High Traffic Rail Network
Posted: Sun Mar 01, 2015 5:08 pm
After playing through the game a few times I've decided it's time to work on a massive project. This for me entails creating a mega factory automating every object that can be made in ridiculous numbers, I have included a few modpacks (Dytech, Bobs mods and Treefarm being the main ones) to go with. As such it's obvious I am going to need a huge amount of resources coming in - so I am going to build a massive rail network. I've decided the trains will be about 5 carriages long and there will be about 30-50 of them, all moving between different bases (mine/oil sites --> smelting site --> assembly site). As such I am looking for any suggestions of railroad design.
It needs to be two-way so the trains can go back and forth between mine sites and smelting, then smelting to assembly. Each train will carry a difference resource (copper, iron, tin, lead, zinc, etc.) and all of this obviously needs to be automated with the use of rail signals and (ideally) minimal train idling. Can anyone suggest a style of network that would be able to accommodate this kind of traffic - I assume that it will need to be 2-3 rails wide in most (if not all areas) and what is the best design to use as the station(s) to allow the trains to load/unload and get back onto the network with minimal delay.
I've searched youtube and have learned how the rail signals work to a certain degree however before jumping in and spending hours making this thing I thought I'd ask for any input first
Any help would be much appreciated, cheers!
It needs to be two-way so the trains can go back and forth between mine sites and smelting, then smelting to assembly. Each train will carry a difference resource (copper, iron, tin, lead, zinc, etc.) and all of this obviously needs to be automated with the use of rail signals and (ideally) minimal train idling. Can anyone suggest a style of network that would be able to accommodate this kind of traffic - I assume that it will need to be 2-3 rails wide in most (if not all areas) and what is the best design to use as the station(s) to allow the trains to load/unload and get back onto the network with minimal delay.
I've searched youtube and have learned how the rail signals work to a certain degree however before jumping in and spending hours making this thing I thought I'd ask for any input first
Any help would be much appreciated, cheers!