I need iron
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I need iron
I already used the original iron mine, so i went to more distand one, set up train, but still there is never enough iron, I need it mostly for research vials, green bottles....what to do? the train does not empty iron fast enough
Re: I need iron
This is normal.
Things you can do:
Things you can do:
- Set up more mines
- Run more trains
- Make sure you're using stack inserters to empty out the iron ore train cars faster
Re: I need iron
Here's a thread where someone in a similar situation to yours asked the same question and got some great responses!
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Re: I need iron
I want to make 2 trains for one track...but what if they collide? can that happen? SO one should be loading while the other unloading...??
because the problem is I loose time while one is loading and there is no iron for a while, how do you guys solve it?
because the problem is I loose time while one is loading and there is no iron for a while, how do you guys solve it?
Re: I need iron
Running 2 trains is an option, you'll want a 2 way track system for that though.
I usually tap 2 different iron mines instead of 1 with 2 trains usually. that is personal preference though.
And in case you don't know a wagon can be loaded/unloaded by multiple inserters.
I usually tap 2 different iron mines instead of 1 with 2 trains usually. that is personal preference though.
And in case you don't know a wagon can be loaded/unloaded by multiple inserters.
Re: I need iron
4 cargo wagons bringing in iron from one or two mines is really plenty to supply iron for a larger base. Even when you are repeatedly launching rockets. You can unload 4 wagons to 8 belts by using two belts per side per wagon
The campaign actually teaches you that by giving you some destroyed outposts to restore
And do you really need to open yet another thread? You will get help here, but you already have another thread going about your train and iron issues
By loading and unloading into chests. You go belt <-> chest <-> cargo wagon with 4 or 6 inserters per side (4 stack inserters are enough. For fast ones you may want to use 6). That way there is also material around when the train is awaybecause the problem is I loose time while one is loading and there is no iron for a while, how do you guys solve it?
The campaign actually teaches you that by giving you some destroyed outposts to restore
And do you really need to open yet another thread? You will get help here, but you already have another thread going about your train and iron issues
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Re: I need iron
ok, i will continue on this one
yes i use chests....but i did not figure it out to use tracks on both side of train
seems like enemies are getting closer and closer, i go out with a car and destroy many bases, but i am right that enemy keep on grosing any make new bases*
yes i use chests....but i did not figure it out to use tracks on both side of train
seems like enemies are getting closer and closer, i go out with a car and destroy many bases, but i am right that enemy keep on grosing any make new bases*
Re: I need iron
You have several options here, such as:factoriobiker wrote: ↑Thu Aug 20, 2020 11:18 amI want to make 2 trains for one track...but what if they collide? can that happen? SO one should be loading while the other unloading...??
because the problem is I loose time while one is loading and there is no iron for a while, how do you guys solve it?
- Have a full double-tracked circuit along with a few lights so the trains don't crash.
- Have a single-tracked bidirectional line with a bypass along the way, with signaling so the trains pass each other in the bypass section.
- Have a single-tracked line with a loop at each end, with signaling so only one train enters the single-tracked section at a time.
And as others have noted, the further from the starting point you go, the more ore there is, so if you're willing to travel deep into biter territory, you can find huge, deep ore patches.
Re: I need iron
Then why are you having problems with iron when trains are away?
This how you do loading:
Unloading goes the other way around:
Mining is fairly slow, so one train per mine is usually enough unless you have truly gigantic patches maybe. Then you can have a small stacker at the unloading station to allow multiple trains to use it. Just an area where trains can wait if the station is in use. Those can be parallel waiting tracks or linear ones where trains wait one after another.
Single vs. dual track is another issue. That's about running multiple trains. There are all kinds of tutorials and explanations out there about setting up train systems and signaling.
Personally I prefer double-headed trains. But a lot of people do single headed trains. Those accelerate more quickly, but require loops. Signaling is the same though. Here is a small section:
Since I have two-headed trains I have terminus stations. Those need signals on both sides so the train can go in and out (in red). With a loop you'd continue the the station track, loop around and merge again
Then for junctions you place a chain signal (blue) before a crossing and a regular one after. Merges use regular signals
Here is a very good tutorial on it:
https://www.youtube.com/watch?v=3ZiL7_vfJtQ
It's old so the graphics are outdated, but the principles haven't changed. Also shows you how you could use a single track and have bypasses. Stackers are shown too
This how you do loading:
Loading
Coincidentally there are 8 iron lines here. Often it's less. Then I may use a 5-8 balancer for example. Or only load 4 belts into one side. The chests don't need to be full by the way. They hold a lot so you can limit them to one rowUnloading goes the other way around:
Unoading
I use stack filters here, but that's a luxury you don't needMining is fairly slow, so one train per mine is usually enough unless you have truly gigantic patches maybe. Then you can have a small stacker at the unloading station to allow multiple trains to use it. Just an area where trains can wait if the station is in use. Those can be parallel waiting tracks or linear ones where trains wait one after another.
Single vs. dual track is another issue. That's about running multiple trains. There are all kinds of tutorials and explanations out there about setting up train systems and signaling.
Personally I prefer double-headed trains. But a lot of people do single headed trains. Those accelerate more quickly, but require loops. Signaling is the same though. Here is a small section:
Signaling
The green marked signals on the outside are the regular direction and spacing signals. On a normal stretch you space them apart so you can fit your maximum train length. For example 1-4-1 or 1-8-1. Larger trains are generally fine with shorter signal length as they fit in eventually. You can also use the large power poles for measure the length of a segment.Since I have two-headed trains I have terminus stations. Those need signals on both sides so the train can go in and out (in red). With a loop you'd continue the the station track, loop around and merge again
Then for junctions you place a chain signal (blue) before a crossing and a regular one after. Merges use regular signals
Here is a very good tutorial on it:
https://www.youtube.com/watch?v=3ZiL7_vfJtQ
It's old so the graphics are outdated, but the principles haven't changed. Also shows you how you could use a single track and have bypasses. Stackers are shown too
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Re: I need iron
double headed? that means it has two locomotives?
I hate the old vidoes, cause the graphics is so bad so I can barely recognize anything....
I have enought for today, I am exhausted from this game, it wants to take my soul, i play each day like never played another game
I hate the old vidoes, cause the graphics is so bad so I can barely recognize anything....
I have enought for today, I am exhausted from this game, it wants to take my soul, i play each day like never played another game
Re: I need iron
They are still clearly recognizable as trains. And your eyes should be on the signalsfactoriobiker wrote: ↑Thu Aug 20, 2020 1:38 pmI hate the old vidoes, cause the graphics is so bad so I can barely recognize anything....
Here is a modern tutorial that covers more, but also isn't as focused on signaling:
https://www.youtube.com/watch?v=Co136r7pkTk
He also adds many superfluous chain signals at his junctions
Double headed means one locomotive in each direction. One at each end. Like real life trains are set up. The difference is that Factorio locomotives can only go forwards. So you have only one locomotive providing power and dragging the other behind it. This lowers acceleration. There is a mod to change that though.
Many people prefer single headed trains and loops, but that means you can't have super compact train stations. Either way works. It's personal preference
Last edited by Serenity on Thu Aug 20, 2020 5:50 pm, edited 1 time in total.
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Re: I need iron
i like the idea of doubleheaded trains.....because right now I have to do an annoying loop at the end of the track so the train can turn around
i have specific train for each mine....but they share around 50 % of single track....so I need to set this up somehow
it is hard to understand the signalling...
it is not that clear
i have specific train for each mine....but they share around 50 % of single track....so I need to set this up somehow
it is hard to understand the signalling...
it is not that clear
Re: I need iron
This is also normal.factoriobiker wrote: ↑Thu Aug 20, 2020 1:38 pmI have enought for today, I am exhausted from this game, it wants to take my soul, i play each day like never played another game
Re: I need iron
Leaving aside junctions and such it's simple enough. Signals come with a direction. And the game shows you that. You place down a single signal on the side and the train can only go that way. So you have another parallel track and put a signal on the other side. Train stops also show you the direction. If you place signals exactly opposite each other a train can go both ways.
Leave two or three rails worth space between the tracks. String along large power poles in the middle.
You can then pick either left hand or right hand drive depending on your preferences. Right hand seems to be more common. One means signals on the outside of the dual track. The other on the inside.
Leave two or three rails worth space between the tracks. String along large power poles in the middle.
You can then pick either left hand or right hand drive depending on your preferences. Right hand seems to be more common. One means signals on the outside of the dual track. The other on the inside.
Re: I need iron
In real life, "double heading" means two locos at the front. One at each end is called "top and tail".
Double heading is also possible in Factorio and useful to improve acceleration for longer trains.