Okay so, I'm playing a game that is running like mud, and the only way to make it playable is to lower the game speed or everyone jumps and can't move.
/c game.speed = 0.75
Except this makes all the players move slowly which is annoying. However I have discovered there is a way to compensate for the slow game.speed so all players run normally again.
/c game.player.force.character_running_speed_modifier = (1 / game.speed)-1
Though there is concern that this introduces an imbalance into the game because the biters still move slowly. Is there a way to also increase their run speed too?
I was poking around, and this value exists:
/c game.player.print (game.forces["enemy"].character_running_speed_modifier)
0
However it does not seem to have any effect on the biters...
/c game.forces["enemy"].character_running_speed_modifier = 1
Nothing seems to change.
Is there a known way to boost biter run speed at slow game.speed in a vanilla game?
Console: change running speed of all biters?
Re: Console: change running speed of all biters?
You are need the mod with this code in the data.lua file:
Code: Select all
data.raw.unit["small-biter"].movement_speed = 0.2
data.raw.unit["medium-biter"].movement_speed = 0.24
data.raw.unit["big-biter"].movement_speed = 0.23
data.raw.unit["behemoth-biter"].movement_speed = 0.3
data.raw.unit["small-spitter"].movement_speed = 0.185
data.raw.unit["medium-spitter"].movement_speed = 0.165
data.raw.unit["big-spitter"].movement_speed = 0.15
data.raw.unit["behemoth-spitter"].movement_speed = 0.15
data.raw.unit.compilatron.movement_speed = 0.2
Code: Select all
data.raw.unit["small-biter"].movement_speed = 0.2 / 2 -- twice slower than default
Re: Console: change running speed of all biters?
You can loop through all biters and increase their speed:
But that will only affect currently living biters.
Code: Select all
for k, biter in pairs(game.player.surface.find_entities_filtered{type = "unit"}) do
biter.speed = biter.speed * 2
end
Re: Console: change running speed of all biters?
Okay, so apparently there is no global runspeed adjustment available for the enemy force like there is for all players. What does it take to get something like that added to the game base code?
The other option I guess is to add a control.lua event that for every biter/spitter spawn, modifies their runspeed to be multiplied by 1/game.speed.
I don't know LUA or the game API to write that, though it would probably only be about three lines long.
The other option I guess is to add a control.lua event that for every biter/spitter spawn, modifies their runspeed to be multiplied by 1/game.speed.
I don't know LUA or the game API to write that, though it would probably only be about three lines long.