Tips for NEW players

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BulletToothJake
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Tips for NEW players

Post by BulletToothJake »

Learn to defend.

Anyone else have a good tip?

Koub
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Re: Tips for NEW players

Post by Koub »

[Koub] Moved to Gameplay Help.
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MassiveDynamic
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Re: Tips for NEW players

Post by MassiveDynamic »

Press the “ALT” key.

Don’t start a new map without using the preview.

Don’t play multiplayer until after you launch a rocket.

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5thHorseman
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Re: Tips for NEW players

Post by 5thHorseman »

Turn on research queue in the settings before you start a map. You can always choose to not queue things up if it's enabled, but once you start a map with it disabled you can't choose to enable it. Unless you install mods or look up console commands.

Win (launch a rocket) at least once before installing any mods or using any console commands.

Spend the time that you're waiting around whlie your hands are crafting things to also automate crafting of those things in assemblers. So next time, you can just grab them from a box.

You need extra research to get filters on inserters, but splitters have filters built in from the start. Clever use of them can render filter inserters moot in many situations.

Don't underestimate biters.
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Koub
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Re: Tips for NEW players

Post by Koub »

Useful collection of answers to one-liner questions :
viewtopic.php?f=18&t=23042
The thread in itself is very old, so the beginning of it might be outdated, but a significant part of it is still valid.
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ravenousbadger
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Re: Tips for NEW players

Post by ravenousbadger »

Belts have two sides. Inserters always place items on the opposite side. This allows you to make sure each half of the belt only carries one specific type of item, so that recipes requiring two inputs only require one belt/inserter.

When you unlock bots, it's tempting to make your entire factory a single logistic network. Don't. There will be bottlenecks and charging problems that just throwing 10k bots at the problem won't solve when they have to go long distances.

This may be more personal preference, but use other people's blueprints as little as possible. There's a lot of fun in solving problems your way rather than just grabbing and using someone else's solution.

Mortisthanos
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Re: Tips for NEW players

Post by Mortisthanos »

5thHorseman wrote:
Fri Aug 14, 2020 5:08 am
Turn on research queue in the settings before you start a map. You can always choose to not queue things up if it's enabled, but once you start a map with it disabled you can't choose to enable it. Unless you install mods or look up console commands.
I turned the research queue availability to always in the New Map options, but when I open the research window in game it doesn't show research queue at the top left of the window. Did I miss something?

Edit: Never mind. I was running the game from an updated build. Just downloaded 1.0 from Factrio.com and it's working now.

I started with 0.18 and did an update to 1.0 but the Queue area didn't show up. Did a clean install from the 1.0 zip file downloaded. Works now.
Last edited by Mortisthanos on Fri Aug 28, 2020 1:30 pm, edited 1 time in total.

Koub
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Re: Tips for NEW players

Post by Koub »

Mortisthanos wrote:
Fri Aug 28, 2020 12:18 pm
5thHorseman wrote:
Fri Aug 14, 2020 5:08 am
Turn on research queue in the settings before you start a map. You can always choose to not queue things up if it's enabled, but once you start a map with it disabled you can't choose to enable it. Unless you install mods or look up console commands.
I turned the research queue availability to always in the New Map options, but when I open the research window in game it doesn't show research queue at the top left of the window. Did I miss something?
Have you tried queuing a second research ? There is no clear indication that the research queue is active.
Koub - Please consider English is not my native language.

netmand
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Re: Tips for NEW players

Post by netmand »

tab off (to another weapon) after launching an atomic bomb.

Mortisthanos
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Re: Tips for NEW players

Post by Mortisthanos »

Koub wrote:
Fri Aug 28, 2020 1:24 pm
Mortisthanos wrote:
Fri Aug 28, 2020 12:18 pm
5thHorseman wrote:
Fri Aug 14, 2020 5:08 am
Turn on research queue in the settings before you start a map. You can always choose to not queue things up if it's enabled, but once you start a map with it disabled you can't choose to enable it. Unless you install mods or look up console commands.
I turned the research queue availability to always in the New Map options, but when I open the research window in game it doesn't show research queue at the top left of the window. Did I miss something?
Have you tried queuing a second research ? There is no clear indication that the research queue is active.
I had tried queuing a second item but it just switched to the second item. In YouTube videos there's a Queue area in the upper left above the active research.

But never mind. I was running the game from an updated build. Just downloaded 1.0 from Factrio.com and it's working now.

I started with 0.18 and did an update to 1.0 but the Queue area didn't show up. Did a clean install from the 1.0 zip file downloaded. Works now.
Apparently there was some missing or set wrong during the update download, the fresh download 1.0.0 zip file fixed it.

The old updated to 1.0.0
Factorio01.JPG
Factorio01.JPG (42.28 KiB) Viewed 779 times
New fresh 1.0.0 download
Factorio02.JPG
Factorio02.JPG (38.5 KiB) Viewed 779 times
Thanks.

Moo Rhy
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Re: Tips for NEW players

Post by Moo Rhy »

Automate everything and start as soon as possible.
A beginner's mistake I made was crafting too many items on my own. I often had to wait a few minutes until my crafting queue finished. Now my first objective after starting a new game is getting my automated production for miners, furnaces, inserters, belts and assemblers up.

When having the production of buildings up and running lock the chests the stuff is inserted in at one stack.
You don't need 1000 stone furnaces. Creating excess buildings that rot in their chest only sucks up valuable resources.

factorio chest.png
factorio chest.png (6.15 MiB) Viewed 743 times

Use this (or another tool or mod) to plan and calculate the exact number of buildings you need.

Leave space for extensions and use ghosts.
You will mostly want to fill your belts with items. Especially the basic items like iron/copper plates. For example you need 48 stone furnaces to fill one standard belt that can handle up to 15 items per second. You don't want to build the entire production line right from the start but instead leave enough space for later. So place only 8 furnaces first and ghosts to plan the space for the other ones.

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Re: Tips for NEW players

Post by mergele »

Don't go to big to early. You don't need to produce a full belt of everything or the like from the get go. A very powerful effect is that later on it will be much faster to scale something than at the beginning. Climbing the progress ladder and then latter coming back if needed has often been much fast for me than spending to time to overscale production for "I'll eventually need it".

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