoom_to_world_effect_strength = 0.1
Stripes are usually an issue with some kind of monitors, for this reason, if you do TV recordings, you try to avoid using striped clothes.
So, if it is really necessary to you have non switchable screen border effect, i would prefer any kind of fade-to-grey effect at border, or any other color.
- Attachments
-
- tilmask1.png (3.24 KiB) Viewed 4152 times
Re: 1.1.2 How to disable border stripes?
Thanks for your suggestion Tami, that doesn't look like a screen from the Pip Boy, though.
Re: 1.1.2 How to disable border stripes?
I actually like that vintage effect that tells me that I'm in map view, and not in real world view.
Koub - Please consider English is not my native language.
- eradicator
- Smart Inserter
- Posts: 5206
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: 1.1.2 How to disable border stripes?
Did you mean "vignette"?
But that's still ambigious as to whether you mean the stripes or the solid example posted by @OP. ;)
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: 1.1.2 How to disable border stripes?
Nope I meant vintage as in "old, but in more polite" . The effect of the stripes, like on CRT monitors, especially when the refresh rate was like "37.5 Hz interlaced", or on CRT TVs, where again the picture was always displayed interlaced (one scan for the even pixel rows, one for the odd pixel rows, and so on), which resulted in that stripey effect on occasions.eradicator wrote: ↑Mon Nov 30, 2020 8:37 pmDid you mean "vignette"?
But that's still ambigious as to whether you mean the stripes or the solid example posted by @OP.
Koub - Please consider English is not my native language.
Re: 1.1.2 How to disable border stripes?
Came back to Factorio for the first time in a year or so and this effect is absolutely awful.Koub wrote: ↑Mon Nov 30, 2020 8:54 pmNope I meant vintage as in "old, but in more polite" . The effect of the stripes, like on CRT monitors, especially when the refresh rate was like "37.5 Hz interlaced", or on CRT TVs, where again the picture was always displayed interlaced (one scan for the even pixel rows, one for the odd pixel rows, and so on), which resulted in that stripey effect on occasions.
When zoomed out in map view, any conveyors running north/south flicker incessantly. The outer 10% of the screen is an eyesore with a weird strobing effect.
Beyond that, it makes everything harder to see.
Why go to SO much effort to render the detail beautifully, then slap this ghastly mess on top? And not even give the option to disable it.
After a couple of hours, it gave me a headache.
And when you've got a huge factory that takes 30+ minutes to travel across, using the map is the only real option.
I hope to hell they give us an option to disable it.
-
- Smart Inserter
- Posts: 2767
- Joined: Tue Apr 25, 2017 2:01 pm
- Contact:
Re: 1.1.2 How to disable border stripes?
Huh. Have never had an issue with it.
But I wouldn’t be against an option for different effects or to even disable it. Or even if it was moddable, then you can use a mod to do it.
But I wouldn’t be against an option for different effects or to even disable it. Or even if it was moddable, then you can use a mod to do it.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
Re: 1.1.2 How to disable border stripes?
It is - there are already several mods that do so, either by changing the graphic used or by changing the intensity via https://wiki.factorio.com/Prototype/Uti ... t_strength . You can also simply replace the graphic/edit the value in the core files, though thats obviously less than ideal.FuryoftheStars wrote: ↑Sun Mar 13, 2022 9:06 pmOr even if it was moddable, then you can use a mod to do it.