I really wish that that wasn't the case if, and only if, the only power connection to that block is a power switch that's turned off. Because if it's off, then the power off is commanded and all the entities should be put to sleep as their local power reserves drain. That'd make power switches far more useful in the case of the only bases that actually care about UPS -- turbobeaconed megabases.Koub wrote: βSun Aug 09, 2020 12:58 pmIndeed. out of power entities consume compute time because they could be reactivated any time power comes back, whereas entities gone dormant because output is saturated are just put in sleep mode and start to consume CPU only once there is room for the output.
I have no idea how you'd make it happen though =/